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Watch trailer on Steam ↗Ostriv
yevhen8 · Published by yevhen8 · Official site ↗
Overwhelmingly Positive — 95% positive (7,688 reviews)
Last updated 27 Sept 2026
Ostriv is a city-building game that puts you in a role of a governor of an 18th century Ukrainian town to challenge your creative skills and management abilities.
£19.49
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Early Access · 2020 · More £15 - £30 games
Take on the role of a governor in this early access city-building simulation, crafting your own Ukrainian town in the 18th century. Test your skills as you manage resources and grow your community.
About this game
This game is still in development! Please buy it only if you want to support the development and provide detailed bug reports and feedback to help make it a masterpiece it deserves to be. The development is slow and steady, which means there can be long delays between updates
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 10, 11
- Processor: Quad-core
- Memory: 2 GB RAM
- Graphics: Anything with OpenGL 4.3 support
- Storage: 600 MB available space
- Additional Notes: As your town grows it'll require more system resources
Recommended
- OS *: Windows 7, 8, 10, 11
- Memory: 8 GB RAM
- Graphics: GTX 770 or better
- Additional Notes: 1920 x 1080 or higher screen resolution recommended
Supported Languages
Latest news
Patch NotesOfficial
Alpha 5 patch 9 hotfix 60
Some people didn't like the game's slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer to "action". The camp start is still the default though. https://clan.akamai.steamstatic.com/images//35574224/f35f7aead4fe88eb552dc1de0c9b0b8881098b53.jpg Another feature I have been teasing for many years now and it is finally taking shape: https://clan.akamai.steamstatic.com/images//35574224/e785b8cc2d3f6e1a3d608dad25d55726ae71a7fd.jpg Before starting construction, you will be able to customize the building's appearance. Meanwhile here's the today's update: Added/changed: Population stats now show detailed vacancies breakdown https://clan.akamai.steamstatic.com/images//35574224/ea7d75093eddb7280af8bddf8853a0c809edaa0b.jpg Added slight blinking for missing resources icons in production buildings (some players didn't notice them) Fixed: Crash on demolishing church Another case of field getting stuck in sowing stateRead full article on Community Announcements (yevhen8)Patch NotesOfficial
Alpha 5 patch 9 hotfix 59
Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a way to cross a population threshold. Finally you will be a real Ukrainian mayor who can't help but build lots of churches. https://clan.akamai.steamstatic.com/images//35574224/951b36b03ea73a37283e0babe34ad3776b1bb4eb.jpg As of now there's 24 new buildings confirmed for Alpha 6 and 4 more being considered. Also 42 new resources planned so far. For comparison, Alpha 2 had 48 resource types overall. Meanwhile here's the today's update: Added/changed: Added options in cart parkings on who can use them https://clan.akamai.steamstatic.com/images//35574224/024e9aef421f9c7ca5a6b9d4800353f0e6d1ece9.jpg Some minor UI improvements Productions with 2+ outputs will not prioritize the first one anymore (dairy butter for example) Can now bind a hotkey to demolish the selected building Fixed: Field crop selector could get stuck on screen in some cases Field could get stuck in sowing state "Set resource slots automatically" didn't take firewood stalls into account Crash on Enter keyRead full article on Community Announcements (yevhen8)Patch NotesOfficial
Alpha 5 patch 9 hotfix 58
This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it. Added/changed: Minor UI improvements New building: Firewood stall https://clan.akamai.steamstatic.com/images//35574224/cb1cbdb825d26b643e3b9909e0c4247c3e9a9d9f.jpg Added a few more personal log entry types Local market info overlay now excludes reserved resources (more informative this way) Fixed: Some textures were missing in the last update Barber's kids could still secretly work there after marrying a widow/er Could demolish cart parking with carts still in it (regression a few updates ago) A small memory leak Water platforms falsely reported blocked entrance in some cases Thanks for reading. As a bonus for those who reached this far, here's a bunch free-form farm fields from the upcoming Alpha 6: https://clan.akamai.steamstatic.com/images//35574224/bd5305d9e210fcf9d38be9ec9548ef4749fdfe17.jpgRead full article on Community Announcements (yevhen8)Patch NotesOfficial
Alpha 5 patch 9 hotfix 57
Fixed: "Looking for job" numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings Sub-optimal pigs slaughtering in some cases Wrong apartment numbering in wealth overlay A crash related to cancelled demolishing buildings with chimneys Wrong nutrient amounts on some new fieldsRead full article on Community Announcements (yevhen8)Patch NotesOfficial
Alpha 5 patch 9 hotfix 56
Fixed: Pavement around buildings disapeared in the last updateRead full article on Community Announcements (yevhen8)






