
Screenshots

Watch trailer on Steam ↗Game Dev Studio
Explosive Squat Games · Published by Explosive Squat Games · Official site ↗
Very Positive — 85% positive (690 reviews) · 28 achievements
Last updated 27 Sept 2026
Welcome to your own Game Dev Studio! How will you run your own offices and ascend to greatness in the gaming industry?
£1.27
£8.50Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Casual · 2018 · More under £5 games
Manage resources, hire developers, and build a successful studio in this casual strategy game. Navigate the challenges of the gaming industry to reach the top.
About this game
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About the Game
Welcome to your own Game Dev Studio!
How will you run your own offices and ascend to greatness in the gaming industry?Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!
Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
Just don't forget that you won't get to keep your employees forever.
Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!
Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!
Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!
Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!
Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
Good games will make a platform more attractive to gamers and change its market share for the better.
Never a dull moment. Story mode, four extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.
Full modding support via Steam Workshop. Every little bit about the game can be changed with mods, even turned into something else entirely if the modder's skill and patience allows them.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP SP3
- Processor: Dual core @ 2GHz
- Memory: 1 GB RAM
- Graphics: 128 MB VRAM
- DirectX: Version 9.0
- Storage: 150 MB available space
Recommended
- Processor: Quad core @ 2GHz
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM
- DirectX: Version 9.0
- Storage: 150 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Intravenous devlog #3!
Hey everyone! I've just uploaded the third devlog for my new game 'Intravenous': https://www.youtube.com/watch?v=7wVa1aTaldI There I talk about various big changes to the gameplay that the game has seen since the last devlog. There's a lot to cover there, but to give you a short idea: the game now allows the player to go prone, to use their real-life mic to create noise in-game and bait enemies in! Those are just two new things the game has to offer aside from the myriad of changes mentioned in the video, so if you're interested - be sure to check it out! You can also wishlist the game on Steam now: https://store.steampowered.com/app/1486630/Intravenous/ Thank you for reading!Read full article on Community Announcements (sрy)AnnouncementsOfficial
'Intravenous' Steam store page now public!
Hey everyone! This is a quick announcement to let you guys know that the Steam store page for 'Intravenous' is now public! https://store.steampowered.com/app/1486630/Intravenous/ You might notice that the art is rather rushed, or seems unfinished - that's because it is. In fact, currently I have practically no art for the game's cover, and other such things. I wasn't planning on having a Steam store page for the game this early, but I had to make one, and make it public, for something cool upcoming on Steam. :) Regardless, now you can wishlist the game on Steam, as I've seen multiple people express their wish to do so! The game's preliminary release date is set to May 21st of 2021. This is a rough estimate, and it's entirely possible the game will be finished earlier than that, or it might take more time to finish it. Regardless, the good news is the biggest chunk of work is already done. What's left now is to: 1. finish up the remaining game levels 2. work on the levels in an iterative fashion to make them better and prettier 3. finish up work-in-progress art 4. play-test the absolute hell out of the game, so that there is NO repeat of the mess that was the launch of Game Dev Studio. 5. and lastly - release it. I do hope you're excited for Intravenous - I sure am! It's very close to the stealth-action game I've always wanted to play, and it plays almost exactly how I wanted it to play! Thank you for reading, and I hope you'll love this game when it's finally out!Read full article on Community Announcements (sрy)Patch NotesOfficial
Update #31 patch #7
Hey everyone! This is a small patch that fixes a crash reported by a community member. - fixed a crash that occured when clicking on the platforms list button, but with no platform licenses - (MODDING) added 2 new events to the SaleDisplay GUI element: PRE_SETUP and POST_SETUP - both are fired before and after setting up the SaleDisplay GUI element, respectively. 1 argument - the SaleDisplay GUI element instance. If you come across any issues be sure to report them here. Thanks for reading!Read full article on Community Announcements (sрy)AnnouncementsOfficial
Regarding future updates
Hey everyone! I've noticed that some people were upset following the previous community post in which I talked about the new game I'm working on. They say you can't please everyone and that you shouldn't try to do so, and that is 100% correct. However I want to clarify the situation regarding future updates for Game Dev Studio so that everyone is on the same page. The first and most important question: does this mean the end of future content updates for Game Dev Studio? Most likely not. As I've stated on the GDS Discord server, and in the developer commentary I am simply burned out from working on Game Dev Studio. A bit ironic, given that this is a feature in the game itself, eh? At the time of the last big update, it was already nearly 5 years of my life put into the game. Working on a single project for that much time burns you out, whether you like it or not. The second biggest factor leading to switching my attention to working on a new game is simply due to the fact that the sales are bad. The sales always remained weak no matter how many updates I released for Game Dev Studio, no matter how much effort I put into it. Now factor in the fact that I've worked on this game for nearly 5 years in total. I am a regular person like everyone who plays Game Dev Studio and pretty much any other game, and putting food on the table is a necessity. It seemed pointless to keep making big content updates when the sales remained weak despite multiple updates that added a lot of new content, so I had to look for an alternative. This left me with two choices: find a job or start working on a new game. I chose the latter. Regardless, with either choice the amount of time I would invest in GDS would be lesser. So now that I'm working on the new game, what does it mean for Game Dev Studio? It's simple - Game Dev Studio was a passion project from the beginning, and as long as I have the ability to return to my passion projects, I always do so. I wanted to make a game dev sim that I...Read full article on Community Announcements (sрy)AnnouncementsOfficial
Check out the new game I'm making!
Hey everyone! This post is different from the ones I usually make, as I usually only post update notes. In any case, the new game I'm making would not be possible without Game Dev Studio in the first place, so if you're interested - read on! 'Intravenous' is a top-down hardcore stealth/action game, with heavy emphasis on stealth. The reason for its existence, - just like with Game Dev Studio, - is I wanted to play a stealth game reminiscent of the early Splinter Cell games, but also make it have really fun combat. The idea came for it when I was working on the 'Anger Issues' mod for Game Dev Studio to showcase the modding possibilities of the game. I realized that I have everything I need to make a top-down game, and so I thought "why not?" to myself. The result is Intravenous. I've been working hard on it for the past 1.5 years, but took a break from working on it during Spring of 2019 to make more updates for Game Dev Studio. Below you'll find links to the first two devlogs for Intravenous, be sure to check them out! https://www.youtube.com/watch?v=WA3_QtJX7yM https://www.youtube.com/watch?v=B-36QMC0swI Please keep in mind that the game is still a work-in-progress, and that there are a lot of unfinished assets. Regardless, I hope to hear what you think of the game! I intend to release more content updates for Game Dev Studio, one of which includes a graphical overhaul, once I'm done working on Intravenous. Thanks a lot!Read full article on Community Announcements (sрy)






