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Watch trailer on Steam ↗Abyss Crew
PGM Studio, Deep Slap Studio · Published by PGM Studio, Deep Slap Studio · Official site ↗
Mixed — 56% positive (18 reviews) · 11 achievements
Last updated 27 Sept 2026
Abyss Crew is a multiplayer coop game aboard a steampunk submarine. Each player is a member of the submarine crew - pilot, gunner, sonar, or engineer. Explore the abyss to find precious mineral - but beware, as sprawling menaces lurk in the darkness...
£8.50
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG · 2025 · More £5 - £15 games
Join Abyss Crew as one of four roles aboard a steampunk sub, exploring the abyss for minerals while battling lurking threats. Experience cooperative adventuring in an indie RPG from Deep Slap Studio and PGM Studio.
About this game
Abyss Crew is a multiplayer coop game aboard a steampunk submarine.
Each player is a member of the submarine crew - Pilot, Gunner, Sonar, or Engineer.
Explore the abyss to find precious mineral - but beware, as sprawling menaces lurk in the darkness...
EXPLORE THE ABYSS
Explore an underwater steampunk universe, and learn about its creatures, treasures and mysteries.Are “Apocalypse Jaw”, “Moby Squid” and “Jurassic Shark” monsters really seaman’s tales?
UPGRADE YOUR SUBMARINE
Choose carefully your ship, and scavenge valuable items found down there to unlock precious modules such as hydrophones, powerful torpedoes or an electromagnetic shield.But take great care of your vessel, as any breach could be fatal!
COOPERATE WITH YOUR CREWMATES
Cooperation with your creamates is vital, each crewmen has its task.Learn to work as a team, man the submarine together, and you might survive the abyss.
PLAY WITH FRIENDS
Abyss Crew is better played from 2 to 5 players.Buy 1 full version of Abyss Crew to create a server, and invite your friends to join your server for free by using the friend pass!
Or join one of our monthly expeditions, led by an Abyss Master for new experiences, stories and challenges.
FREQUENTLY ASKED QUESTIONS
* How to play to Abyss Crew?Abyss Crew is a multiplayer game. You can start a solo game, but it's better to play it multiplayer (games from 2 to 5 players - best being 4).
Thanks to the Friend Pass, you can invite your friends to play with you for free!
We organize two times a month public plays, in English and in French
* Can I play the game solo?
Yes, you can start a solo game (with the Full Version), and take your time to familiarize yourself with the game. But you'll enjoy it more by playing with friends!
Friend Pass cannot start a solo game.
* Can I invite my friends to play with me for free?
Yes! When you buy the full version, you can host a game; your friends can download the Friend Pass and join your game.
Hosting the game allows you to set up all parameters - map, submarine type, difficulty, etc
* What if we are 2 or 3 players only?
A full crew is made of 4 sailors. You can nevertheless play with less players by letting AI manage Engineer, Sonar and/or Gunner stations. Only Pilot cannot be controled by AI.
If your are 5 players, one player can become Abyss Master.
* What is the Abyss Master?
Abyss Master is an optional role, and quite unique to the game. It allows one player to control the environment: add or remove enemies and objects, such as mines, oxygen bottles, pirate ships, whales, boss etc. He can control them (movement, attack, etc). He is a sort of Dungeon Master of role playing games!
Note that only host can become Abyss Master.
* What are the monthly expeditions?
Two times a month, we organize public plays. If you are alone or an incomplete crew, you are welcome to come and have fun with other sailors! Besides, the game is managed by an experienced Abyss Master who will make the game truly enjoyable.
To be informed of the next public play, subscribe to our newsletter or come to our Discord.
* I am a streamer. Can I make videos of the game?
Yes! You are free to stream the game, make any video or use assets. Don't hesitate to announce your stream on our Discord, so that people can watch it!
System Requirements
Will my PC run this? →Minimum
- OS *: Microsoft® Windows® XP / Vista / 7 / 8
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: OpenGL 4-compliant onboard graphics
- DirectX: Version 9.0c
- Storage: 600 MB available space
- Sound Card: Yes
- Additional Notes: no
Recommended
- Processor: Quad Core CPU
- Memory: 8 GB RAM
- Graphics: Dedicated graphics card
- Network: Broadband Internet connection
- Storage: 900 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Minor change
-Changed online party finder server IPRead full article on Community Announcements (PolGM)AnnouncementsOfficial
Abyss Crew is out!
-- Greetings, crewmembers, After 10 years of development and 5 years in Early Access... Abyss Crew officially launches today! If you've played the game a while back, many elements have been improved. A sneak peek at the final version: - 4 detailed levels, spanning multiple depths, each with a unique story and final boss - 4 submarines available, with different appearances and capabilities - 4 positions with complementary but unique gameplay: Pilot, Sonar, Gunner, and Engineer - An improved Abyss Master mode (optional), with one player controlling the environment - A more stable network connection and numerous bug fixes And here's a new video for the release of the game: For the release, you'll get a 10% discount! And as a reminder, if you buy the game, you can invite your friends to play with you for free thanks to the "Friend Pass." Captain Pol, out --Read full article on Community Announcements (PolGM)AnnouncementsOfficial
Abyss Crew official release
After 10 years of development and 5 years of Early Access, we are pleased to finally announce: ABYSS CREW WILL OFFICIALLY RELEASE MONDAY, MARCH 31., 2025! There will be many new features, a better tutorial, new levels, improved graphics, bug fixes, a more stable network... {STEAM_CLAN_IMAGE}/32130619/25ffa9047b78f0ecc11be7a0e327b5cdf8f0500b.pngRead full article on Community Announcements (PolGM)AnnouncementsOfficial
Version 2.19a - last before release
Dev v2.19 - 04/03/2025 Steam version has been updated this morning with version 2.19, the last before the final relase * Major bugfix : -regular crash because of far instances were deactivated but not reactivated once close. The game will require slightly more memory though. * Graphics/UI/UX: -remove background UI -increase ambient light -ink splash should be dark gray and not black -slightly zoom/dezoom depending on sub speed -hide unaccessible high speeds -Sonar: radar map scanning should display percentage -added list players and current station (pilot, bridge, etc) -UI: topleft tooltips should be only in the bottom right of the screen -UI: topleft tooltips should open from the bottom right and not topleft * Level: -exit obstacles of c1l1 are too small -add more repair kits -Intro level: better indicate circle exit * Menu: -Connexion screen: add "server should be displayed in less than 1 minute" -Menu: added small message about Discord server -server list buttons are now not clickable if no server is found * Bug fix: -shark and megalodon make no damage; remove collision -fixed "Portuges" instead of "English" -ambient light are buggy when diving down -Engineer modules tooltips are mixed -help buttons don't blend in spectator mode -tooltip highlights even when not hovered by mouse Attached: New station UI without background {STEAM_CLAN_IMAGE}/32130619/3aef017995f2ca488d6e2ec48f31808f13300a05.pngRead full article on Community Announcements (PolGM)Patch NotesOfficial
Release of v2.18d
Changelog (v2.18d): -Fixed Bug : clients don't follow host when diving -Gameplay: remove breach (except Oxygen) -Network: decrease quantity of information shared through network -Pilot: right click = fuel boost; left click = dive -Network: improve performance by cleaning non-useful data sync -Level: 1st level better show the way with the whale -Level: 1st level: message "way back impossible" to explain we can't go back to main base -Fixed Bug: Hovered seat on bridge is wrongRead full article on Community Announcements (PolGM)






