
Screenshots

Watch trailer on Steam ↗Idol Quest VR
Mixed — 60% positive (30 reviews)
Last updated 27 Sept 2026
Run, jump, swim, climb, and shoot in VR while evading dangerous animals and other perils in your quest for the lost idol!
Free to PlayVR
Free
Action, Adventure, Indie · 2018 · More free games
Embark on a thrilling journey through treacherous temples, battling fierce beasts and solving puzzles to uncover the lost idol. Experience intense action and immersive exploration in Idol Quest VR.
About this game
Idol Quest VR is a single-player exploration-adventure shooter with a simple premise: Discover the lost idol. To do so you will need to solve puzzles and avoid or defend yourself against dangerous wildlife and other perils in large, open environments.
Both natural (arm-swing plus head-bob) and artificial locomotion play styles are supported, and you are free to run, swim, and climb as you please. You are supplied with a knife, a backpack (for storing various pickupables), dual pistols, dual uzis (on some levels), 92 rounds of pistol ammo, a pump-action shotgun, and 18 rounds of shotgun ammo; all weapons handling is detailed and takes full advantage of vr motion controllers.
Each level has its secrets, including four randomly placed crystals. Will you discover them all? Will you survive to find the idol?
Note for Oculus Rift users: Ensure you launch the game from your Steam Library and choose the second option, "Launch Oculus Rift in Oculus VR Mode". Alternatively, launch idolquestvr_oculusrift.exe, which for most people will be located at the following path: Steam\steamapps\common\Idol Quest VR\oculusrift\idolquestvr_oculusrift.exe
Both natural (arm-swing plus head-bob) and artificial locomotion play styles are supported, and you are free to run, swim, and climb as you please. You are supplied with a knife, a backpack (for storing various pickupables), dual pistols, dual uzis (on some levels), 92 rounds of pistol ammo, a pump-action shotgun, and 18 rounds of shotgun ammo; all weapons handling is detailed and takes full advantage of vr motion controllers.
Each level has its secrets, including four randomly placed crystals. Will you discover them all? Will you survive to find the idol?
Note for Oculus Rift users: Ensure you launch the game from your Steam Library and choose the second option, "Launch Oculus Rift in Oculus VR Mode". Alternatively, launch idolquestvr_oculusrift.exe, which for most people will be located at the following path: Steam\steamapps\common\Idol Quest VR\oculusrift\idolquestvr_oculusrift.exe
System Requirements
Will my PC run this? →Minimum
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 x64
- Processor: Intel Core i5-4460K
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 980
- DirectX: Version 12
- Storage: 1 GB available space
- Sound Card: DirectX Compatible Sound Card
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
Recommended
Recommended:
- Requires a 64-bit processor and operating system
Supported Languages
English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Romanian*, Russian*, Simplified Chinese*, Swedish*, Thai*, Traditional Chinese*, Turkish*, Ukrainian*
*languages with full audio support
*languages with full audio support
Latest news
AnnouncementsOfficial
Transition from Early Access
I have decided to release the game from early access since I met all of my original goals some time ago. I had been planning on adding a few more updates above and beyond my base early access goals, but have decided not to do this anymore-at least not in the near future. I'm finding I now enjoy playing the game more than developing it, and what that tells me is it is time for me to move on to a new project, taking all the lessons I learned in the development of this one. I feel I have put out a fun game that is well worth the money, and I am excited to move on and begin working on a project that is bigger and better than this one. If you are unhappy with the game in its current state, I would encourage you to seek a refund if you are still eligible for one. Everyone has different tastes, and I respect that. There may still be the occasional update to the game if I get the itch to add more content to it, and if you would like to share any thoughts about the game or report any issues I encourage you to do so in the forum or on the game's discord channel here: https://discord.gg/xyXRt44 Happy gaming ːsteamhappyː.Read full article on Community Announcements (6l3h22)Patch NotesOfficial
Update Log
-fixed some issues pertaining to left-handed support on the Oculus Rift and Windows Mixed Reality controllers -made some tweaks to the easy difficulty setting -40% off sale coming in one week on March 22nd! edit: -fixed an issue on windows mixed reality headsets which caused underwater vision and screen fading to display incorrectly; made minor menu level selection improvement I've had to devote a lot of my time and focus to my personal health lately since undergoing a leg surgery last month. I just saw my doctor though and am fortunately recovering quickly and well. It will be roughly two months though before I am back to my normal self. Game development and coding has been more difficult and less enjoyable without the counterbalance of my normal exercise routine, so I've been on a bit of a hiatus. I've just been cleared to swim though and will be able to walk without the assistance of a walker in two weeks, so I'll be feeling much better soon and am already getting excited about the prospect of adding more content to the game. I just wanted to let everyone know what is going on and why the updates have been a little lighter recently. Good day or night everyone and more to come soon!Read full article on Community Announcements (6l3h22)Patch NotesOfficial
Update Log
-bullet impact effects and decals have been added -crouch help option added -major stuttering issue solved on the oculus rift build; movement is now much smoother -swing arm jumping feature added and tips text updated -easy difficulty now features more common meat drops that take less cuts to obtain -miscellaneous small fixes and improvementsRead full article on Community Announcements (6l3h22)Patch NotesOfficial
Update Log
-"Blood" option added to the options menu. "Extra" blood can be enabled if blood splash effects are desired on the enemies in "Lost Caves" and "Garden of Eden." (Note: They are enabled on "Dinosaur Island" by default) -"Difficulty" option added to the options menu. "Easy" mode reduces all player damage by 40% and makes enemies such as bats and wasps easier to kill. -Update: Windows Mixed Reality is now supported and has properly labeled controls. Ensure you have "Windows Mixed Reality for SteamVR" installed prior to launching the game. It is a free download on the Steam store. -Falling damage has been slightly reduced -Vive controllers no longer cast double shadows -Other planned updates to come soon: Blood pooling effects after kills, bullet decals or effects on hard surfaces, swing-arm jumping option Long-term update plans: -New dragon themed level with new crossbow weapon and rideable motorcycle. I plan to make this level the game's largest and most detailed and intricate. I will probably spend a few months on this one. -Various aesthetic refinements and improvements to the game's current levels -Some A.I. improvements and bug-fixing, including slightly better movement on inclines and truly amphibious crocodile A.I. -Release from early access by June 30th Happy gaming.Read full article on Community Announcements (6l3h22)Patch NotesOfficial
Update Log
-The holster system, backpack system, and weapons handling code have been revamped to fully support dual pistols and dual uzis, which are now interchangeable and swappable in the holster system. -The uzi and pistol magazines on either side of you can now be speed reloaded directly from the holster. -Pistol and Uzi slides and bolts can be manipulated now even when you are holding weapons and items in the opposite hand -You can now also drop items behind your back straight into your pack as well. -You start with dual pistols on every level now, but I am saving uzis for level 3. (If you like the older style, you always have the option of putting one pistol in your pack.) -The in-game tips text has been updated to reflect these changes. -Edit: Changes are now reflected in both Oculus and Vive builds, and I have made the third level accessible. -Other updates: Switches and levers are now easier to pull on the Oculus build; small bugfix relating to handling magazines Good day or night to you and happy gaming :o).Read full article on Community Announcements (6l3h22)






