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Watch trailer on Steam ↗Yoltrund
Michael Cox · Published by Templarius Studios · Official site ↗
Content notice: This game features heavy religious elements and themes as well as contains scenes unsuitable for all audiences including but not limited to scenes of torture and torment as well as references to rape as well as instances of foul language. While no torture is directly seen, it is constantly referenced.
3 user reviews — 100% positive (3 reviews) · 10 achievements
Last updated 27 Sept 2026
Lost in a world of fire, stone, and death, you must find your way to the Light in this 2D environmental RPG. Experience a gripping tale of the human Will as you traverse through Yoltrund, navigating the twisted and distorted mazes within. Will you return to Light or succumb to the Shadow?
£1.69
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Price history
Adventure, Indie, RPG, Early Access · 2018 · More under £5 games
Embark on a perilous journey through Yoltrund's twisted landscapes in this gripping sexual content adventure from developer Michael Cox. Will you emerge enlightened or ensnared by darkness?
About this game
This game is in Early Access and is under active development. Not all levels have been added and all planned content will be added by final release.
YOLTRUND
Yoltrund: The World of Eternal Woe, a short story written in 2014 by Michael Cox, now takes flesh as Yoltrund. Using unique lore and characters, this tale is told.Long before, there were Two, two brothers of The Ones Who Came Before; one of Light, one of Shadow. These brothers collided to form a third; one of Flame. The One King, burning with anger and hatred, created the Void that lives in all things; the barrier between realms to prevent his elder brothers from fighting further.
He then succumbed to Sin, causing his eternal fires to rage onward in beautiful shadow. In doing so, he created his realm of Yoltrund, where he punishes such sinners with purifying flame.
He then vanished, never to be seen again.
YOLTRUND, THE GAME
Experience the gripping tale as you play as a lost soul, trapped within Yoltrund, and must find his way out of the realm of eternal fire. However, to do so, he must travel deeper into this dark world and must survive the mazes within to prevent himself from being corrupted beyond saving.FEATURES
- Unique and incredibly deep story and characters based on almost a decade's worth of lore from the unique Kaiyumian lore base. And with seeds planted in Yoltrund for future instances, your mind will race to solve the mysteries of Yoltrund for them to be revealed in time!
- Yoltrund uses a Diary which details your journey through Yoltrund, from the places seen to interactions with characters, all using original quotes from the original story!
- Yoltrund uses a unique 2D-3D style, using 2D pixel art, but with 3D effects and sequences. This style brings depth and beauty to each level.
- Hand-crafted art and sound effects to make each region of Yoltrund unique and deep.
- Yoltrund is designed with the perspective of old day RPG's; no frequent patching and no DLC's to allow for a complete and enjoyable experience at launch.
Experience the unique tale of Yoltrund, coming soon!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows Vista
- Processor: 2.0 GHz Dual Core Processor
- Memory: 4 MB RAM
- Graphics: Integrated Graphics (512MB)
- Storage: 2 GB available space
- Additional Notes: Minimum OpenGL 2.0 support
Recommended
- OS: Windows 10
- Processor: 3.0GHz i5 Dual Core or equivalent
- Memory: 4 MB RAM
- Graphics: NVIDIA GeForce GTX 650 or Radeon HD 3600 (1GB)
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update - Is Yoltrund dead? (Short answer, no)
We know what is on everyone's mind. "Yoltrund was to be in early access for a year or less. The game came out in 2017 though and it's still not finished! What happened?" This post will explain in detail what has been happening over the past year. But to answer the question beforehand; Yoltrund was essentially put on hold for a brief amount of time, but weeks turned into months and into a year due to a lot of issues. So, let's go down a list to explain what happened The Hohenheim & Diaghaltas update was to be a big update; adding a new mechanic to the game (like how Hekehldahr did) and setting up a huge plot point. The problem was that this update was actually too large and caused more harm than good. We had to redo the update several times since the game was not designed for this scope of work from the start. This started from my bad production skills and not realising just how bad for the game this update could be on the backend. So we had to delay until we could get it working and time continued to go on. New projects started to come to light. I know how it looks; we start a poll on what game you would like us to work on next and then seemingly abandon Yoltrund, possibly for something newer and shiny. Granted, we did divert resources to a newer RPG, but in light of it, it won't succeed without Yoltrund's success. And since there's still years of work for that RPG before it's finished, we can take a step back to try and finish Yoltrund. In light of recent problems with Valve, we've been unable to push updates that we've been wanting to. Essentially, Steam had given us problem after problem (hence the hiatus of the game Negative Type). However, most of those problems have been resolved and we will resume work as soon as possible. Dev Ops encountered several issues. Essentially, the game sometimes wouldn't work in various situations, hence why there is still no Linux build of the game. We wanted to get the Linux build done before the next update and that became nothi...Read full article on Community Announcements (Templarius Games Studios)Community & EventsOfficial
Community Poll - Concepts: help us prioritise our future!
So, here at Templarius Studios, we spend the month of July brainstorming our plan what we should do and where we are headed. This process helps us figure out our plans and ensure we remain on track with development and we have plans for the future. Now on top of finishing Yoltrund and releasing a new unique game, we have some more stuff for our development team; 2 new concepts that we think will be amazing and we want your input on what we should prioritise! To be clear, you're not voting on what game we should make over the other; both concepts will become games to be released. You are simply prioritising our efforts, making sure we prioritise the game you guys want more. If you don't like either concept, that's fine; there's an option for that. The brief version will take only a couple minutes to complete and asks one question. The detailed version will ask a lot more information if you have more time on your hands and want to provide some more feedback. Take the survey here! We do encourage you to fill out the survey; even the brief version will tell us a lot about what we should be doing for our future. We will also make a habit of doing this every July to make sure we remain on track with what you guys want as our ongoing goal to give you what you want. Without you, the community, we would be nothing. Mark Reardon Templarius Games Studios - Social Media ManagerRead full article on Community Announcements (Templarius Games Studios)Patch NotesOfficial
Update 5/21 - Canto IV: Hekeldahr, the Realm of Pride
After plenty more delays and a long time of no updates, we are proud to present the newest and freshest content for Yoltrund in the Canto IV update! Travel Hekehldahr, the Realm of Pride Canto IV: Hekehldahr, the Realm of Pride Leaving the dark Parforiah, my Master shows me the other realms of Yoltrund and I know then that my journey is far from over. I make my way to Hekehldahr, a realm trapped in Yoltrund where the selfish prideful are imprisoned and tortured by acid rain. Along this journey of mine, my Master leaves me, stating that someone is hunting me. Who is this hunter? And should I be afraid should my Master fail? New content! Added the Hekehldahr scene for Canto IV.. Introduction of two new characters; Diaghaltas and Aikhemheil, and Hohenheim. Introduction of a new mechanic of the Acid Rain, degrading health over time. Thank you for providing your feedback and playing! Keep posted on Arylos' Twitter or the Templarius Games Studios Twitter for updated information in realtime. You can also go to the Yoltrund Subreddit to keep posted on developments!Read full article on Community Announcements (Templarius Games Studios)AnnouncementsOfficial
Yoltrund Progress Report: Canto IV and future plans
How's it going, everyone? I hope you all had a very nice month of Yoltrund. Beginning of the month, we have been proud to present the Canto II and III update to Yoltrund, bringing in Kurldehv and Parforiah. And after sorting some issues, we think the update is a nice addition to the game. We will continue to tweak the update behind the scenes to smooth some corners out. So, I believe it is time to fill you all in on the current progress of Yoltrund! What has been developed so far? Sadly, as of now, not much actual development has taken place for Yoltrund. After fixing some major launch issues with the update, we've been playing a game of catch up. Because of this, not much more than planning work has been taking place with Yoltrund. With this, what we are trying to do is cement a solid plan of implementation. Now that all of the base code is added, we can continue to build, but we're also planning a port so we're trying to find a balance between the two. However, once we get this all sorted out, we will be loading content into the game like there's no tomorrow. Right now, we're in the process of determining between a 2D or 3D map once again. We're really wanting to use 2D on this one with some cool parallax effects, and with that we're trying to smooth out some other effects. We're also trying to determine when to release the Canto IV update and the Canto V update and whether we should release them together or separately. Now, while we've been on a good 30 day implementation schedule, that likely won't be the case for this update and it may not be done until later in April, sadly. How's getting the game completely done looking? Right now, we're having some good feelings about getting the game done on a good time. We're still shooting for August 2018 with March 2019 as a fallback. This is all also reliant on the Nintendo DS porting process. Yoltrund will come to the Nintendo DS? That is the plan right now. We're still smoothing some things over for the port and how e...Read full article on Community Announcements (Templarius Games Studios)AnnouncementsOfficial
Yoltrund Progress Report: Canto IV and future plans
How's it going, everyone? I hope you all had a very nice month of Yoltrund. Beginning of the month, we have been proud to present the Canto II and III update to Yoltrund, bringing in Kurldehv and Parforiah. And after sorting some issues, we think the update is a nice addition to the game. We will continue to tweak the update behind the scenes to smooth some corners out. So, I believe it is time to fill you all in on the current progress of Yoltrund! What has been developed so far? Sadly, as of now, not much actual development has taken place for Yoltrund. After fixing some major launch issues with the update, we've been playing a game of catch up. Because of this, not much more than planning work has been taking place with Yoltrund. With this, what we are trying to do is cement a solid plan of implementation. Now that all of the base code is added, we can continue to build, but we're also planning a port so we're trying to find a balance between the two. However, once we get this all sorted out, we will be loading content into the game like there's no tomorrow. Right now, we're in the process of determining between a 2D or 3D map once again. We're really wanting to use 2D on this one with some cool parallax effects, and with that we're trying to smooth out some other effects. We're also trying to determine when to release the Canto IV update and the Canto V update and whether we should release them together or separately. Now, while we've been on a good 30 day implementation schedule, that likely won't be the case for this update and it may not be done until later in April, sadly. How's getting the game completely done looking? Right now, we're having some good feelings about getting the game done on a good time. We're still shooting for August 2018 with March 2019 as a fallback. This is all also reliant on the Nintendo DS porting process. Yoltrund will come to the Nintendo DS? That is the plan right now. We're still smoothing some things over for the port and how e...Read full article on Community Announcements (Templarius Games Studios)







