
Screenshots

Watch trailer on Steam ↗HYPERGUN
NVYVE® Studios · Published by NVYVE® Studios · Official site ↗
Mixed — 62% positive (74 reviews) · Metacritic 62 · 28 achievements
Last updated 27 Sept 2026
Fight through waves of alien interlopers and save the world as Dewey Owens in HYPERGUN, a fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness. Enter the simulation. Build the HYPERGUN!
£7.19
Lowest price we've ever recorded
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Price history
Action, Indie · 2018 · More £5 - £15 games
Embark on a high-stakes journey as Dewey Owens, armed with the ever-evolving HYPERGUN, battling waves of extraterrestrial threats in this intense indie shooter.
About this game
Build the HYPERGUN!
Save the world as DevTech Labs' fearless intern, Dewey Owens in HYPERGUN! A fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness, it's up to Dewey to master the ultimate combat simulator. Fighting through waves of alien interlopers in a simulation designed to create the ultimate weapon, players will unlock exciting new classes all while gaining powerful abilities in their journey to create the HYPERGUN!
Features
- Fast paced, FPS Rogue-lite gameplay
- Create the HYPERGUN - With over 150 weapon modules to collect, no two runs in the simulation will be the same. Each module you pick up will change your weapon in exciting and sometimes questionable ways, all in the name of determining the ultimate weapon to defeat our alien oppressors.
- Procedural Levels - Fight through increasingly difficult simulated arenas which are randomly generated with each playthrough.
- Alien Horde - Take on a host of (simulated) vicious alien invaders, recreated in immaculate detail.
- Badass Bosses - Throw down against epically powerful bosses at the end of each level to put your skills and weapon to the test.
- Unlockable Classes and Abilities - Unlock your co-worker's simulation profiles to gain access to a selection of more than 40 unique abilities to gain the upper hand in the simulation.
- Office Politics - Explore the DevTech offices as the intern Dewey Owens, who's somehow managed to sneak in over the weekend. Even at the end of the world, there's time to track down passive aggressive post-it notes from coworkers.
Your Mission
The year is 2038, and a highly advanced alien race has occupied planet Earth. Humanity is at its breaking point, and the fate of the human race now depends on the top-secret HYPERGUN program: a highly advanced simulation that is designed to create the ultimate weapon to combat the alien oppressors by combining weapon components across countless simulations.
The intern at DevTech Labs, Dewey Owens, has managed to sneak into the facility over the weekend (even at the end of the world, we still need weekends!). Is he trying to prove himself to Roger, the hard-nosed CEO, or is he up to something nefarious? We may never know, but he just might save the world along the way.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 (64-bit OS required)
- Processor: Intel Core i3-7350K (or AMD equivalent)
- Memory: 4 GB RAM
- Graphics: Nvida GeForce GT 8800 (or AMD equivalent)
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: Expect 30 FPS at 720p on "Low" settings with this configuration.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit OS required)
- Processor: Intel Core i5-6600K (or AMD equivalent)
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 970 (or AMD equivalent)
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: Expect 60 FPS at 1080p on "High" settings with this configuration.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
HYPERUPDATE: Version 1.1.0.6 is Live!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32758863/78d06951955fbbd943814c1c118367891becdc45.jpg Happy tuesday! We've got a very special treat for you - a HUGE update. This is going to be a long post, so strap in! In the weeks since release, we've been keeping close tabs on the discussions, reviews, and streamers playing HYPERGUN get a read on the community's thoughts. There's been more than a few gripes in terms of balancing, for example - the weapon buffs weren't feeling substantial enough, the difficulty curve wasn't tuned quite right, and some aspects of progression were a bit grindy. Even though HYPERGUN isn't in Early Access, we wanted to do our best to address these concerns and get the game in as good of a place as possible! We put our heads together and came up with a few significant changes (and a whole ton of little ones!) that we felt would improve the game in a pretty big way. One Attachment Per Slot This is a big one. In the launch version of HYPERGUN, you were able to pick up an infinite amount of attachments. This was cool in some ways; you definitely got some crazy combinations by the end of the game! However, there were some pretty big drawbacks that became clear after watching tons of people playing the game - the attachments didn't really have that big of an impact individually, and the weapons ended up evening themselves out over time as positive and negative stats counterbalanced each other. After an hour of play, the gun usually felt like a mid-power machine gun, perhaps with some elemental damage, rather than being unique and distinctive. After much deliberation and testing, we settled on limiting attachments to one per slot (so you can carry a maximum of 8 at a time). In doing so, we were able to drastically buff the values (especially on Golds and Platinums!) making each attachment you pick up much more significant. There's now also an aspect of decision making and control over your build; since you can choose which ...Read full article on Community Announcements (NVYVE Studios)Patch NotesOfficial
PATCH: 1.0.1.8 is LIVE! Misc Bug Fixes and Balance Tweaks
Hey everyone! Thanks for attempting to build the perfect HYPERGUN. To make your simulations a little bit easier, we've got quick little patch for you today to address a few issues that we've dicovered. This includes the rare enemy standing still, some ragdolls that were a bit too eccentric and some corrections in our energy cost math. Check out the full changelog below! BALANCE Lowered Bulwark Health from 7000 to 6000. Security energy cost per shot lowered. FIXES Sometimes the health bar for The Twins fight would read 4000/8000 at the beginning of the fight. Stalactites in the Bulwark fight would not reset their chunk positions when despawned from the pool. Could lead to spamming errors in extreme cases. Sniper ragdolls would explode. The bones in some characters could sometimes end up in odd positions. Some challenge room map icons were not showing. Fixed a logic error with the discovered attachments Steam achievement. A character would rarely stand completely still and not move or attack. Burst fire shots were not correctly calculating energy consumption and would cost too much.Read full article on Community Announcements (Mirus)Press Coverage
Silly synthwave FPS roguelike Hypergun is out now
There’s a certain childish joy in bolting questionably useful attachments onto FPS weaponry that Hypergun understands. Released today and developed by new studio NVYVE, it’s a roguelike FPS set in a synthwave cyber-world that arguably owes more to The Binding Of Isaac than Tower of Guns. Faced with swarms of glowing neon cyber-baddies and starting with a bland assault rifle (with unlimited ammo), players pick up new and silly parts for it, changing its appearance, stats, projectiles and adding a growing number of cooldown-based alternate fire modes. It’s out now. (more…)Read full article on Rock, Paper, ShotgunAnnouncementsOfficial
HYPERGUN is out now with a 10% Launch Week Discount!
We're happy to say that HYPERGUN is now available for $14.99 USD! To celebrate launch, we've got a 10% discount running throughout this week! Jump in, have fun, and let us now what you think in the forums. We'll be keeping a close eye on the forums here and making sure to address any bugs and balancing tweaks that the community is bringing up. Thank you for the support, input, and interest in what we've built!Read full article on Community Announcements (NVYVE Studios)Press Coverage
Hypergun is a neon roguelite FPS with weird weapons and petty office politics
Hypergun is a high-speed roguelite FPS about a man named Dewey Owens, an intern at DevTech Labs who has become instrumental in the development of humanity's ultimate-weapon defense against alien invaders. Not because he's a particularly talented warrior or weaponsmith, but because he broke into the office over the weekend (apparently fending off extraterrestrial hordes is strictly a 9-to-5 gig) and ended up in the testing sim. The Hypergun—the weapon, not the game—can be modified with more than 150 modules that will change its operation "in exciting and sometimes questionable ways," and ensure that every run through the combat simulator is different. The levels themselves are randomized and packed with simulated aliens (remember, this is all just a testing chamber) and big bad bosses. The simulation profiles of your coworkers can be unlocked to enable unique class abilities, and apparently you'll also have the opportunity to dive into some office politics while you're futzing around off the clock: "Even at the end of the world, there's time to track down passive aggressive post-it notes from coworkers." I dig silly backstories as much as anyone, but the real attraction here is obviously the over-the-top action, bathed in neon and backed by a sweet disco beat. It won't be the next Dishonored or Spec Ops: The Line, but sometimes, when you just want to wreck some stuff, simplicity is the way to go. Hypergun is set for release on August 23, and will go for $15 on Steam.Read full article on PC Gamer






