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Fleets of Ascendancy

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Fleets of Ascendancy

desaccord art · Published by desaccord art · Official site ↗

3 user reviews — 67% positive (3 reviews) · 30 achievements

Last updated 27 Sept 2026

Meet allies, foes and aliens on your trek across a solar system. Plan layouts, coordinate attacks, balance resources, manage fleet facilities and take on many different kinds of enemies in numerous encounters along your journey.

£3.99

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.998 Oct 2026

Indie, Strategy · 2018 · More under £5 games

Explore diverse alien encounters and build your fleet strategy in Fleets of Ascendancy. Coordinate attacks and balance resources as you navigate through a complex space adventure.

About this game

Meet allies, foes and aliens on your trek across a solar system. Plan layouts, coordinate attacks, balance resources, manage fleet facilities and take on many different kinds of enemies in numerous encounters along your journey. Your choices will shape the routes you take and the effectiveness of your tactics will determine your success…

Campaign: Play the story and choose your path through a journey to fight for the NUMC against the Arratelle Empire.

Open Space: Visit various sights across the galaxy and fight multiple different foes as the commander of a rebel fleet.

Space Dock: Build your own command ship to use in either campaign or open space modes.

Tactical Gameplay: Manage ammunition, hull and firepower for your Cruiser, Corvettes and Fighters. Train engineers, build fighters and upgrade ships to improve your fleet. Manage your crew's well-being, re-arm and repair your fleet in real-time while in battle to give yourself the edge over your enemies.

Trade and Earn: Make money from eliminating enemies, selling scrap and investing, or visit the Trade room and earn some Galactic Coin by buying and selling commodities.

Choices Matter: Decide to focus on engineering instead of fighter ability, sensor upgrades over weapon upgrade, or choose to run instead of fight...every choice you make can effect the strength of your fleet and the difficulty of your game.

Rank Up: Gain reputation by defeating enemy fleets, rank up and unlock better and stronger ships.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: i3 2.5Ghz or equivalent
  • Memory: 1 GB RAM
  • Graphics: 512MB GPU
  • Storage: 120 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: i5 3Ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: 2GB GPU
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    FOA Patch

    Good day everyone, I've just uploaded a small patch to fix a couple of issues. - Two achievements weren't registering correctly and have now been fixed. - "Distance to Colony Vessel" appearing in Open Space mode has been fixed.
    Read full article on Community Announcements (Desaccord Art)
  • Patch NotesOfficial

    FoA Update Ver 1.5

    It’s been a few months since the last proper update on FoA, but I haven’t sat dormant on the game. I’ve set some good time aside to work on everything that I felt needed some attention…which it turns out was a lot. I’ve taken the suggestions and comments to heart and decided I need to bring the update that would represent a true version of the game it was always supposed to be. The Intergalactic Update brings graphical updates, complete UI overhaul, mechanical changes, balancing improvements and a few new features. Full list below. BUG FIXES: • Fixed the menu button disappearing when enemy vessels were around. • Bug fix on corvette firing which often needed to be switched off after re-arming before it started firing again. IMPROVEMENTS: • Complete visual update on the menus, UI, ships. Better colouring to fix that red on black nightmare. Clearer, smoother menus, fonts and interface options. • Engineering module now links much better with functions that require engineering, making it feel a bit more intuitive and obvious where you need to go. • Ship information is now visible on each ship instead of across the screen. • Function buttons are split by ship. Each ship has an individually functioning re-arm, repair and shield system now. Making for easier balancing between your resources. • Menu tabs now show how much engineering is used per module when in use, making it quick to spot where your engineering is running at any time. • Ship sprites are clearer, lighter and generally a bit easier on the eyes, while still keeping the same look. • Ship function changes include a single deploy/dock button for fighters that also activates and deactivates their firing. • Ships repair at twice the rate while no enemies are around, meaning you don’t have to sit and wait forever in between battles just to get your ships back into working order again. • Quests are better laid out and encounters feel a little less mechanical with dialogue boxes and character art. • When not in battle ...
    Read full article on Community Announcements (Desaccord Art)
  • Patch NotesOfficial

    UPDATE 1.42

    Good day, This update includes a new "infamous" command ship. Improved planet control system and a bug fix.
    Read full article on Community Announcements (Desaccord Art)
  • Patch NotesOfficial

    UPDATE 1.41

    This small update adds some new content and includes a bug fix. - There are now three planets in Open Space mode that can be "liberated", each giving different advantages: - Red Planet: Includes mining facility which will give you a steady income of raw material. - Blue Planet: Includes water station which will give you a steady income of water. - Green Planet: Includes farms which will give you a steady income of food. All three of these planets can be taken back by enemy fleets. - Along with the three planets come heavier forces to battle including two new enemy vessels. The ARCX and GRC. - A saving error where Open Space progress wasn't registering has been fixed.
    Read full article on Community Announcements (Desaccord Art)
  • Patch NotesOfficial

    UPDATE 1.4

    Good day Commanders, Update 1.4 brings a lot of new content and a number of fixes: - The enemy health bars are now upgradable, allowing you to see exactly the hull integrity of enemy corvettes and cruisers. - Advanced Cruisers have been added, unlockable through reputation and purchasable both in campaign and open space modes. - Open Space mode now contains mystery points which could lead you to a dead end, or into a large fleet. - Shortcut keys for the interface has been relooked at and tweaked to make for quicker fleet commands and easier usage. - Corvette, Cruiser and Fighter stores in Open Space now have more ships available for purchase with the addition of a couple new in each category. - Enemy mystery ship added into campaign, creating more unpredictable encounters. - Trade market improvements with a few additional affecting events. - Bug fixes on interface text where warning signs would not go away.
    Read full article on Community Announcements (Desaccord Art)

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