
Screenshots

Watch trailer on Steam ↗Atmocity
Correcture Games AB · Published by Correcture Games AB · Official site ↗
Mixed — 65% positive (20 reviews) · 68 achievements
Last updated 27 Sept 2026
Atmocity allows you to build impressive, gravity-defying cities. Test your skills as a mayor in the campaign mode with set objectives, or let your creativity go wild in the free-roaming mode.
£9.29
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Early Access · 2019 · More £5 - £15 games
Embark on the challenge of city-building and management in Atmocity. Experience the freedom to design and construct unique urban landscapes or follow structured goals in campaign mode, all while mastering the innovative mechanics of this indie strategy title from 2019.
About this game
Create vibrant and remarkable cities, which are not constrained by the laws of physics. Construct and manage facilities that produce the building materials, food and goods that a growing city and its citizens need. Set up long-term trade contracts, or trade resources directly to the global market. Implement policies such as tax rates, unemployment welfare and retirement systems, to satisfy the needs of both citizens and local businesses.
Features:
- Campaign mode with 15 levels to slowly introduce systems to the player.
- A vast and ever expanding variety of buildings ranging from lower class to upper class residences and commercial buildings, from production facilities to universities.
- Need solid ground? A retro mode to build more conventional cities.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or later
- Processor: 2GHz
- Memory: 4 GB RAM
- Graphics: 3GB Dedicated Graphics Card
- Storage: 3 GB available space
Recommended
- OS *: Windows 7 or later
- Processor: 3Ghz
- Memory: 8 GB RAM
- Graphics: 6GB Dedicated Graphics Card
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Small change
Hello! I've updated the game to get the hydrogen power plant back in action, it was missing from the building menu. I've also done a small change to trade to remove a constraint where selling items would max out at 100 per time tick. This was an old constraint based on how trade used to function. Since I seperated in/outgoing human traffic by adding a distrinct goods transfer capacity type along with a goods port building, this constraint no longer made any sense. So now the amount of goods you can ship and receive depends on the capacity of the city, ie. how many goods ports you have (atmoports add a bit too, but not nearly as much). Updates have been slow this year, primarily due to an insane work load as well as having spent most of the first four months of the year being ill. I also moved in november and just recently got everything properly set up. I'm hoping development of the remainder of the game will pick up! The todo list as far as new stuff is fairly small now after all, so most of what remains is polish, polish and more polish. :) / NickRead full article on Community Announcements (Dispersing Minds)Patch NotesOfficial
Update to improve calculating connections
Hello, I've updated the game to further improve performance when calculating connections. More updates are underway!Read full article on Community Announcements (Dispersing Minds)Patch NotesOfficial
0.912 is live!
Hello! The game has been updated to fix some issues: 0.911 -> 0.912 - Adjusted collider on recently added curved roads - Added ability to paint on low pyramidal curve block. This means painting is now fully implemented on existing blocks. - Prospective fix for stalling calculations thread making money and other things not update. - Fixed being unable to place buildings on the low pyramidal curve block. - Fixed adapting blocks on decorative blocks being enabled when deco block is placed. - Fixed props (trees and cars for example) not following building when rotating it.Read full article on Community Announcements (Dispersing Minds)Patch NotesOfficial
0.911 is live!
Hello, I've updated the game to address some issues and add in additional features: 0.91 -> 0.911 - Changed traffic system (for cars) to properly spawn cars from road nodes rather than from a hidden position under buildings. This way, vehicles can be pooled and reused when needed. Traffic will now appear more regularly, as opposed to roads looking empty when panning to a new area. This system is also more performant. I've also made traffic more dense. There are still a few issues with vehicles sometimes losing their way. - Added being able to paint additional blocks. - Improved mapping of paint on blocks to make collision detection during painting better. - Fixed issue with painting certain blocks (due to a rounding error in a vector). - Fixed part of text missing in tooltip when placing buildings. - Fixed commercial buildings being locked in "Basic city planning" tutorial. - Fixed tutorialwindow sometimes not closing. - Fixed there being a few missing blocks in the tourism tutorial. - Fixed being able to destroy special blocks even when buildings were placed on top.Read full article on Community Announcements (Dispersing Minds)Patch NotesOfficial
0,91 is live!
Hello, Small update to fix some issues: 0.909 -> 0.91 - Added fountain prop. - Tweaked distortion effect on atmosphere. - Tweaked industry growth conditions when playing on a flat world. - Changed flat world atmosphere base effect. - Improved lods for a number of residential buildings improving performance. - Increased output from bus stops. - Fixed blocks acting funky in campaign and challenges. - Fixed missing electronics in balancing act tutorial. - Fixed missing translation that would sometimes throw an error.Read full article on Community Announcements (Dispersing Minds)






