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Watch trailer on Steam ↗Citystate
Andy Sztark · Published by Andy Sztark · Official site ↗
Mostly Positive — 76% positive (814 reviews) · 30 achievements
Last updated 27 Sept 2026
Create a 21st century micro-nation and experiment with economic and political ideals. Futuristic skyscrapers or spreading slums, the Nation relies on your economic and city planning skills.
£11.90
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Price history
Indie, Simulation, Strategy, Casual · 2018 · More £5 - £15 games
Citystate invites you to create your own 21st-century nation, balancing economic growth with city planning. Will your skyscrapers rise or will slums spread under your leadership?
About this game
Notes from the developer:
- This is not a puzzle game, in Citystate there is no right combination to build a successful Nation. This is a sandbox, old school style in which most building tools are unlocked at the start. There are no mandatory guided steps, aside from a brief independent tutorial.
- Micro-management is minimal in Citystate; you won't need to build public facilities or set up bus lines. Instead, the game focuses on macro-management and economics, encouraging you to explore the big picture and experiment with political ideologies.
- The game mechanics are based on today’s global economy. The effect of policies aim to mirror real-world nations and their inherent differences. Citystate is often politically incorrect and possibly biased.
- The game is specifically designed for mature audiences.
Technical description:
Citystate is a city-builder and a political sandbox in which you plan, build and rule a micro nation from scratch. Design your map, your flag, name your State and pass the first policies! Experiment with political orientations and city-planning strategies to make your Nation strive toward success.

- + Realistic urban growth patterns, land value based dynamics.
- + Low income, middle income and upper income residential buildings.
- + Industrial zones, evolving from basic factories to high tech industries.
- + Commercial zones, evolving from small stores to malls, and tall office towers.
- + Arcologies, government buildings, parks and special unlockable buildings.
- + Real-scale skyscrapers.
- + 3 road types, monorail, airport and seaport.

- + One demand bar per social class.
- + Trade capacity / Infrastructures.
- + GDP growth rate.
- + Credit rating / Bonds.
- + Tourism
- + Demographics (population growth, poverty rate, income inequality,...).

- + Freedom Index (free market) VS Civil Rights Index (progressive).
- + Education, Health-care and Justice budgets.
- + 26 forms of government, from communist dictatorship to libertarian anarchy.
- + Slums and urban decay.
- + Illegal immigration, army and riots.

- + Large maps up to 4x4 miles (6.4x6.4km).
- + Region mode with 20 available maps.
- + Flag Creator.
- + Resource management.
- + Sandbox mod (unlimited money).
- + Space expansion with 20 planets to colonize.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel Core i3-4030
- Memory: 2 GB RAM
- Graphics: Radeon HD 3200
- DirectX: Version 12
- Storage: 500 MB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i7-4770
- Memory: 4 GB RAM
- Graphics: Radeon HD 3200
- DirectX: Version 12
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Thank you!
Thank you, to all of you that purchased Citystate since its release in 2018. Despite a rough start back then, your feedback and contributions pushed me to improve the game again and again. Along the way the community has grown so quickly that I was able to become a full-time developer and focus 100% on the game. Today, thanks to your support and the relative success of Citystate I've been able to start working on something more ambitious. {STEAM_CLAN_IMAGE}/31859631/de913d3d40d2cd1ea8f95df8460d9843432f3b89.jpg {STEAM_CLAN_IMAGE}/31859631/a6ff5c510edba59c5135d98c934d93e568694136.jpg I hope you guys will embark with me on this new adventure. This is going to be once again a very unique city-builder, so as always I'm waiting for your ideas and opinions. As I've been almost uniquely focused on the game itself, I didn't take the time to centralize all the information. The steam page will be used for that purpose and where I'll post all the development updates. Citystate II - Store Page I understand the frustration that some of you will have, feeling like I'm giving up on Citystate 1. There are many reasons that pushed me to start again from a blank slate which I've mentioned already. Mainly: the limitations of the 2D game engine I used (performance, freedom of action, data management, lack of support...), flaws in the foundations of the game (initially it was not even supposed to have commercial and industrial zones, the consecutive major updates added complexity, some inconsistencies and not as much gameplay value as I'd like) and a growing lack of interest (less sales!). Citystate II is a great opportunity for me to finally realize what I always wanted to do in the first game but couldn't. Hoping to see you there soon! Andy.Read full article on Community Announcements (Citystate_Andy)Patch NotesOfficial
Update 1.2.4 - Army and Migrations
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/fdee443640cd35c5b0d281793221597f9bb579cb.jpg A new update just went live! We can now suppress the riots, build walls against illegal migrants or set up refugee camps to welcome them. Vertical farms have also been added! Army - We can build army bases, each base provide 1 regiment - The army can be used to suppress riots - Suppressing riots gives a temporary approval bonus - The army can be used to stop caravans of undocumented migrants - The army can be used to stop fleeing groups of citizens NB: You can either assign the army to an empty area (sea or land) or directly send them to a group of migrants or rioters. Only the second option will result in a stability and civil rights loss. - We can build border walls to prevent migrants to reach the city - We can build refugee camps to accommodate them - Refugee camps can also help moving people out of slums. Informal settlers will go to refugee camp and then reintegrate society. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/097e31bef1b2a71db8c6966ed296bf8cbfda0ee1.jpg Migrations - Wealthy countries without border policies will be visited by caravans of migrants. When they reach the city they will settle in slums. - Countries with economic troubles (unemployment, negative growth rates) will see their own citizens fleeing by foot. - The border control window has been entirely revamped. There are now 4 policies to decrease immigration and 4 policies to increase it. This menu also show explicitly the immigration policies' effect on the growth rates. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/065fabd37834fc5b3b1fd27c43c3fc7e09c611a0.jpg Vertical Farming - Farms can now be build with middle demand only. - Low class demand will build fields and orchards - Middle class demand will build greenhouses. - Greenhouses can evolve to vertical farms with high education and health scores. - Greenhous...Read full article on Community Announcements (Citystate_Andy)Patch NotesOfficial
Update 1.2.3 - Space Expansion!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/6b3a4f6d1745996352bbf5d22de83389d607e742.jpg A new update has just been released! Send spaceships from your city to explore and build colonies on other planets. SPACE COLONIES - Build spaceships in your city and send them to explore and colonize distant planets. - 20 planets with their very own characteristics, different flora, different amount of resources, different levels of difficulty. - Mine for the expensive Spice to make a revenue, balance your colony's finance and have enough cash to build more ships and explore more planets. - Build and manage the colony: its food supply, employment, entertainment, education and health. - More than 20 new buildings for the colonies, with a resolution twice bigger than the usual assets. - And a new soundtrack! - And 2 extra steam achievements (PC only) The space update is a small game in itself with its own mechanics. There's very little politics involved here, just an exciting end game bonus! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/8f7af1d933a8f779063d471c8e9f7a90329892c8.jpg Performance Large cities get a noticeable performance increase. Some recurrent computations have been entirely recoded (land value, road access, environment points). They were causing repetitive freeze. Destroying jungles and deserts are now lag free too. Changes - Added the option to reset the region. - New message for the street protest. When a riot occurs the camera won't scroll to it anymore. - Water provides a few environment points . - Regional bonus growth is less powerful. - Arcologies added to the transparency layer. - Slums spread slower. - Riots have been slightly tweaked. - Added a tiny bit of incremental difficulty. - When all issues have been addressed the counter shows "+" in stead of "1". - Added pop up text when not enough stability to change immigration. - Added some pop up text in the region mode. - Faster fund transfers. B...Read full article on Community Announcements (Citystate_Andy)AnnouncementsOfficial
About the next updates - Space exploration and Army Control
Many have asked about new updates and the future of the game so here's exactly what I'm working on! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/d9e9c968fae8315cbe54755ddce5bf1e48ac2cb3.jpg About the Space update: The main idea is to get a nice reward when advanced cities start to make a lot of extra cash. Well, I might have been a bit ambitious on that but I'm getting to something a bit more concrete (and doable). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/ec4c6353f64ca0d5eae024180ae9a62aca945684.jpg We'll be able to build the spaceships from the cities in the region mode. Planets will have to be discovered and then colonized. We'll build and manage self-sustainable colonies, producing resources and sending the profits back to the region, allowing more ships to reach more planets. Each solar system will host one planet, more or less hospitable. The flora and the resources will differ from planet to planet. A part of your cities' population will be send to the new colonies. I know many you have overpopulated maps! This will be pretty light in terms of political content, this is really just a feature for the win. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/ec32d5310e6d1d3f298d5b6b1252497c2b306503.jpg About the Migrations update: This was requested many times and I think this will fit perfectly with the existing mechanics. - We'll be able to deploy the army to disperse the riots, at the cost of a few civil rights points. - Unhappy citizens will try to flee the country. We'll be able to deploy the army to stop them! - Wealthy countries will attract migrants, they'll come by land or by sea and settle by building shanty towns. You'll have the option to use the army to send them back home. We'll have the possibility to build walls in case the flow becomes uncontrollable. Yes, this update is heavier in political content, and controversy. Until then please report any bug you may ...Read full article on Community Announcements (Citystate_Andy)Patch NotesOfficial
UPDATE 1.2.2 - REGION MODE
The region mode is finally up and running! The new region interface scale things up, all the City-states we create can now work together. The region system is also a great foundation for future updates, the budget each city-state decide to put in common could be used in many ways... https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/104dbfa5d5fbc3cef696fb2c249f426a633326f7.jpg The region mode - 20 playable maps (96*96 tiles) - Maps are pre-made, which means that environments are more realistic, biomes are larger and continuous throughout the region. - A new and quicker way to edit maps - Custom regional currency, logo and name. - Custom political background: affect tax collection and approval (a socialist region will prefer strong civil rights while a capitalist region will prefer a high freedom index), things get easier when a governor and its people share the same values! - Regional fund: transfer money from a city-state to the region and from the region to a city-state. Practical to take money from an advanced state to a beginning one to speed things up. This fund will serve in the future for any potential army / space exploration program / shared facilities / ... - Region stats: total population, average unemployment, currency exchange rate ... - Regional bonus growth: the more city-states the higher the bonus. Also depends on the average GDP per capita. This bonus will increase your demand growth (or decrease it if the region is poor and inhospitable). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31859631/05a8d870a65bcc8f0e41e66c163e181c86e0f537.jpg Notable changes - You can now exactly know what's affecting the approval rate by passing your cursor over it. - We can now build multiple airports - The unemployment rate now affects the amount of tax collected! Higher it is the less tax the citizens pay. - The GDP computation has been changed, it's higher, $50,000+ for advanced cities. https://steamcdn-a.akamaihd.net/s...Read full article on Community Announcements (Citystate_Andy)






