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ITTA

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ITTA screenshot 1
ITTA Launch Trailer trailerWatch trailer on Steam ↗

ITTA

Glass Revolver · Published by Armor Games Studios · Official site ↗

Very Positive — 90% positive (432 reviews) · 16 achievements

Last updated 27 Sept 2026

Test your limits in ITTA, a bullet-hell, boss-rush style adventure. Armed with her father’s revolver and guided by a strange ghostly cat, a displaced girl must battle her way through impossible trials in search of answers… and peace.

DJCTQ 16Full Controller Support

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.798 Oct 2026

Action, Adventure, Indie · 2020 · More £5 - £15 games

Embark on a thrilling journey as you guide a displaced girl armed with her father’s revolver, facing impossible boss fights and mysterious spirits in this 2020 indie action-adventure from Glass Revolver.

About this game

ITTA is a bullet-hell adventure set in a world filled with monstrous bosses. When Itta wakes up and finds herself surrounded by her dead family, her only guide is a strange spirit that takes the form of the family cat who gifts her a glowing revolver for protection.



As Itta, players must seek out the powerful beings locked away beneath this seemingly peaceful world and go toe-to-toe against them in harrowing battles. From hulking ancient golems to toothy horrors, Itta’s journey will push both you and her past their limits. Luckily, you can change up your combat style by finding weapons with unique attack styles, and if the going gets too tough, toggle on invincibility or player damage multipliers at any time.

ITTA is a game inspired by themes of personal struggle. If there is light, there must be darkness. The important thing is to keep going… no matter what you endure along the way.

Features

  • Topple 18 deadly bosses in tight, twin-stick, bullet-hell combat
  • Wield an arsenal of power spirit weapons to fight in new ways
  • Unlock the mystery of a bizarre, crumbling world and its cryptic inhabitants
  • Explore a beautiful, pixel-art world backed by a haunting and eclectic musical score.
  • Never hit a wall; freely toggle damage multipliers or invincibility




Glass Revolver is the studio of developer, Jacob Williams. Inspired by everything from manga to Italian gardens, His aim is to deliver eclectic games that are uncompromising in their bizarre vision.

Kyle Lisenby is a self taught multi-instrumentalist and composer who cut his teeth in post-rock bands Red Cloud at Sundown and Siren. He has been releasing compositions under the name Invisible Monsters since 2007 and feels most at home in uncharted waters.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Intel Core 2 Duo or AMD Equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 9600 GT / Radeon HD 5770
  • Storage: 300 MB available space

Recommended

Recommended:
  • OS *: Windows 7 or higher
  • Processor: Intel Core2 Quad or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce GT 430 or Radeon HD 6850
  • Storage: 300 MB available space

Supported Languages

English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Trading Cards!

    Hey everyone! I'm happy to share with you today that Trading Cards are finally available in ITTA! You should start seeing them as drops on your Steam account, along with the badges and backgrounds of course. I hope you enjoy them! I also wanted to let you know that I'm hard at work patching out some lingering pesky issues with ITTA. While I have made the decision not to expand the game with additional content, I will of course continue to address any bugs I can that are reported. It means a great deal to me that people would like to continue to play more ITTA, but as a single developer, I hope you can understand my desire to take what I've learned from this game and apply it forward. ITTA was always intended to be a comparatively small, very personal project - especially since it's my first game! - with a finite end to it. I've learned a lot from it that I plan to take forward into my next titles, and a large part of that is due to all the wonderful feedback you all have given me. Whether good, bad, or in between, I've read all the comments and reviews people have left and done my best to think critically on them and how I can use that feedback to grow. Thank you for your support of ITTA! Please continue to report any bugs you might find, and follow me on Twitter @ittas_gun's for more updates about my work.
    Read full article on Community Announcements (Glass Revolver)
  • Patch NotesOfficial

    VER 1.59 Update

    VER 1.59 is now live! - This update fixes a textbox crash. Now when players speed through the smithy's dialogue and have a physical weapon, the game will not crash. - Visual glitch that allowed multiple rolling Itta's has been fixed. - Moving while petting sheep/koki has been fixed.
    Read full article on Community Announcements (Glass Revolver)
  • Patch NotesOfficial

    ITTA Patch! Ver 1.579

    Hey everyone! Today's ITTA patch fixes a lot of issues with the game. Read the full patch notes below for details. Thank you to everyone who sent me a bug report and helped me track these down. Please keep reporting any issues you find, along with steps to reproduce! On my end, I'm making some final tweaks to the Trading Cards and other materials, so hopefully I'll be able to share those with you soon! ITTA's release has been a whirlwind, and I'm still focused on polishing up any last bugs or other issues that might arise. I also really appreciate everyone who's taken the time to review the game! Learning what people responded to, as well as what they didn't, have been a great learning experience for me. Thank you once again to everyone for all your support. Please stay safe and well! PATCH NOTES: - Various small bug fixes - Text box crash fix - FPS drop fix (due to lighting cycle) - FPS drop fix when breaking Pillars in front of Corrupt Mother boss room - Sword stops working during Mono boss fight fix - Map incorrectly showing defeated bosses as alive bug fix - White rectangle showing upon death bug fix - Oro boss crash fix - Dying Wolf Boss movement bug fix - Unique cursors for each weapon (Allow players to more easily tell what weapon they've selected) - When using a controller there is a secondary cursor close to the player so they can more easily tell where they are aiming.
    Read full article on Community Announcements (Glass Revolver)
  • AnnouncementsOfficial

    ITTA's First Week and Updates!

    Hey everyone! As of today, ITTA has officially been out for one week. One very wild, overwhelming week! First, let me take the time to thank everyone who played and reviewed ITTA. I've read all of it, the good and the bad, and all of it is incredibly useful. To see people not only enjoying the game, but to also take the time to send feedback about it, means a lot. It's a really weird feeling to see people reviewing something you spent so long on, but a really good one, too. Second, I've been thinking a lot about things people have been asking about, like additional modes for replayability, or increase the difficulty, other items. I had always intended ITTA to be an accessible bullet hell, and a self-contained experience, so I want to take some time to think on all the suggestions I'm seeing, and think on what small changes might be feasible. I'm sure you can understand that for a solo game developer, these sorts of things take time to perfect and implement (to say nothing of balance and QA!), so I appreciate your patience while I work! Finally, we have a few things incoming! The game has been approved for trading cards, badges, and emoticons, so those are on the way soon. Also, I'm working on a patch to address a bunch of bugs. Thank you to everyone who has reported those, seriously! It's a life saver. In the meantime, have I said thank you enough? Well, I'll say it again. Thank you for your support, and for supporting ITTA! For my first game, much less as personal a one as ITTA, this has been an incredible reception, and I appreciate it from the bottom of my heart.
    Read full article on Community Announcements (Glass Revolver)
  • Patch NotesOfficial

    King Boss Crash Fixed. Ver 1.5

    Crash fixed. Some players had the King boss crash when it both died and teleported at the same time resulting in : ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_boss4_teleport: Unable to find any instance for object index '424' name 'obj_king_parent' at gml_Object_obj_boss4_teleport_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_boss4_teleport_Step_0 (line -1) Sorry for the inconvenience!
    Read full article on Community Announcements (Glass Revolver)

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