Skip to content
Geeky Alien
Fay's Factory

Screenshots

Fay's Factory screenshot 1
Early Access Release Trailer trailerWatch trailer on Steam ↗

Fay's Factory

egor dorogov · Published by egor dorogov

Positive — 95% positive (19 reviews)

Last updated 27 Sept 2026

Fay’s Factory is a story-based RPG at heart, with deckbuilding elements on top. Manufacture magic and fight duels. Go on hand-crafted adventures. Investigate, argue and lie. Become a great middle manager or a decent human being.

Early AccessDJCTQ 18

£16.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £16.75 · Highest: £16.7511 Oct 2026

Adventure, Indie, RPG, Strategy, Early Access · 2024 · More £15 - £30 games

In Fay's Factory, craft magical items and engage in strategic duels while navigating hand-crafted quests. Manage your way to greatness or just stay human in this adventure-rich RPG from egor dorogov.

About this game



Magical industrial revolution is here! Your old job? Obsolete. Time to update the resume, buddy. What’s your past? Looks? Skills? And most importantly, how much are you hoping to make at the company?




Pick and choose departments and engines, each ready to produce its own blend of magic. Go deeper and calibrate every detail to maximize the factory’s potential. Keep the workers happy or productive, but don’t forget — the market cap must go up.




Your sorceress demands the best your factory has to offer! Mass-produce incantations to fight in turn-based duels. Each turn, the fates will deal you a hand of magical elements. Find the most effective way to use them and build out a perfect spell.




The sorcery has just been invented. Everyone, from farmers and workers, to kings and men of means, has a lot to say about this. How will you impact their lives? Use blunt magical force, find unorthodox solutions, or argue with everyone to the death, in an attempt to make sense of the changing world.




Between your adventures, return to the corporate town, decorate your house, kick back beside the fireplace of the local tavern, and recount your feats to anyone who will listen. After all, don't we all deserve some recognition for our hard work?



Early Access Note
Fay’s Factory is my handcrafted, story-based game, with no procedural generation. The game is in Early Access, and the story and a few features are incomplete. At this point, you can get 3-5 hours of adventuring out of it. If you still decide to support the development with your money and feedback, I will be forever grateful. But please, don’t hesitate to wait until the release version — it will be the best one yet.

— egor

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10/11
  • Processor: 2.5Ghz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750ti / AMD RX 560
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10/11
  • Processor: 2.8Ghz Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 / AMD RX 580
  • Additional Notes: The game supports ultrawide resolutions. On 16:10 and narrower screens, the game will launch with black bars.

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Build 87

    A security update for Unity engine. Stay safe out there, in the dangerous world of video gaming software.
    Read full article on Community Announcements (egor)
  • Patch NotesOfficial

    Build 86

    A tiny bug fixing update: 🔮 Talking to Smith doesn't get you stuck in an infinite loop of nodding to each other anymore 🔮 Magic unit labels shouldn't remain on screen after duels now Fixed "Fullscreen" label in settings Speech bubbles display properly on tall screens now (btw if you are not playing Fay's Factory in 1000x1000 window you are missing out) Thank you Discord members for reporting bugs (marked with 🔮)! See you next time.
    Read full article on Community Announcements (egor)
  • Patch NotesOfficial

    Build 83

    A small fix for the game sometimes breaking when sound file is missing. Nothing more, nothing less. Thank you for the bug report, dear Discord user!
    Read full article on Community Announcements (egor)
  • Patch NotesOfficial

    Head in the Clouds Update

    Hello comrades, Happy International Workers’ Day! Here’s Build 82 of the game, featuring some vibes adjustments and gameplay changes, as follows: {STEAM_CLAN_IMAGE}/42293467/9c232f58bd7942a20ce4f444a30dcb62165ac17f.gif New Time Dilation slider, allowing you to speed up or slow down opponents’ turns and the fighting itself. Also added post-process and audio effects when changing time scale. Note: This is in reaction to duels feeling dragged out, and the player having nothing to do during the opponent’s turn. I noticed I myself often speed up the time with internal tools, so I’ve added the same thing for you, dear player. It’s also fun to slow down the spell casting for that cinematic feel. {STEAM_CLAN_IMAGE}/42293467/e2a5bdce2d4a0ebff84e5b95b62ab2f598a3112f.gif New camera transitions between the islet and the factory. Factory now hangs in the sky, above the clouds. Kingdoms Map also uses this transition. Note: This adds a lot of feel to the place, makes background more interesting, and makes camera transitions less nausea-inducing. I might also add birds or high winds — you are in the skies! Added a new UI for switching between the factory and the islet: a railroad switch! Click or drag it to get around. Of course, you can still scroll up and down, or use keyboard shortcuts. Note: It’s been a lot of fun adding a 3D UI element, and I feel it adds to the vibe of the game. For too long Overseers have been oppressed by oversimplified colorless interface elements! Long rein the immersive UI! UI visual refreshments, including new logo, a few replaced fonts, black background for the pause menu, new animations, and more. Note: UI designs are certainly not a priority at the moment (releasing the game is!), but it’s something I enjoy doing. It's the little things in life. Removed black bars at the top and bottom of tall screens (including 16:10 laptop screens, Steam Deck, windowed mode, and whatever else you might think of) Note: This required remaking my old and stupidly made...
    Read full article on Community Announcements (egor)
  • Patch NotesOfficial

    Treasure Hunt Update

    Hi comrades, I've released an update to the game. It adds a side-adventure Treasure Hunt, cross-adventure Investments, new quirk and mechanics, and many gameplay changes and quality-of life talked about in previous diaries. This is a gameplay focused update, but future updates will contain new adventures, and I will do my best to release them smaller-sized, but more often. The game is planned for a full release in 2025. {STEAM_CLAN_IMAGE}/42293467/c92f33c8acf4aa15570292ce301c240ca5de5dbc.gif Here are the full patch notes. New Side Adventure: Treasure Seas. Buy a boat from a familiar character, and engage in boat-to-boat combat to get to the treasures first. This errand will be given by the Board in HQ, after completing Displace Bay and No Job Slope adventures. Added New Errand marker ("!") for acquiring certain side-quests. They appear above the building in Edge Harbor, and above the quest-giver Investments: new mechanic for cross-adventure progression in Edge Harbor. Allows you to buy upgrades for your factory using Investment Rounds. There are currently 5 rows of Investments, affecting your Units per Turn, Health, Heal per Isle, Factory Power, and Max Power per Department. You get Investment Rounds for completing adventures. You will get them retroactively in old saves. You can access Investments through the board in the HQ. Certain camera moves (opening Journal, opening Pause, etc.) now use percentage value instead of an absolute one, making the zoom-out more consistent in small rooms compared to big islets Inspect Screen and Calibration Screen now fade out if you have Journal opened Updated the design of building prompts, now a bit simpler. Requirements: new mechanic for certain reactions and Engine outputs. You must pass a requirement to use a reaction. Requirements don't show up unless you are failing them. Some examples of requirements are: "requires at least 1 other magic unit" for "Double 1 random magic unit" reaction "requires at least 1 other available de...
    Read full article on Community Announcements (egor)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.