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Castle Clamber

Screenshots

Castle Clamber screenshot 1
1.5 Potions Update - Gameplay Trailer trailerWatch trailer on Steam ↗

Castle Clamber

Trederia · Published by Trederia

9 user reviews — 78% positive (9 reviews) · 29 achievements

Last updated 27 Sept 2026

Castle Clamber is an arcade action platformer for one or two players inspired by games of the 80s and 90s.

DJCTQ 6Co-opPvPFull Controller Support

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.49 · Highest: £2.499 Oct 2026

Action, Indie · 2018 · More under £5 games

Explore treacherous castles and dodge traps in Castle Clamber, an arcade-style action platformer that brings retro fun to your screen. Perfect for solo play or teaming up with a friend, this indie game delivers the excitement of classic gaming from Trederia.

About this game

Princess Niamh wants her dinner - but someone left the door open and now the entire forest fancies a snack! Brave the hazards of the castle tower, dodge the lunges of Squire Benoist the incumbent ghost and purge the encroaching pests - but don’t let the food get cold! Get to the top of the tower in time and receive a reward that only a delectable and benevolent damsel can bestow.

Castle Clamber is an arcade inspired action platformer for one or two players, either locally or over a network. It tells the time-old story of a devoted underdog, blinded by a well-meaning sense of duty and a rose tinted visor. Trap enemies in your bubbles, defeat them with explosions or crush them with crates! Reclaim the food they stole and carry it to the waiting Princess Niamh to collect your prize and earn a place in the world online rankings.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.1 GHz, 64-bit, dual core AMD or Intel processor
  • Memory: 1 GB RAM
  • Graphics: Nvidia GTS450, AMD Radeon HD 5000 series or higher with OpenGL 2.1
  • Network: Broadband Internet connection
  • Sound Card: OpenAL compatible
  • Additional Notes: Requires OpenGL 2.1 or higher support, Intel integrated graphics may work but is not officially supported

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, German, Dutch, Swedish

Latest news

  • AnnouncementsOfficial

    Potions!

    The latest update for Castle Clamber is now live! Here's a summary of what's included: New features: New potion power ups with a variety of effects, each with its own advantage or disadvantage in different situations More achievements Updated background artwork Revamped menus with full controller support Analogue controller input now affects player movement Multi-threaded map loader for buttery smooth transitions Fixes: Removed bbcode from news ticker Prevent showing incorrect level time if no personal best found Fix players sticking to crates when pushing them off the edge of a platform Fix players falling through more than one floor when dropping through a platform and touching a wall Fix being able to infinitely farm the Magic Hat for points Game is paused automatically when opening the steam overlay Game is paused automatically if a controller is disconnected Game starts in full screen mode when running steam in big picture {STEAM_CLAN_IMAGE}/32383828/5015d2dd9d9c0cabaf10d54f4389fe9823e4803f.png The most notable addition is the new potions - these drop at random from defeated enemies or broken crates. Collect one by running over it, and it'll cast its spell for a limited time. Each colour potion has a different effect which can help (or hinder!) the player in a given situation. Keep an eye on the duration icon at the bottom of the screen to see when it runs out. Also in this update is full controller support for Xbox controllers and direct input devices, thanks to the updated navigation control for the menus. Now you can easily enjoy Castle Clamber from the couch in big picture mode in Steam! We really appreciate all the feedback we get, so make sure to let us know what you think! Thanks for playing, and happy clambering!
    Read full article on Community Announcements (Mostly Hairless µC)
  • Patch NotesOfficial

    Beta 1.5 available - Test the potions update!

    The 1.5 update is now available in beta for anyone who owns the game. This feature update adds new potions which give the player an array of special abilities! Also in the update is a revamped menu layout with full controller support as well as a selection of bug fixes and performance improvements. To try out the beta simply right click the game in your library, choose properties then the beta tab. Select the beta from the drop down list to opt in. If you do try out the beta do please leave some feedback! Many thanks, and happy clambering...
    Read full article on Community Announcements (Mostly Hairless µC)
  • Patch NotesOfficial

    1.4.1922 Released

    Another small patch, which addresses the following issues: Round timer now pauses when the game is paused Map 2 - 26 wasn't teleporting players correctly Fixed some crashes in rare cases where animations were played on dead entities This update also introduces a new file format for maps, as well as some other under-the-hood changes in preparation for the next feature update, 1.5. As always thanks for playing, and be sure to leave any feedback!
    Read full article on Community Announcements (Mostly Hairless µC)
  • Patch NotesOfficial

    Patch 1.4.1921 Released

    This is a small patch that addresses user reported crashes which can happen in some edge cases. It also includes a few tweaks to some maps here and there to improve quality. If you were having issues before please try out this version and let us know your experience! Many thanks, and happy clambering!
    Read full article on Community Announcements (Mostly Hairless µC)
  • Patch NotesOfficial

    Update 1.4.1919 Released

    This is a small update which brings the library, xygine, used by Castle Clamber up to date. The latest version addresses the way memory was assigned to sprite animations and shader uniform bindings. Happy Clambering!
    Read full article on Community Announcements (Mostly Hairless µC)

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