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War of Conquest

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War of Conquest screenshot 1
War of Conquest Teaser 2 trailerWatch trailer on Steam ↗

War of Conquest

IronZog · Published by IronZog · Official site ↗

Mixed — 55% positive (31 reviews)

Last updated 27 Sept 2026

Share a vast game world with thousands of players! Your nation is deep in the fray, carving out a place for itself and fending off usurpers. Develop technologies and defenses, battle for resources, and forge alliances. Search the terrain for Orbs, relics that can imbue your nation with great power.

Free to PlayEarly AccessDJCTQ lCo-opPvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Free To Play, Strategy, Massively Multiplayer, Early Access · 2018 · More free games

Join the fray as one of many nations vying for dominance in War of Conquest. Forge alliances, develop technologies, and clash in battles for control over this expansive multiplayer realm.

About this game

War of Conquest will place you in a single, wide-open world with thousands of other players, to develop your nation, compete for resources, and seek to capture the mysterious Orbs of Power. Along the way you'll be able to choose from a huge variety of technological and magical advances, forge alliances and rivalries, and become part of a community.

Imagine open-world tower defense real-time strategy. This game is about founding a nation, developing its resources and abilities, and clashing with other nations over land and treasure. It is massively multiplayer, allowing thousands of players’ nations to occupy the same game world. All nations in War of Conquest co-exist on a single huge game map. To expand your nation or move it from one place to another means going around—or through—your neighbors.

War of Conquest was designed around this aspect. A nation’s valuable assets are found not so much in the land it holds and the defenses it’s built, which are liable to be conquered, recaptured, rebuilt, destroyed and relocated over and over—but in the technological advances it’s developed, the resources it’s gathered and the alliances it’s engineered.

The goal is to gradually build up your nation’s power, and your own skills, to the point that you are able to capture and defend the Orbs of Power—mysterious artifacts scattered over the landscape, remnants of a former age. As a nation advances it will make its way toward the east, where the most valuable resources can be found, to compete for the ultimate prize: the Orb of Fire.

The basics of gameplay are very simple: just click on a square to attack it. But there are many layers of complexity and nuance that unfold gradually. Some examples:

How one nation fares in combat against another depends on how their three combat stats compare: tech, bio and psi. These three stats have a rock-paper-scissors relationship, so that a decent tech stat would be very strong against a similar bio stat, but weak against a similar psi stat. With these relationships in mind, you’ll want to choose enemies whose specializations are vulnerable to your own.

A large variety of different defensive structures can be developed, built, and upgraded, ranging from simple walls to towers that can launch massive counter-attacks. These can be arranged strategically to defend the Orbs and resources you’ve captured. Mid-level advances allow many of these defenses to be made invisible to your enemies, giving you the opportunity to set up traps and misdirections. Even these invisible defenses can be located, using Minesweeper-like tactics, and some can be disarmed by flanking. As a defender, you’ll want to make this as difficult for your opponents as possible.

To attack and defend you’ll need to keep up healthy supplies of the game’s two main resources, manpower and energy. How quickly you generate these resources depends on the advances you’ve developed, and whether you’ve captured special map locations such as Fresh Water, Geothermal Vents and many more. How rapidly you generate the energy needed to sustain defenses also depends on your nation’s ‘geographic efficiency’, a measure of how well consolidated your nation’s territories are. This means you’ll need to balance expanding your nation against spreading yourself too thin.

In addition to its holdings on the mainland, each nation also has a home island. Nations can earn XP and more by defending their home island and raiding other nations' islands, in a one-on-one matchmaking mode that is geared toward casual and solo players.

War of Conquest is 100% free to play: all features and aspects of the game are open to all players for no charge. The in-game currency (called ‘credits’) can be used to buy temporary power-ups, hasten the building and upgrading of defenses, customize the appearance of your nation, and more. Credits can be obtained through gameplay by completing quests or capturing and holding Orbs, or earned by watching ads and completing surveys.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Memory: 2 GB RAM
  • Storage: 100 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Memory: 4 GB RAM
  • Storage: 100 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Bug Fix Release

    First new client release in nearly four years! Fixes a problem that could cause the landscape not to draw correctly (ocean would appear where land should be, and no orbs or resources would show up).
    Read full article on Community Announcements (IronZog)
  • Patch NotesOfficial

    Game Update: A Brave New World

    Today's update adds a second game server aimed at new, solo, and casual players, gives players on the first server a lot more manpower, allows nations to go incognito, and more. ChangesAdded a second game world server: Algaroth. This new server will be targeted at new, solo, and casual players, while the original server, Terra Bellum, will be aimed more at hardcore players. The two game worlds will therefore have slightly different rules and limitations. Algaroth will be the default server for new players. Players are welcome to have nations in both worlds -- login usernames and passwords that work on one server will work on the other as well.Players on Algaroth will be limited to using no more than one account (username) in a seven day period. Nations on Algaroth are limited to purchasing (or receiving by transfer) no more than 2500 credits per calendar month. Manpower generation and capacity on Algaroth will be the same as it has been on Terra Bellum up to this point.On Terra Bellum, mainland manpower generation rate and capacity are now 3X what they were previously. This will allow much longer play time, or much larger teams, without running low on manpower. The cost of buying manpower has been lowered by 50%, and no longer increases the more a nation purchases. However, nations are now limited to buying no more than 100% of their manpower capacity per day, down from over 200% previously.Introduced the ability for nations to go "incognito". This hides the nation's identity so they can strike anonymously, at the cost of 40% of the energy generated by the nation. A nation must develop Mass Illusion to enable the incognito ability, and once a nation goes incognito it must remain that way for at least 2 hours. For more information see the player guide.The Total Defense ability now comes with the advances Brainwave Disruption and Cybanthropic Merge (rather than Electronics). There is now a minimum required level for researching these advances: 30 for Cybanthropic Merg...
    Read full article on Community Announcements (IronZog)

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