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Watch trailer on Steam ↗The Communist Dogifesto
Joshua Giles · Published by Joshua Giles
Mixed — 69% positive (13 reviews)
Last updated 27 Sept 2026
The Communist Dogifesto is a science fiction first person shooter set on a Soviet space station in lunar orbit, which has been taken over by hyper-intelligent dogs.
£5.79
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Price history
Action, Indie · 2018 · More £5 - £15 games
Embark on a tense first-person adventure as you navigate the eerie corridors of The Communist Dogifesto. Experience the thrill of dodging intelligent canine foes in this indie action game from Joshua Giles.
About this game
The Communist Dogifesto is a science fiction first-person shooter set on a Soviet space station in Lunar orbit, which has been used as a platform for experimentation on the Russian space dogs. Unfortunately, dogs this deep in space have more tricks in their vac suit than the scientists accounted for. Now Laika has taken over and you are the only one left who can take back the station, or at least attempt to escape with your life!
In order to survive and defeat Laika and her robotic footsoldiers, you will have to gain new abilities with tech upgrades, recycle scrap materials you find lying around into usable items, read data logs written by the ousted humans to find keycodes and to explore new areas of the station, and do a lot of good old fashioned shooting!
Features a hand-designed space station to explore, eight unique tech upgrades to choose from, pages of in-universe data logs from the scientists and other staff which reveal the nature of the work done on the station as well as vital information to access new areas and items, and several different endings based on in-game actions.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Integrated (supporting OpenGL 3.3 or better)
- Storage: 50 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: 3 GHz
- Memory: 1 GB RAM
- Graphics: Nvidia GeForce GT 430
- Storage: 50 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Huge bugfix and polishing update
I've updated The Communist Dogifesto to address almost all the player feedback I've received since the initial release. This means a significantly more polished experience, more interesting enemies, fewer bugs, better balance, and better help messages. Here is a mostly complete list of changes: Added in-game music, including ambient soundtrack and combat music Added quicksave/quickload feature Added a custom in-game cursor instead of using the system cursor Added more, better, bigger tutorial text Added stats screen at the end of the game, which displays how many datapads and schematics the player found, out of how many there are in the game, and some other spoilery data Added by-lines to datapads to make the story being told a bit more clear, and made the text slightly less grim to better fit the tone of the game Added an in-game screenshot control, and some hardcoded keys for taking nicer screenshots: F10 = Toggle HUD, F11 = Toggle held item, Scroll Lock = Rewind skybox Improved precision of target selection for some mechanics (Picking up items around corners/ledges is now a lot easier) Re-balanced weapons, tech upgrades, item placement, tech upgrade placement, enemy placement, enemy behavior, ... Made enemy behavior more intelligent when the player is visible but no path is found to reach them. Made fire slightly less dangerous (but still dangerous!) Made the central spire in the power station cause damage when the player is too close (radiation hazard) Made the flashlight time-limited. Also softened flashlight brightness, and widened the beam slightly. Replaced lunch wraps with nutrient paste Reduced height of handrails Fixed held item clipping through level geometry Fixed bug causing hit physics objects (stools, barrels) to remain stationary Fixed bug causing enemies to pathfind through closed doors in some situations Fixed bug causing enemies to not respond to collisions with the player Many more tiny fixes and tweaksRead full article on Community Announcements (vedé)






