
Screenshots

Watch trailer on Steam ↗FreeFlight
aptk · Published by aptk
7 user reviews — 43% positive (7 reviews) · 92 achievements
Last updated 27 Sept 2026
Casual game about flying in the air with interesting plane physics and low-poly design.
£1.69
Lowest price we've ever recorded
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Price history
Indie, Simulation, Early Access, Casual · 2018 · More under £5 games
FreeFlight invites you to pilot various aircraft through a world of dynamic skies, offering a blend of casual fun and simulation depth. Experience the thrill of controlled yet unpredictable flight in this indie creation from aptk.
About this game
Wanna relax? You can do it!
FreeFlight - relaxing "flyer" game.Avoid the obstacles, catch as many spheres as you can and not only!
Play in different gamemods, relaxing or challenging - the choice is yours!
Features:
- Three(yet) gamemodes with their own features
- Relaxing game mechanics and style
Our development model is "more players - more features". As we hit certain amount of players - I start development of new feature.
Near goals:
1000 players - competitive multiplayer.
2000 players - multiplayer by teams + shooting mode in MP.
5000 players - competitive matches and global rating system.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows Vista SP1+
- Processor: Intel® Pentium® Processor N4200
- Memory: 2 GB RAM
- Graphics: Intel® HD Graphics 505
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 50 MB available space
- Additional Notes: 1920x1080, minimal settings ~50 FPS
Recommended
- DirectX: Version 12
Supported Languages
Latest news
AnnouncementsOfficial
UPDATES #1
Hello there! It's been two months since the last update so I'm coming with the new one! AND THIS UPDATE IS A BIG ONE Let me divide all stuff into couple of categories. UI changes: DYNAMIC MENU - because it looks good PRETTY UI ELEMENTS - look above KEYBINDINGS SECTION IN THE SETTINGS - I'll describe it a bit later Gameplay changes: KEYBINDINGS (1 PROFILE) - because many of you asked for that, check out TODO to get to know plans on developing it. SPEEDING UP - once you get a sphere or fly through the circle your speed is multiplied by 1.07, so you'll need 10 spheres or circles to double your speed. It makes playing harder in Circle Fly mode and a bit easier in Sphere Catcher (because CF is very dynamic mode itself and it takes much time to get from one sphere to another in SC mode) PLANE BREAKING - if you touched an obstacle with your plane's wing - this wing will drop, your plane will spin around 5 seconds and then you'll die. There's something I'll do with it, check TODO section. Content changes: PORTALS - things that let you travel between different worlds. Looks like a circle in CF mode, but blinking. SPACE WORLD - simple world, like the default, but with other color scheme OK, something is done. Now it's time to think what I'll be doing. TODO: Different profiles to keybindings. Now if you binded a controller and for next play disconnected it - you have to re-bind keys for keyboard, etc. Control after plane's breaking. In the future plane will be spinning less and you'll have your wing recovered in some situations. Make portals easier to see. Create a retro-level. Write music for default, space and retro levels. Make trails, flares and dynamic menu choosable. If you're here - you are really interested. Very small amount of people reads all post to the end. Many people accused me of asset-flipping, adding no original content. Of course, it has broken my motivation. This 2 months - months I spent thinking "Updates won't give an effect, my reputation is broken, peop...Read full article on Community Announcements (aptk)






