
Screenshots

Watch trailer on Steam ↗Scavenger SV-4
Deric Ruhl · Published by HoroArch
Very Positive — 91% positive (666 reviews)
Last updated 27 Sept 2026
Scavenger SV-4 is a highly replayable atmospheric first-person science fiction game. Part simulator, part roguelike, it has elements of action, combat, resource management, and a dash of horror. It is not quite like any game you have played before.
£11.39
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Simulation · 2018 · More £5 - £15 games
Scavenger SV-4 challenges you to navigate a harsh sci-fi world, blending action, adventure, and simulation elements. Experience a game that demands strategic thinking and quick reflexes in every playthrough.
About this game
You are alone on your ship, in orbit above an undiscovered alien planet.
The windswept surface below is a radioactive wasteland. In orbit, the radiation levels are dangerous. Landing there would kill you in seconds, even through your spacesuit.
You have a remote control rover drone. The signal is weak and the interference is strong - the video feed is grainy with static. Use it to explore the surface of the planet, the derelict structures there, and the remains of alien machinery long dead... or perhaps just dormant.
Pilot your rover, bring back samples, and research them in the science lab. Use the objects you've found to enhance your rover. Try to figure out what happened here. Each time you start a new game, you are someone else, with a different story and unknown mysteries waiting on a new planet. With luck, you might leave with a cargo hold full of priceless alien artifacts and be wealthy for life.
Be careful. Bad things sometimes happen to lone explorers far from home.
Scavenger SV-4 is genre defiant - part simulator, part roguelike, with elements of action, combat, resource management, and a dash of horror. It is not quite like any game you have played before.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP
- Processor: 2.4ghz
- Memory: 2 GB RAM
- Graphics: DirectX9, Shader Model 2 - Geforce 6800 / Radeon X1900 or better
- DirectX: Version 9.0c
- Storage: 450 MB available space
Recommended
- OS *: Windows 7
- Processor: 3.4ghz
- Memory: 4 GB RAM
- Graphics: DirectX9, Shader Model 2 - Geforce GTX 1060 / Radeon HD 7870 or better
- DirectX: Version 9.0c
- Storage: 650 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Minor patch - v1.096
Minor update to correct a possible issue with symbology in Medbay cabinets.Read full article on Community Announcements (Khallis)AnnouncementsOfficial
Scavenger SV-4: First Anniversary!
I'd like to thank everyone who has played or followed the game so far. It's been a great year, and I've really enjoyed reading all the reviews, looking at the screenshots, watching the videos that people have made - and getting to talk with many of you in the discussion forums. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31787239/7d66f62cee98b88ae9213f9ec86349c14316aca9.png Thanks for a great first year. Good luck out there!Read full article on Community Announcements (Khallis)Patch NotesOfficial
Antivirus False Positives update
At this point in time the UPX compressed version of the executable shows a false positive in fewer AV programs than the uncompressed versions I sent out in the v1.09 patch, so I've re-enabled compression in a v1.095 patch. This (as of now, at least) should stop the built in windows 10 bitdefender AV from triggering - though there are false positives at this time from several other popular products. My next steps will be submitting reports to all the AV software providers, since changing the game to match the moving target they seem to require appears not to work well.Read full article on Community Announcements (Khallis)Patch NotesOfficial
Patch: V1.09
An increasing number of users have been getting false positives on this game from their antivirus software. To reduce this problem, I've just pushed a patch that strips UPX compression from the executables. This should make no difference at all to gameplay, but should cause fewer false positives and quarantines, which tend to appear as the game not installing, not starting, or crashing while trying to build gameworlds. I apologize for the inconvenience. Pre-patch BuildID: 2805653 Post-patch BuildID: 2913540Read full article on Community Announcements (Khallis)Patch NotesOfficial
Patch: V1.08
Just when you thought it was safe to go back into orbit... Patch notes: New Feature: Story expansion. Additional expository artifacts. You may find more clues and stories on the planet about what happened. Improvement: The radiation clock does not actually start ticking until you leave the first room or start a game of Dungeon Road. Thanks, TheMouseMaster and others. Improvement: Further adjustments to the name generation system. Thanks, Maxime. Bug fix: Partial maglev units no longer disable controlled landings causing rover destruction if powered on while landing. Now safe to leave on. Thanks, Fulf and Eagell68. Bug fix: Beating the #10 high score (but below the #9) would not award you the new #10 high score, due to a logic bug. Thanks, Eagell68. Bug fix: The onscreen display of the final data records had a phantom "." showing up in them. If after patching, the game fails to create worlds, or the config tool stops working, or you can't launch the game at all - it is probably a false positive from your antivirus. I've done all that I can to reduce this, but Cylance in particular still triggers a false positive. Pre-patch BuildID: 2735853 Post-patch BuildID: 2805653Read full article on Community Announcements (Khallis)






