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4 for the Money Demo

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4 for the Money Demo screenshot 1
Main Trailer trailerWatch trailer on Steam ↗

4 for the Money Demo

Lost Marble · Published by Lost Marble · Official site ↗

Very Positive — 87% positive (78 reviews)

Last updated 27 Sept 2026

4 for the Money is a fast-paced, side-scrolling action/platformer featuring gameplay and graphics resembling the greats of the NES era. Except you don't need a Four Score to play 4-player! Sit down alone or with a pack of friends and jump in for the action!

Free to PlayCo-opPvPFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Free To Play · 2018 · More free games

Experience side-scrolling adventure in 4 for the Money Demo, a free indie game where up to four friends can jump and dodge together. Inspired by classic NES titles, this action-packed platformer lets you play alone or gather a crew for thrilling challenges.

About this game

$500 Cash Prize Competition

We're holding a $500 cash prize competition for 4 for the Money on Friday, 1/26 through Monday, 1/29! Full details here: http://steamcommunity.com/…/anno…/detail/1666763438077060560


About the Game

4 for the Money is an 8-bit, action-packed platformer for 1-4 players. Join 4 anti-heroes in a heist against a corrupt organization in this demo showcasing the gameplay and banter of the 4 for the Money Kickstarter project, open January 11th through February 24th, 2018. 4 for the Money features separate level designs for the single and multiplayer modes, making for intense action whichever way you play. Play alone for rapid role-swapping action to overcome an onslaught of vicious robots, puzzles and big bosses. Or team up for outrageous teamwork that will leave friends and family laughing, shouting, throwing controls and everything else that makes for memorable co-op! There are no heroes here! The unique color system requires the whole team to be on their A-game, using their mobility and skills to cover each other as greater challenges and enemies loom. Player characters feature exclusive colors that create a niche within the team where only they can succeed. Will you choose weapon versatility, aerial movement, or maybe body the opposition as the team shield? 4 for the Money features dynamic difficulty settings, allowing players to customize the difficulty. With 8 customizable difficulty variables including varying level designs, enemy health, damage received and checkpoint frequency, casual and hardcore players alike will enjoy the action, even while playing together. Your team can make the game ridiculously easy, or impossibly hard, or anywhere in between! The 4 for the Money experience climaxes as the colorful characters and detailed, parallaxed backgrounds meet with snoopy, retro music from renowned indie game composer Souleye (VVVVVV). So call some friends and get your gadgets around. You've got a big job tonight...

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows XP SP 3
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 256 MB or higher
  • DirectX: Version 9.0
  • Storage: 80 MB available space
  • Sound Card: Any

Recommended

Recommended:
  • OS *: Windows 7 or higher
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 512 or higher
  • DirectX: Version 9.0
  • Storage: 80 MB available space
  • Sound Card: Any

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Various Bug Fixes and Updates

    A fairly small update: -You can no longer pause during fade out (to avoid confusion). -Enemies stop during fade out to avoid damage occuring after reaching the end of the room. -Fixed a big where the Time Limit was not loaded correctly from saved custom settings in Difficulty Settings -When playing 1-player, quitting the level from Game Over screen goes to level select rather than the splash screen. -Fixed a bug where Yellow would drop other players if holding them and jumping through a platform -Fixed a bug where time was not reset to 999 upon restarting a level, regardless of the time limit setting. Stay tuned! A new single-player level is in the works and will fit in after Level 3 (Yellow's single-player level)!
    Read full article on Community Announcements (kip)
  • Patch NotesOfficial

    Various Bug Fixes and Updates

    A fairly small update: -You can no longer pause during fade out (to avoid confusion). -Enemies stop during fade out to avoid damage occuring after reaching the end of the room. -Fixed a big where the Time Limit was not loaded correctly from saved custom settings in Difficulty Settings -When playing 1-player, quitting the level from Game Over screen goes to level select rather than the splash screen. -Fixed a bug where Yellow would drop other players if holding them and jumping through a platform -Fixed a bug where time was not reset to 999 upon restarting a level, regardless of the time limit setting. Stay tuned! A new single-player level is in the works and will fit in after Level 3 (Yellow's single-player level)!
    Read full article on Community Announcements (kip)
  • AnnouncementsOfficial

    Sound Balancing and Other Minor Changes

    All of the sounds in the game have been rebalanced to be more in-line with each other. Various other minor level changes were made.
    Read full article on Community Announcements (kip)
  • Patch NotesOfficial

    Sound Balancing and Other Minor Changes

    All of the sounds in the game have been rebalanced to be more in-line with each other. Various other minor level changes were made.
    Read full article on Community Announcements (kip)
  • AnnouncementsOfficial

    Enemy Spawns Moderated, Plus Other Fixes

    A significant patch to tidy up some things and moderate difficulty. +Increased enemy spawn times by (generally) 25%. +Limited the number of enemies a spawner can create, avoiding enemy mobs. +Shooting grenades no longer causes them to explode. +Fixed a bug where players could not unlock new single-player levels when playing with invincibility turned on. +Minimum difficulty level on single player is now 1 instead of 0. +Fixed a bug where single-player difficulty settings were bumped up after the first time playing the game if players had not manually set them. +Multiplayer settings default to the easy ("Thug") settings to simplify for new players. +Added a reference color wheel when the game is paused. +Fixed a bug with loading custom difficulty settings to prevent score miscalculation on Checkpoint Frequency and Number of Lives. +Fixed a bug where players would see characters stutter between the falling and standing animations when standing on the very edge of colored platforms. +Explosives no longer damage the boss when in his final, white phase. +Fixed the fade-in titles to show the correct number (1-X) for the 4-player version of 1-4 and 1-5. +Set more challenging time limits on the single-player levels. +Various level adjustments.
    Read full article on Community Announcements (kip)

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