
Screenshots

Watch trailer on Steam ↗Quanero 2 - System Release
Laserboys3000 · Published by Laserboys3000 · Official site ↗
Positive — 89% positive (38 reviews)
Last updated 27 Sept 2026
Imagine you are a detective in the future, with the best surveillance system ever developed. You can reconstruct crime scenes in virtual reality, move freely and manipulate the time to carry out your investigations.
Action, Adventure, Simulation · 2020 · More free games
Step into the role of a futuristic detective in Quanero 2, an action-adventure-simulation game released in 2020. Use advanced surveillance to reconstruct crime scenes and manipulate time as you solve mysteries across a vast virtual world.
About this game
Background Information
The work on "Quanero 2 - System Release" stopped in 2018. All participants finished University and went to work in different jobs in different countries. Sadly Q2 never got finished. The project was too ambitious for a small inexperienced team. Some game mechanics were flawed the begin with and there was no cohesive logic behind it. We decided to strip Q2 of it's main gameplay mechanics and release a version of the game that resembles the first episode of Quanero. We still really hope you like it, have fun with it and can recognize the potential of VR storytelling. So go ahead and try it - you might like them choppy animations!System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 8.1, 10
- Processor: I7 3770
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970
- Storage: 8000 MB available space
- VR Support: SteamVR
Recommended
- OS *: Windows 7, 8, 8.1, 10
- Processor: I7 3770
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060
- Storage: 8000 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Creating the World of Quanero
Find the essence of the level, turn ideas into reality and push some polygones to make it happen. That's the short form of our enviroment design. A deeper insight gives our enviroment artist Dominik in our latest blog: Hi everybody! So today is all about how we at Laserboys3000 build the dark and grimm world of “Quanero 2 - System Release” for you to experience in VR. My name is Dominik and my main responsibility on the project is to make sure that all the environments and locations in which our story takes place in are believable and furthermore visually pleasing to look at. In addition to that I try to keep in mind that an environment should aid the overall story and theme of a game and not the other way around. Today I try to break down the creation process into different steps and stages to show you how we approach and develop environments from start to finish. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31808289/515e1fd4a2bd7078cf5f1599ea9047255474673c.jpg Preproduction: Where the essence of the level is found In the beginning I like to ask important but sometimes boring questions about the location I am going to design. Pre Production for me is all about story, setting, functionality and order. Each location in Quanero 2 - System release serves a unique purpose derived from the storybook. The story lays down the setting of a location and what crucial elements I have to consider and build, but in order to start production I need more in-depth information. This usually starts with me doing a really detailed description of what the area should look like. At this stage many different aspects and possibilities interact with each other and form a detailed picture of what I want an environment to look like in my head. In the process I think about daytime, atmosphere, lighting, weather, surrounding areas and many other factors that influence the appearance and functionality of a location. Once I got a decent picture of what the finished enviro...Read full article on Community Announcements (laserboy_sanel)AnnouncementsOfficial
Creating the World of Quanero
Find the essence of the level, turn ideas into reality and push some polygones to make it happen. That's the short form of our enviroment design. A deeper insight gives our enviroment artist Dominik in our latest blog: Hi everybody! So today is all about how we at Laserboys3000 build the dark and grimm world of “Quanero 2 - System Release” for you to experience in VR. My name is Dominik and my main responsibility on the project is to make sure that all the environments and locations in which our story takes place in are believable and furthermore visually pleasing to look at. In addition to that I try to keep in mind that an environment should aid the overall story and theme of a game and not the other way around. Today I try to break down the creation process into different steps and stages to show you how we approach and develop environments from start to finish. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31808289/515e1fd4a2bd7078cf5f1599ea9047255474673c.jpg Preproduction: Where the essence of the level is found In the beginning I like to ask important but sometimes boring questions about the location I am going to design. Pre Production for me is all about story, setting, functionality and order. Each location in Quanero 2 - System release serves a unique purpose derived from the storybook. The story lays down the setting of a location and what crucial elements I have to consider and build, but in order to start production I need more in-depth information. This usually starts with me doing a really detailed description of what the area should look like. At this stage many different aspects and possibilities interact with each other and form a detailed picture of what I want an environment to look like in my head. In the process I think about daytime, atmosphere, lighting, weather, surrounding areas and many other factors that influence the appearance and functionality of a location. Once I got a decent picture of what the finished enviro...Read full article on Community Announcements (laserboy_sanel)AnnouncementsOfficial
Real Actors in VR
Hi everybody! We would like to give you some insight into our development. That's why we decided to do a blog series. This time our MoCap and Scan Supervisor Wolfgang Stockinger explains how we develop Realistic Characters in VR and why we’ve photographed therefore every actor over 2000 times. We want to create an VR experience which is as realistic as possible, so players can immerse deeply in our world. One of the most important elements to achieve that, are our characters. However, creating believable human characters is one of the biggest challenges in computer animation. Artists quickly tend to portray people in a perfect way, but it is the blemishes and asymmetries of a person that make the appearance alive and thus the character realistic. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/05bfbcc7b1bb859556a5b71ee930782e9212343a.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/9debf080ec7f67dcf699ed750a308c7a813aec3b.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/1a34c02cfc40c3f7cb4932ab4d783bce52b68821.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/731d2d0088163f8761c619b9b38a05410ae52713.jpg That’s why we decided to scan our actors in Quanero 2, using photogrammetry. This technique makes it possible to develop a three-dimensional model from photographs, by using many cameras, all pointed at the object you want to capture. A big advantage of this method is, that the proportions of the digital doubles fit exactly to those of the actors. There is no so-called “offset” in the motion capturing, a distance between the movements of the actors and their digital avatars, which makes the movements of the digital characters seem unnatural. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/0e30c16a2430725139fb4fec946c13a41b528acc.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/0805f8...Read full article on Community Announcements (laserboy_sanel)AnnouncementsOfficial
Real Actors in VR
Hi everybody! We would like to give you some insight into our development. That's why we decided to do a blog series. This time our MoCap and Scan Supervisor Wolfgang Stockinger explains how we develop Realistic Characters in VR and why we’ve photographed therefore every actor over 2000 times. We want to create an VR experience which is as realistic as possible, so players can immerse deeply in our world. One of the most important elements to achieve that, are our characters. However, creating believable human characters is one of the biggest challenges in computer animation. Artists quickly tend to portray people in a perfect way, but it is the blemishes and asymmetries of a person that make the appearance alive and thus the character realistic. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/05bfbcc7b1bb859556a5b71ee930782e9212343a.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/9debf080ec7f67dcf699ed750a308c7a813aec3b.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/1a34c02cfc40c3f7cb4932ab4d783bce52b68821.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/731d2d0088163f8761c619b9b38a05410ae52713.jpg That’s why we decided to scan our actors in Quanero 2, using photogrammetry. This technique makes it possible to develop a three-dimensional model from photographs, by using many cameras, all pointed at the object you want to capture. A big advantage of this method is, that the proportions of the digital doubles fit exactly to those of the actors. There is no so-called “offset” in the motion capturing, a distance between the movements of the actors and their digital avatars, which makes the movements of the digital characters seem unnatural. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/0e30c16a2430725139fb4fec946c13a41b528acc.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31808289/0805f8...Read full article on Community Announcements (laserboy_sanel)AnnouncementsOfficial
We are looking for financial support
Hi everybody! We are glad to announce "Quanero 2 - System Release" on Steam! This is still a no-budget student project. Part of the equipment was provided to us by the University of Applied Sciences Salzburg, but we bear all the expenses for our actors and licenses. We are happy about every donation to cover our costs. So, if you like to help us out head over to www.quanero.com and hit the donate button! We will use Steam and all other common social media platforms to keep you updated on the developement. We will also start streaming soon, but that will be an extra announcement. So make sure to follow us! Twitter: twitter.com/Quanero2 FB: facebook.com/QuaneroSystemRelease Reddit: reddit.com/user/Quanero2 Thanks a lot for your interest and your support! Best wishes! The Laserboys3000-TeamRead full article on Community Announcements (laserboy_sanel)






