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Hyperbolic Ignition

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Hyperbolic Ignition screenshot 1
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Hyperbolic Ignition

Kevin Nguyen · Published by Kevin Nguyen · Official site ↗

7 user reviews — 57% positive (7 reviews) · 7 achievements

Last updated 27 Sept 2026

Hyperbolic Ignition is a 2D multidirectional bullet hell-like shooter about a wandering pilot trying to return home. By utilizing wormholes, enter and evade combat against hostile spaceships, machinery, sentient crystals, and remnants of warfare.

ESRB eFull Controller Support

£0.89

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £0.89 · Highest: £0.899 Oct 2026

Action, Indie, Simulation · 2018 · More under £5 games

Explore Hyperbolic Ignition, where evasive maneuvers through wormholes challenge your reflexes as you pilot your ship against various foes. This indie simulation from 2018 offers a unique blend of strategy and action in a 2D multidirectional shooter setting.

About this game

Take control of a deadly spacecraft to destroy hordes of vicious enemies from faraway galaxies in arcade shooter Hyperbolic Ignition. With 360 degrees of movement and combat, drift through the pitch-black void of space amidst the debris and explosions of fallen foes. As the last known survivor of their race without a place to call home, resist the ongoing pursuit of hostile adversaries. Become the fierce fighter pilot known only in fantasies.

Gripping Space Action – Utilizing 15 different possible weapon combinations from 8 different weapon types, tailor your arsenal to best suit the situation and towards your desired play-style. Each of the 4 areas presents a unique combat style that will force you to adapt.

Swarming Enemies and Projectiles – 21 unique enemies, including 4 powerful bosses, with their own movement patterns and weaponry, quickly fill the player’s view with danger. Swift maneuvering, precise timing, and aggressive counterattack by the player are key to overcoming their onslaught.

Infinite Hard Mode – After defeating normal mode, unlock an endless challenge to test one’s true ability. In this mode, players must survive while defeating enemies that increase in numbers to achieve the highest score and rank on the leaderboards.

System Requirements

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Minimum

Minimum:
  • OS *: Windows XP
  • Processor: 2Ghz+
  • Memory: 2048 MB RAM MB RAM
  • Graphics: 1GB
  • Storage: 150 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch 3/20/18

    -Fixed a bug with highscore being uploaded earlier than intended -Enemy bullets stay on the screen longer (more bullets overall) -Enemies give less points than before thus slightly longer duration stages -Hard mode now spawns additional enemies with each loop
    Read full article on Community Announcements (Kinnn)
  • Patch NotesOfficial

    Patch 3/20/18

    -Fixed a bug with highscore being uploaded earlier than intended -Enemy bullets stay on the screen longer (more bullets overall) -Enemies give less points than before thus slightly longer duration stages -Hard mode now spawns additional enemies with each loop
    Read full article on Community Announcements (Kinnn)
  • Patch NotesOfficial

    Patch 2/22/18

    This is a continuation from last patch to address frustrating mechanics and controls in the game. At release, bombs could be used more often to help new players who were not good at shooting. I came to realize that this hurt the game by simplifying gameplay and moving focus away from shooting. I want players to improve at the game rather than rely on a mechanic that doesn’t involve shooting. In response, I’ve increased the difficulty of crystal enemies to return them to their original state and have adjusted reflector enemies to no longer require bombs to be destroyed. As before, feel free to point out issues in the game. Patch Notes: WASD and UIOP now function in addition to existing controls Map icon has been improved for clarity Powerups now remain in place after being dropped Absorber is now larger, faster, and deals more damage Reflect enemies in Area 2 are no longer immune to weapon damage to make up for bombs being limited to 1. Crystal shards now move faster and spawn in greater numbers. Larger crystals HP have been increased. Credits are now found in the main menu instead of after beating Normal mode
    Read full article on Community Announcements (Kinnn)
  • Patch NotesOfficial

    Patch 2/22/18

    This is a continuation from last patch to address frustrating mechanics and controls in the game. At release, bombs could be used more often to help new players who were not good at shooting. I came to realize that this hurt the game by simplifying gameplay and moving focus away from shooting. I want players to improve at the game rather than rely on a mechanic that doesn’t involve shooting. In response, I’ve increased the difficulty of crystal enemies to return them to their original state and have adjusted reflector enemies to no longer require bombs to be destroyed. As before, feel free to point out issues in the game. Patch Notes: WASD and UIOP now function in addition to existing controls Map icon has been improved for clarity Powerups now remain in place after being dropped Absorber is now larger, faster, and deals more damage Reflect enemies in Area 2 are no longer immune to weapon damage to make up for bombs being limited to 1. Crystal shards now move faster and spawn in greater numbers. Larger crystals HP have been increased. Credits are now found in the main menu instead of after beating Normal mode
    Read full article on Community Announcements (Kinnn)
  • Patch NotesOfficial

    Update 2/20/2018

    I have done some slight balancing to the weapons and spawn rates of enemies that I felt were underwhelming. I believe a game should be a creation driven by both developer and players; thus, I would like to hear your feedback. If you think a weapon is too weak or a stage is not exciting enough, do let me know. I’m currently looking into why the game occasionally freezes on exit/death so if you get an error message or can describe what happened prior to the session, please leave a comment. - Kevin Nguyen ːHangingControllerːPatch Notes: Crystal enemies now spawn more often towards the end of the stage Machine enemies were spawning less than intended Bombs are now capped at 1 and take much longer to regenerate. Bombs were initally implemented to help ease the difficultly but could be abused. Bombs are now limited to get out of dangerous situations and encourage shooting while dodging. Particle effects have been added for some powerups Sprite effects for the shotgun has been changed The absorber and shotgun have had their speed adjusted to affect their range
    Read full article on Community Announcements (Kinnn)

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