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Ignis: Duels of Wizards

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Ignis: Duels of Wizards

The Knights of Unity · Published by The Knights of Unity

Last updated 27 Sept 2026

Dive into the heat of this fast-paced battle arena! Customize the path of each magical projectile, cast powerful spells and gain a tactical advantage to prevail over your rivals in the Grand Tournament!

Free to PlayComing SoonDJCTQ 6Co-opPvPFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie · More free games

Experience intense wizard duels where every spell must be precisely aimed. Ignis: Duels of Wizards challenges you to master the art of magical combat in this thrilling indie action experience.

About this game

Special message from the Ignis team


About the Game


Make use of a unique fighting mechanics that enables you to control the path of every projectile. Avoid obstacles, slip past the defenses of your rivals and corner them to inflict a swift and deciding blow. At your disposal you have a vast arsenal of magical weaponry - cast fearsome AoE spells, bring meteors down from the sky, summon ghastly creatures for help, put weakening curses on your enemies or finish them off with spectacular ultimate attacks. Now combine it with quick, real-time and skill-demanding duel system to experience virtual wizardry like never before!

Take part in the Grand Tournament - unravel a mystery behind Ignis stones and determine who is the greatest wizards of all. Choose between powerful wizards - each a master of a different arcane style with a unique set of upgradable spells and passive skills. Chill the blood in your enemies veins, watch their bodies burn in hellish flames or suck the life out of them! Whether you hear the ancient shamanic rhythms or trust in academic knowledge and alchemy, remember that there will be only one winner of the Tournament. Better make sure to be the last one standing.

Test your reflex, tactical sense and high skills against other players in a variety of battle modes. Compete on diverse stages with adjustable properties like additional power-ups, barriers or ricocheting projectiles. Duel your friends on split-screen to see who have truly mastered the arcane arts or join forces to triumph over constantly learning AI. Then take up the challenge and battle against other wizards all over the world... if you feel brave enough.



System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 / 8 / 10
  • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce 240 GT or Radeon HD 6570
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible sound card

Recommended

Recommended:
  • OS *: Windows 7 / 8 / 10
  • Processor: Intel Core i5 2300 or AMD FX6120
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 Ti or Radeon HD 6770
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible sound card

Supported Languages

English, Polish, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean, Norwegian, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Swedish, Ukrainian

Latest news

  • AnnouncementsOfficial

    Article: Why is lore an important factor of every game?

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/27431d3571f8878b02a5a8ab4645505542605663.jpg This article contains a teeny-tiny spoiler of Q.U.B.E. ending! If you haven’t played it yet – you’ve been warned! Back in 2003, when the book Masters of Doom was released, an American programmer – John D. Carmack – used an extremely risky statement, saying that the storyline in video games is just like the one in porno movies: “it’s expected to be there, but it’s not that important”. This declaration is even more shocking, considering how many wonderful and innovative lore-based titles had been released by that time (e.g. TES III: Morrowind, Baldur’s Gate or Fallout). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/7af1e8adbac6ece5446622e1e349835dbbc19e44.jpg How does it look in practice, though? Most of the multiplayer titles are focused mostly on the gameplay itself, alongside with climbing the ranking ladder - if the player’s into the competitive part of it. What’s more – some of the single player games explain nothing more but controls and the main goal. Games focused on competing with other players don’t really need to explain what our characters’ motives nor answer questions like “why are we here?” and “what’s the story behind it?”. But they do anyway! A purpose, a character and a place are enough to tell a story, even if a game isn’t doing it directly. Famous Tetris and Tic Tac Toe are the best examples of games without any background that just focus on getting the best score. By all means, some researchers are still looking for a proof of a tale in those titles, but it’s a topic for a whole new article. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/0c20908720c2358e5e655e6846ec3fed11e29db7.jpg Q.U.B.E. seems to be only a logical game. We don’t have any information nor any context to begin with. The player even needs to learn the controls by himself. All we have to do is to find the e...
    Read full article on Community Announcements (murmur)
  • AnnouncementsOfficial

    Article: The uniqueness in games - how to find it?

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/710edd8ba4ee00263de65d3eea4289d2c2ab96af.png MOBA games have become extremely popular over the years, with their forerunners having several millions of players. The variety of these titles took an important part in increasing their own fanbases, which appreciate what is unique in the game of their choosing. Those games usually differ by their in-game worlds, their characters with individual sets of skills and the goals that players need to achieve. Control systems are what makes them alike. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/7541ae0d448a8608b70576942f13b6df9dd33437.jpg MOBA games are fast-paced, so they require a great deal of concentration and commitment. The player must be entirely focused on what is happening on the screen. That’s why the controls should be as simple as possible - the fewer control keys, the less distraction from the on-screen action. That is the reason why most of these games have become rather similar in their mechanics. Considering the limitation of controls, no game was able to introduce much (if any) innovation in its steering. That was one of our main challenges during Ignis: Duels of Wizards development. We wanted our game to be unique, to stand out from the crowd of MOBA games. But without meddling with the core of the genre we wouldn't be able to show anything fresh. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/10e26045b44eac1bf611132f9f4839adce52174e.jpg We’ve decided to break the rule of limiting the controls. Sure, players are controlling the wizards, but they are not only meant to simply choose spells and cast them until the enemy’s health bar runs dry. We also wanted them to come up with individual strategies, and we’ve given them the means to do so. The amount of damage that you can deal is not the sole factor deciding on the victory in a battle. During the duel you’ll need to set a str...
    Read full article on Community Announcements (murmur)
  • AnnouncementsOfficial

    Article: Is it possible to introduce innovation to MOBA games?

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/0764a92a47d1c2ea37332f05363cd062f37117a0.png Multiplayer Online Battle Arena (MOBA) scene is currently dominated by several titles. Since the early 2010s, the three giants – Defense of the Ancients, League of Legends and Smite has been ruling over this part of the gaming entertainment. No other game seems to cause a threat to them, so there is scarcely any chance to create something innovative within the genre. When speaking about MOBA games we mostly picture two opposing teams consisting of different player roles, fighting on a limited map with three different routes divided by a jungle. And this concept hasn’t really changed throughout the years. So, how do they manage not to bore their players and still keep them craving for more? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/99cd2552f17fde233b59a6a0da42a2e22923a58e.png It’s all about the game modes. Their variety allows players to cut the monotony of playing identical games over and over. Most of them completely change the rules, while others only freshen up the already existing gameplay. However, there is one most important factor, that can ruin even the greatest ideas when it gets changed too much. It is the balance of the game. While it may be retained in standard game modes, the new ones are not always so well thought through. Let’s take the popular “1v1” as an example. Even though the mentioned games are highly popular, their duel modes surprisingly still lack balance. The 1v1 mode in DotA may only be played as long as both players choose the same hero. On the other hand, LoL duel will be possible only if we pick champions destined for the same lane. Sure, duels in both of these games may happen in standard play-modes, mostly during laning phase, when enemy players meet one on one on a single lane, but during a “real” duel we don’t expect help from any Jungler, a supporting player who aids us from anoth...
    Read full article on Community Announcements (murmur)
  • AnnouncementsOfficial

    Ignis Discord Channel

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31511259/7db20d2ed8f895bb4f67348a9aa022d517eea831.png Greetings fellow Wizards! If you'd like to learn more about Ignis: Duels of Wizards and have access to all the latest information - you are most welcome to join our Discord channel: discord.gg/eFY4ha2 In there you can get to know other Ignis fans, talk to the dev team and help us come up with new ideas for game improvements! And for more info about our other games follow our Facebook page: https://www.facebook.com/moonlit.games/ See you soon!
    Read full article on Community Announcements (Moonlit Games)
  • AnnouncementsOfficial

    I used to be a wizard like you... then I took a magical arrow to the knee

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31511259/213a1e7a753d1a17ccbcdb754bf28e35acff3706.png Welcome back to the discussion on the epic 1v1 battle arena tournament where witches, mages and wizards beat the crap out of each other with spectacular spells, devastating sorcery and eye-candy fireworks. Last time we introduced you to the wonders of four different, but equally deadly, types of magic and the basics of spellcasting. Well, let's go one step back and look a bit closer at a basic offensive trick called The Ancient Projectile. Think of it as a magical Beretta. Every mage knows how to use it – it's fast, handy and universally effective. If you don't need anything fancy, if you just want to burn your opponents face, it gets the job done. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31511259/a2c05b02c1f8e2537b67b978e811b825ea9219a6.jpg Everyone knows a good warrior needs to constantly polish his skills. That rule applies to magical warriors as well. Even the art of The Ancient Projectile can be refined as you gain more experience battling in the arena. A little tip: if your opponents are easily evading your magical arrows, make them bigger! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31511259/d81bda879ab59b494884278817156bb963a1f272.jpg Every wizard has access to his own skill tree which, when planned carefully, can make him into a super powerful foe! We're gonna teach you about that next time, I promise. This time we just wanted to let you know, and it is very important, that The Ancient Projectile has its own skill tree. Since it is a universal magic technique, announcements from the four main types of magic, it can be developed independently from your other abilities. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31511259/1271dd1a93a6c69b101e082020870212dd8d125c.jpg Stay tuned for other announecements about Ignis, and if you're sure you're not worried about taki...
    Read full article on Community Announcements (dorkxsoul)

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