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Watch trailer on Steam ↗Hedra
Erno Kiraly · Published by Erno Kiraly
2 user reviews — 100% positive (2 reviews)
Last updated 27 Sept 2026
Hedra is a sandbox where you sculpt 3D landscapes, shape a basic ecosystem, and observe creatures interact with their environment. Your changes to the world are saved, preserving your creations and sculptures.
£8.50
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access, Casual · 2023 · More £5 - £15 games
In Hedra, sculpt 3D landscapes and watch as creatures interact within your creations. This action-packed indie game lets you save and revisit your designs, offering endless exploration and experimentation.
About this game
Hedra is a creative sandbox that invites you to shape landscapes, observe a basic ecosystem, and explore the building blocks of an evolving world.
Key Features
Sculpt and Shape: Use intuitive tools to carve mountains, dig valleys, and create intricate 3D shapes or entire landscapes. Your changes are saved automatically and persist across play sessions.
Prototype Ecosystem: Watch as simple creatures roam and graze on the terrain you shape. While they currently move randomly, future updates will include detection, pathfinding, and self-sustaining behaviors.
Creative Freedom: Build with a grid-based system designed for efficient performance. Enjoy the simplicity and precision of creating on an small, adaptable map.
Growing World: Updates will introduce more creature types like carnivores and omnivores, diverse plants such as trees and mushrooms, and new terrain types like clay and gravel to expand your creative possibilities.
Planned Features
Hedra is in Early Access, and future updates will bring new additions such as:
Dynamic Environment: Liquids like water and lava flowing naturally, day-night cycles, weather effects and wind simulation.
First-Person Exploration: Walk through your world, interact with the environment, and build structures like homes, bridges, and caves.
Advanced Ecosystem: Creatures will reproduce, pass on instincts ("genes") and evolve naturally, creating a more realistic ecosystem.
Underground Discovery: Dig into the terrain to uncover caves filled with unique flora and fauna.
Current State
As a prototype, Hedra focuses on testing core systems and gathering feedback. You can:
Sculpt terrain, reset flora and fauna, and explore a small but functional ecosystem.
Observe how creatures interact with their environment.
Create and save your evolving sandbox world.
Why Early Access?
Hedra is designed to grow with its community. Your feedback helps shape its mechanics, features, and future development.
Join the Journey
Hedra’s Early Access price is a discounted opportunity to support development and enjoy the game as it evolves. Updates will come every few weeks, adding new features, materials, and mechanics. Feedback and bug reports are welcome on the Discord channel or other platforms.
Looking Ahead
Hedra will remain in Early Access until the ecosystem includes reproduction, pathfinding, carnivores, herbivores, and full first-person interaction. The price will increase as the game nears full release, but you’ll always be informed beforehand.
Dive into Hedra now and become part of its creative journey. Shape a world, influence its evolution, and build something truly your own.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-4690 or AMD A10-7800 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 700 Series or AMD Radeon Rx 200 Series with OpenGL 4.5
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: Any sound card that supports stereo audio
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Lui update
Fixed issue when Grass was spawning off the Grid. HUD now shows the type of material and type to be spawned. Additional quality setting for low-end PCs. E button swaps between Voxel/Cluster Spawning. Material/Type more visible on HUD. Finetuned loading sequence. Lowered overall game volume. Map is larger with more room to terrain and voxel art sculpting. Additional safeguards to prevent OffGrid spawning. Holding Left Shift doubles move speed. Middle Mouse Button changes target Voxel Material. Grass only spawns from Loam and spreads on Sand and Loam. Bubs eating Grass is added to save. Lot of small stuff in the backend you won't notice anyway :)Read full article on Community Announcements (AirNer)Patch NotesOfficial
Jano update
Main menu has a rotating background showing your map progress. Grass is now being saved to the map between sessions. New main menu music for you to ignore. Avaialble materials to use expanded to: Grass, Sand, Stone, Loam and Water. Build/destroy range adjusted to make it more suitable for precision 3D sculpting. Minor corredctions in HUD size and placement. Added backup saves to overwrite the save game file manually, to reset the map. Fixed bug when a chunky boi appears in the center of the map. Holding the mouse button down spams build/destroy events after a second. Fixed bug when you could build/destroy invalid positions if there was no valid target in crosshair. Bubs burn less calories when moving so they need less food. Some safeguards were added to ensure Grid consistency. Map is extended, map boundaries are lowered so players can get closer to the bottom of the map. Bubs leave bodies behind when they perish and then decompose over time. Additional HUD elements for debugging. All feedback is welcome as usual on the Hedra Discord: https://discord.gg/5mfw5JhwVMRead full article on Community Announcements (AirNer)Patch NotesOfficial
Nico update v.08.1.10
4 additional materials to Spawn and sculpt with. Spam chains of Hedra blocks. Updated Main Menu and HUD. Grass is saved when it spreads and loaded with map. Improved look angle. Bubs could perish from malnutrition if they do not feed on grass.Read full article on Community Announcements (AirNer)Patch NotesOfficial
Hedra_v08_20250129
Smaller and better, now with 12% more loveRead full article on Community Announcements (AirNer)Patch NotesOfficial
Hedra v.08
Hedra v.08Read full article on Community Announcements (AirNer)






