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Watch trailer on Steam ↗Scrap Attack VR
VISR · Published by VISR Dynamics Ltd · Official site ↗
Mixed — 63% positive (27 reviews) · 21 achievements
Last updated 27 Sept 2026
Enter the mysterious caves of Botanika, where the Boltheads are hell-bent on the destruction of the ancient Botanite Crystals. Your mission: Defend them at all costs, against unrelenting waves of frenzied robots. How far can you push yourself to protect the crystal from the robot onslaught?
£0.79
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Price history
Action, Indie, Casual · 2018 · More under £5 games
Embark on a thrilling defense mission in Scrap Attack VR, where you fend off waves of robots to protect the sacred crystals within the enigmatic caves of Botanika. Experience the adrenaline-pumping action designed for both casual and indie gamers alike.
About this game

Enter the deep and mysterious caves of Planet Botanika, where the Boltheads are hell-bent on the destruction of the ancient Botanite Crystals. Your mission to defend them at all costs, against unrelenting waves of frenzied robots.
Dual-wield sci-fi technicolour weaponry and engage the Boltheads in high energy, frantic power-up infused gunplay, inspired by ancient “human arcade games".

Our latest intel has revealed the Boltheads have deployed 6 Units Types to cave systems within this quadrant:
Scrapper: The cannon fodder unit. Weak individually, but a threat in large numbers. The Scrappers are looking for each and every moment to goof off, and you're all that's stopping them.
Hammerhead: Named after their unique head shape, the Hammerhead will engage with you at a medium range with their blasters. Be wary of their charged attacks!
Brute: In desperate need of anger management. While slow, in close range the Brute is devastating. Take them down as soon as you can!
Swarmer: Fragile, and highly mobile. The swarmer is the glass cannon of the Boltheads, and one of the only two enemy units that attack from the air. Deadly if you allow their numbers to build up in numbers.
Big Red: Useless at a range, but up close Big Red will self-destruct, dealing terrifying amounts of damage to you or the crystal. Eliminate as soon as possible at all costs.
Jericho: A new flight unit that fires cluster missiles from the skies! Be vigilant, and don’t stay still for too long.

- Feel the satisfaction of blasting away waves of evil robots in an immersive arcade style shooter.
- Defend the crystal from the 5 ruthless enemy types with awesome sci-fi weaponry.
- 3 different arenas of varying difficulties for you to master, and vie to the top score locally and online.
- High action arcade inspired gunplay, with recently added dual-wielding and power-ups!
How far will you push yourself to protect the crystal from the Bolthead onslaught?
Keep an eye out for our updates of additional free content.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1, Windows 8.1 or later, Windows 10
- Processor: Intel Core i5-4590 (AMD FX 8350) or better
- Memory: 4 GB RAM
- Graphics: GeForce GTX 970 (AMD Radeon R9 290)
- DirectX: Version 11
- Storage: 500 MB available space
- VR Support: SteamVR. Standing or Room Scale
Recommended
- OS: Windows 10
- Processor: Intel Core i5-4590 (AMD FX 8350) or better
- Memory: 8 GB RAM
- Graphics: GTX 1060 / AMD Equivalent or newer
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Version 1.5.1 Patch Notes
Scrap Attack has gotten a boost in players recently, and issues have been brought up and resolved. We are happy to see the rise in new players and hope that you stay in touch with the game as we are constantly trying to improve it! Fixes: Fixed a bug where the enemy projectile’s visual explosion would spawn in the wrong place. Fixed killing the Jelly Fish on the hand cannon (again :’( ). Fixed the Jericho missiles not having the explosion particle appear sometimes. Fixed the Jericho occasionally going into the lava. Fixed the flying enemy spawning for some levels. Fixed the acquisition of a few achievements. Fixed the steam leaderboard not being updated with the correct score if it wasn’t submitted fast enough. Minor constant performance increases. Thanks for your continued support of Scrap Attack! We’re having a great time working on the game; let us know what you think, and maaaaybe drop us a review! The Scrap Attack Team VISR VR GamesRead full article on Community Announcements (AslanSilva)Patch NotesOfficial
The 6th patch for Scrap Attack is now live!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31527682/d013e8601183adc4aab707a4bfd3c990ddd80344.jpg We have been working on new content in form of new levels and modes. We are incredibly excited to see what these new game modes will bring to Scrap Attack. Early beta versions of these are in this update. Over the coming weeks, we will continue to test these levels and gamemodes internally and fine tune them to provide you the best experience we can. Let us know what you think as they develop! Beta Features: Challenge Modes: Exciting new maps presenting a tough, unique challenge for experienced players: Flying Frenzie - Fight your way through a constant stream of Swarmers on disconnected pillars! Rapid Fire Level - Survive or die trying in this new map where enemies come from all directions! Headshot Only Level - The Medium Difficulty level but now with custom waves where only only head shots and critical shots count! Additions: Weapon backend has been improved allowing for easier backend modifications and to facilitate weapon specific game modes. A red light appears where and when enemies spawn now. Changes: Flying enemies now have a new spawning location, away from the spawn drills. Scoring is now based on every enemy you kill instead of per wave passed. Time bonuses remain unchanged. Simplified the process of making new levels, increasing the speed to make new levels and modes. The Health system was changed to allow for the Dev Team to create more complex enemies easily in the future and improving the general structure of the enemies. Updated the level preview Screenshots to have a better look. Fixes: A bug where enemies arms didn’t always get shot off after enough damage has been fixed. Thanks for your support of Scrap Attack! We’re having a blast working on the game and pushing out these updates; let us know what you think, and maybe drop us a review! The Scrap Attack Team VISR VR GamesRead full article on Community Announcements (Dizzy Dwarf)Patch NotesOfficial
Version 1.4.1 Patch Notes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31527682/dcca5aa42dbbf8e0c0cebda2e9ae0daf04275e81.pngThe 5th patch for Scrap Attack is now live just in time for Spring Break. The team has added French as a new supported language. A lot of work has been to facilitate easier transition to the next set of features and making the game more reliable for the player. ADDITIONS: French language added. Language selection screen first time you start the game. CHANGES: Inventory system has been reworked resulting in a gain in performance. Player spawning pipeline reworked allowing for faster debug times. New physics system for bullets has finished prototyping and will now enter production phase. New logo. FIXES: English prompt for exiting the game now has a “Yes” and a “No” button This is a smaller patch but one that will allow us to develop more exciting features in the months to come. As always, thanks for your support of Scrap Attack! Let us know what you think of the game and the updates. If you're feeling it, maybe drop us a review! Until next time! The Scrap Attack Team VISR VR GamesRead full article on Community Announcements (Dizzy Dwarf)Patch NotesOfficial
Version 1.4.1 Patch Notes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31527682/dcca5aa42dbbf8e0c0cebda2e9ae0daf04275e81.pngThe 5th patch for Scrap Attack is now live just in time for Spring Break. The team has added French as a new supported language. A lot of work has been to facilitate easier transition to the next set of features and making the game more reliable for the player. ADDITIONS: French language added. Language selection screen first time you start the game. CHANGES: Inventory system has been reworked resulting in a gain in performance. Player spawning pipeline reworked allowing for faster debug times. New physics system for bullets has finished prototyping and will now enter production phase. New logo. FIXES: English prompt for exiting the game now has a “Yes” and a “No” button This is a smaller patch but one that will allow us to develop more exciting features in the months to come. As always, thanks for your support of Scrap Attack! Let us know what you think of the game and the updates. If you're feeling it, maybe drop us a review! Until next time! The Scrap Attack Team VISR VR GamesRead full article on Community Announcements (Dizzy Dwarf)Patch NotesOfficial
Version 1.4.0 Patch Notes
The 4th patch for Scrap Attack is now live! The primary gameplay addition of this update is a Shotgun! We're also proud to announce we've begun to localise for the game, starting with Simplified Chinese and soon French. ADDITIONS: • A Shotgun! • Localization - Simplified Chinese. • Options Menu - Added graphical, sound, language options. CHANGES: • Sound changes and designing, including: • Weapon - SMG sfx changes when low on ammo. • Weapon - Hand Cannon sfx changes when low on ammo. • Weapon swapping sound. • Enemy - Swarmer shooting and flying sfx change. • Hammerhead firing sfx change. • Jericho size increased by 75% • Powerup duration and consumption speeds have been modified. FIXES: • Interacting with UI should no longer fire the players weapon. • Enemy attacks should no longer occasionally miss the player when they're in range. • SMG cooldown animation fixed. As always, thanks for your support of Scrap Attack! Let us know what you think of the game and the updates. If you're feeling it, maybe drop us a review! Until next time! The Scrap Attack Team VISR VR GamesRead full article on Community Announcements (AslanSilva)






