
Screenshots

Watch trailer on Steam ↗Witchball
Lawra Suits Clark · Published by Independent · Official site ↗
Positive — 83% positive (12 reviews)
Last updated 27 Sept 2026
A post-reality racing game.
£3.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Sports, Racing · 2018 · More under £5 games
Experience high-stakes racing in a world where reality bends. Witchball challenges players to navigate through surreal landscapes, testing both skill and nerve in this unique blend of action and sports racing from Lawra Suits Clark.
About this game
In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important -- and tricky -- to manage the space better than the opponent.
** LOCAL MULTI-PLAYER ONLY **
FEATURES:
- 1v1 Competitive Racing (Two XBOX controllers recommended, keyboard works though!)
- Challenging volleyball-like gameplay -- play on both you and your opponent's cameras!
- Four different courses with varying modes, for a total of 9 Tracks
- 8 Different Special Abilities
~*~
Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.
Have fun!
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>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
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System Requirements
Will my PC run this? →Minimum
- OS *: Microsoft® Windows® 7 / 8 / 10
- Processor: 2.4 GHz Intel Core 2 Duo or better
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2 compatible GPU with at least 256MB of VRAM
- Storage: 250 MB available space
- Additional Notes: At least one Xbox 360 Controller
Supported Languages
Latest news
Patch NotesOfficial
May 3 2024
Updated to reflect the current itch.io build! Adds (better) keyboard control options and maybe some other small things. I'm not sure, it's been a few years hahaRead full article on Community Announcements (L.S.Clark)Patch NotesOfficial
NEW TRACK! Plus other updates/fixes
Witchball has been updated with a whole new track/mode! "2601" is an extra challenging abstract world with an intense final stretch and a random new ability each lap. This track was previously only playable at live public events but is now available to all! Other minor fixes/changes include: Controller vibration can be toggled on/off via main menu (using V key) Music "rhythm" tier is now based on distance traveled on track, "tone" tier remains based on point value of ball Fixed some weird background terrain issues on 'Behind the Stage' and 'Great Investment' Fixed bug causing ball to sometimes have the wrong ownership after both player spiked at same time Fixed issue with music loading during startup Game should now fullscreen properly on larger monitorsRead full article on Community Announcements (S.L.Clark)AnnouncementsOfficial
Witchball wins Innovation Award! Plus: a piece in PC Gamer
Witchball won the Innovation in Game Award at Ludicious, Zurich's premiere games festival! It doubles as the grand prize for international games, and I'm quite surprised and humbled to have won! https://twitter.com/LudiciousFest/status/954461768406970369 In addition, PC Gamer just put up a very nice article on the game, which you can find here: https://www.pcgamer.com/witchball-is-pong-reinterpreted-as-a-sci-fi-racing-game/Read full article on Community Announcements (S.L.Clark)AnnouncementsOfficial
Witchball wins Innovation Award! Plus: a piece in PC Gamer
Witchball won the Innovation in Game Award at Ludicious, Zurich's premiere games festival! It doubles as the grand prize for international games, and I'm quite surprised and humbled to have won! https://twitter.com/LudiciousFest/status/954461768406970369 In addition, PC Gamer just put up a very nice article on the game, which you can find here: https://www.pcgamer.com/witchball-is-pong-reinterpreted-as-a-sci-fi-racing-game/Read full article on Community Announcements (S.L.Clark)Press Coverage
Witchball is Pong reinterpreted as a sci-fi racing game
Witchball, a self-described "post-reality racing game" from developer Stephen Clark, pits two players against each other in a race to the finish on several basic courses with obstacles. It’s also Pong. A ball floats in between the two halves of the screen and players try to score on the other. Keep in mind, though, you have to do both at the same time. And you can grab the ball on either side of the screen. And you can spike it. And you have items which reverse your position and mess with the ball’s placement and allow you to avoid obstacles on the race course. And you have to focus on passing the ball while avoiding said obstacles, except you can’t turn while you’re holding the ball so you need to time your grabs accordingly. By the end of it, someone has hundreds of points, it’s mostly unclear how that happened, and you absolutely have to press "retry". Witchball might feel like an arcade classic, but the way it presents itself is very different. In the year 2601, the world has all but ended—society has crumbled, environmental change has left swaths of the world uninhabitable, and children in the areas that remain have mastered long-distance communication and use it to play futuristic sports. Witchball is that sport. ...spooky apocalyptic corridors, flashes of neon light, and pixelated blurs flow together with pulsing sound and thumping rhythms. The visuals drive the setting home: neon bleeds through a dark landscape, the ball pulses and grows as it’s passed between two racers running at lightning speeds down eerie canyons and unending tubes. A cyberpunk synthwave soundtrack that reminds me of Kavinsky or Perturbator drives you forward, pushing you to go faster, faster still. The controls are simple, but the pace demands absolute mastery. It's a local multiplayer-only affair that can be played with two controllers or, for the daring, one shared between two players. Players move l...Read full article on PC Gamer






