
Screenshots

Watch trailer on Steam ↗A tractor
Games for May · Published by Games for May · Official site ↗
Mostly Positive — 72% positive (140 reviews)
Last updated 27 Sept 2026
An old-fashioned, serious, social-economic simulation and galactic world creation game that combines trading, vehicles, mini-games and blowing things up. And tractors. (Now featuring less about tractors).
Indie, Strategy, Massively Multiplayer, Early Access, Casual · 2018 · More free games
Dive into a unique mix of trading, vehicle management, and galactic exploration in this early access strategy simulation from Games for May. Experience the social-economic dynamics of building your empire among other players in a world where every action counts.
About this game
In the starting star systems you'll find a few different planets to explore. Some are long-term persistent worlds that evolve while you're not playing, others are little minigames or places to mess about in biplanes. What you need to do varies depending on what other players are doing and what has been built in the past.
Money and Kudos earnt playing on planets can be converted to galactic credits, which you can use to buy new ships and systems that help you explore the universe further.
If you're feeling creative the game includes a powerful 'World Editor' which you can use to make your own planet and games for other players to find and explore.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or later
- Memory: 256 MB RAM
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 200 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
New economy world trial run
Over the past few months we've been working on a new economy world with a new map, new systems and different way of handling skills and progression. Vaguely set in the country lanes of 1930s England (except with ostriches), its the perfect place to give your tractor an outing this weekend. For the next couple of days we'll be running an open-trial of the world ; it would be great to see you there. Feedback, bug reports, suggestions or ideas would all be welcome.. or just come along and say Hi! :) The world, for some reason, is called 'Babylon nTing' and you can get there through the finite drive in the cockpit in space. (i.e. The Usual Method for travelling to 1930s England). More details of the world and economy design in the discussion thread. Full release later in the year.Read full article on Community Announcements (Games For May)Patch NotesOfficial
Bugfix & minor update notes for Spring 2023
Here's an initial list of some of the minor fixes and updates that have been added to the game over the past few months.. New stuff Loads of World Editor improvements : New Screens: GamePlay -> Player Start controls and Global Weapons Settings, Vehicle Setup, Weapons Setup. New layout to make it easier and clearer when you're assigning and uploading models & textures to a world. Lots of work on the asset browser and asset upload screens, including the asset scale and orientation control which means you can adjust per-instance model sizes without having to change the model file - very useful!. Eraser options for removing walls, bg models etc (which now are reflected immediately on client), landscape editing - you can now paint terrain and have it uploaded to the server -, better drag and drop controls for buildings, etc, etc. The World Editor is getting really quite useful now. New Weapon Systems : Lots of rearranging weapon settings - tieing in new per-vehicle weapon slots and making global settings like 'energy-damage-link' mode configurable, etc, etc Linux World Servers & cloud hosting - World servers now running on Linux again, along with new options to allow automated cloud hosting at the click of a button. Lots of Space Stuff - New galaxy map, tactical map, Orbit cam, Mining systems, Drives, Trade, tracking of star systems visited - all that kinda stuff. Also a whole new backend. Not finished, not particularly playable, but it exists again. Collision & Replication - The player replication and collision systems got a lot of attention which should make remote player positioning more accurate and reliable. Script improvements & trace functions - New scripted hiscores system, *scripttrace commands let you dig into what the serverside script is doing, and a whole pile of general script-language additions, some of which are listed below. Controller/SteamDeck Support - WIP but various parts of the game should now be playable with a controller. (needs a bit of effort o...Read full article on Community Announcements (Games For May)Patch NotesOfficial
Update notes for June 2023
To version 0.76.1.5 : Ship previews and stats on the station trade screen Improvements to the collision system and replication of remote players Options to increase shadow resolution Improvements to the gal radio and streaming audio support UI/UX improvements on building screens and world editor Many graphics bugfixes (Shaders, animations, particles, cutscenes, landscape textures, etc etc) Lots and lots more bugfixes Outside of the client and server releases there has also been lots of work done on Lovelace (economy balancing and bugfixing) and some new worlds that'll be opening in the coming months.Read full article on Community Announcements (Games For May)Patch NotesOfficial
Update notes for May 2023
Apologies for the brief delay (ok, 3 years. Fine. Be like that then). A tractor v0.76.0 is now available. In this version: - A new universe - New worlds (mostly work-in-progress) ; Lovelace reset. - Too much other stuff to list. (Ask a patron). 'Season X' has now officially started with a reset of all galactic players. If we're lucky I wont need to officially start it again before the weekend :] . Many things still need finishing, space stuff is limited but hopefully you'll have a few things to explore. Lots more to come over the next few months.Read full article on Community Announcements (Games For May)AnnouncementsOfficial
Introducing Season X and.. the podcast!
(I'm calling this next phase of the game's existence 'Season X' just to suggest that its a defined phase we'll be going through.. it won't stay like this indefinitely.. There will be a reset at the end of it.. And I suppose its X because its, experimental? - But really just because i've completely lost track of what phase we're in :] Anyway..) Season X - Coming Spring 2023 The main goal of this season is to support players to build your own worlds (and explore those created by other players). Secondarily, there will be space exploration & a galactic economy, but in a slightly different (and more limited) form than previous. We'll also be building some 'staff' worlds and trying out new (and old) ideas there. The 'season' should run at least 3 months, possibly longer. Anyone will be able to make worlds and make them publicly available in the galaxy if they wish. Everyone will start in space (Initially. A new-player world may be added during the season) You'll need Gal credits to buy autopilots, infimp, stardrives, space weapons, new ships etc Gal credits can be gained through: Playing on worlds & exchanging world wealth/kudos/etc at a planet’s starport. (Like the old galactic prestige system, different worlds will have different exchange rates and monthly exchange limits. i.e. Each world will have a different maximum number of credits you can earn there each month). Mining in space (Possibly) By attacking players who either are carrying mined materials or have a bounty. Initially there'll be no space trade system, though something may get added later. (Last time we did space trade people used bots to gain wealth and im not sure its worth running it again for that reason.) There will be a few different 'staff worlds' to try, including an economy world that will be based on Lovelace but with some changes to balance & progression. It won't be quite so harsh. :) One or two 'staff worlds' will be for Patreon subscribers only. Patreon subscribers will also get a free infimp...Read full article on Community Announcements (Games For May)






