
Screenshots

Watch trailer on Steam ↗Arbiter
Desperado Games · Published by Desperado Games
5 user reviews — 60% positive (5 reviews)
Last updated 27 Sept 2026
Arbiter is an intense, multiplayer arena shooter in VR. Blast yourself around the battle grid with an assortment of weapons in destructible environments. Each round is a new arbitration with players representing a side procedurally decided upon by the all-powerful Arbiter AI.
£7.19
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access · 2018 · More £5 - £15 games
Experience the thrill of Arbiter, a 2018 action-packed multiplayer arena shooter from Desperado Games. Step into VR and face off against procedurally generated challenges as you battle it out on destructible battle grids.
About this game
Features
- Blast through destructible levels that give you a different fight every time
- Guns double as jet packs that propel you through the air, rain down neon doom upon your enemies
- Lose your mind over the bass thumping soundtracks that affect each level
- Get ridiculous as you fight for absurd team match-ups as the Arbiter iterates through all possible disputes
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8.1/10 (64bit)
- Processor: Intel i5
- Memory: 8 MB RAM
- Graphics: Nvidia GTX 960
- DirectX: Version 11
- Storage: 250 MB available space
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update #2
Mostly fixes this week, with support for standing VR setups added! The biggest news is that all known networking bugs have been squashed. With that taken care of I'll be spending the next few weeks focused on marketing related stuff, so post a discussion if you want to get a big match going. Features: -Standing Mode: Added the ability to spin 90 degrees with the left touchpad/joystick. -Added team scores on the wrist HUD -Players that join during a match in progress will spawn in the lobby until they shoot the starting orb Fixes: -Fixed an issue that could unbalance teams on match join -Fixed an issue could allow for kills to count for multiple points when master client is migrated -Joining during arbitration sequence works nowRead full article on Community Announcements (DesperadoJay)Patch NotesOfficial
Update #1
Had a good weekend of development, here's the first major update: Features: -New Combat Arena: Aerials -Added Timed Challenge Course: Climb the leaderboards to see who's ski and gun skills are the best. I'll be adding one each week for the rest of the month! Fixes/Tweaks: -Physics pass: Aerial movement feeling better now -Fixed a networking bug that made it possible for joining players to unbalance the teams -Fixed a control issue that could stop players after they ski off a ledge -Increased the amount of bullet force for the rifle by 50% Coming Soon: -Magnetic Surfaces: special surfaces that will slide you across walls and ceilings when you grab onto them -Challenge Course: Advanced Skiing -Options Menu -Standing VR Controls: Button controls for quick 90/180 degree spinsRead full article on Community Announcements (DesperadoJay)AnnouncementsOfficial
Nightly Arbiter
It's been a great opening week of fighting, fixes, and feedback! A big thanks for everyone who's been playing with us so far. Don't forget to join us every weeknight at 7pm EST! Also, look forward to a few new tweaks and features for next week, including a new arena with heavy emphasis on air combat.Read full article on Community Announcements (DesperadoJay)AnnouncementsOfficial
Arbiter is Live!
Welcome to Arbiter Early Access! Thanks for helping to improve the game while it gets developed over the coming months. Everything to get you started should be in the lobby, so jump in and have fun! We'll be getting a group for the first big multiplayer test tomorrow (6/6/2018) at 7:00pm EST, so log in and join the insanity if you can. I'll be aiming for bi-weekly meetups after that. See you online!Read full article on Community Announcements (DesperadoJay)AnnouncementsOfficial
Stay Tuned
Just keeping everyone in the loop, I'm resubmitting the initial Steam build of the game so hopefully we'll be up and running in the next few days once that's approved. Thanks for all of the support!Read full article on Community Announcements (DesperadoJay)






