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Watch trailer on Steam ↗Gambit Heart
Grizzly Wolf Games LLC · Published by Grizzly Wolf Games LLC · Official site ↗
1 user reviews — 0% positive (1 reviews)
Last updated 27 Sept 2026
Turn-Based Tactics meets Open-World Exploration in Gambit Heart! Make your hero, meet new friends, find treasure, defeat dungeons, and more in this fun new take on role-playing games! Early Access means watch the world grow!
£7.19
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Simulation, Strategy, Early Access · 2018 · More £5 - £15 games
Create your character, explore vast worlds, and engage in strategic battles in Gambit Heart. This early access indie RPG from Grizzly Wolf Games blends turn-based tactics with open-world exploration for an engaging adventure.
About this game
We hope that you enjoy Gambit Heart and see what it has in store!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows Vista SP1+
- Processor: Core 2 Duo / Athlon X2 or greater
- Memory: 2 GB RAM
- Graphics: DirectX 10 or greater
- DirectX: Version 10
- Storage: 300 MB available space
Recommended
- OS *: Windows 7
- Processor: Core i3 / AMD FX series or greater
- Memory: 8 GB RAM
- Graphics: DirectX 11 or greater
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Community Update - version 0.332
This patch is a smaller one focusing on some bugs that have been building up which should hopefully smooth out some of the more apparent issues. There is a lot of work from this patch that is being rolled over as there are some major gameplay mechanics that are being worked on and should be implemented in the following patch. These are the major changes to this update: Character gold and items no longer break when switching classes. Character combat UI now updates properly. Fixed an issue where armor highlight stats were appearing in the incorrect order. Fixed a camera location bug when changing classes.Read full article on Community Announcements (Grizzly Wolf Games)Patch NotesOfficial
Community Update - version 0.329
We are back from hiatus and working diligently on Gambit Heart! We are excited to introduce this patch 0.329. We have added hundreds of unique weapons and armor which can be found in battle or for purchase. A marketplace with 3 vendor stalls for buying and selling gear, as well as 3 NPC's to man them; a general merchant, an armorer and a weapon smith. You will now be able to buy or sell your loot. The character menus have been updated with added functionality for inventory access to items and gear as well as equipment information and stats. The camera has been reworked to feel more intuitive and responsive to player input. This update should add a lot in terms of playability and will hopefully show our players what they can start to expect from Gambit Heart in the future. These features are the meat of the game and will change the experience drastically so please check back to see what's new. We are already working on the next update with lots of exciting additions! We are returning to regular updates but aiming for monthly intervals. We feel that weekly updates will feel more substantial when the game is more substantial, and there are currently some larger features that take longer than a week to complete. --- Here are the changes for this patch: Added player equipment functionality Added player equipment inventory menu Added color-coded stat difference indicator Added item/equipment database Added item/equipment shop descriptions Added 3 vendor NPC's (general, weapons, armor) Added 3 outdoor shop stalls (general, weapons, armor) Added NPC inventories Added NPC animations Added buy/sell menus Added camera panning Added camera manual zoom Added currency system Added new game logo Adjusted combat and non-combat camera functionality Fixed menu mover bug Fixed camera movement bug Fixed buying menu bug Fixed mouse highlighter bug Updated Options menu --- These are the known issues and should all be fixed/completed in 1 week: Character menu tabs Some item data (names an...Read full article on Community Announcements (Grizzly Wolf Games)Patch NotesOfficial
Community Update 8 - Unfortunate News
Unfortunately, Grizzly Wolf Games will not be able to update Gambit Heart on a consistent basis for the foreseeable future. This comes with a rather heavy burden on us, as financially we are unable to continue updating the Steam version of Gambit Heart currently, and have to quickly divert our focus or we risk losing our company. Gambit Heart is a game of passion for us; we want to make the best Tactical Role-Playing game that we can imagine; the game we want to play. We knew we were biting off more than we could chew but drove forward anyway. With ample experience and tenacity for our craft, we wished to make an amazing experience that would be enjoyed from the outset. Unfortunately, reality is more than just ambition. Gambit Heart is a game that requires an incredible amount of resources, and while we have the talent, we do not have the financial ability to continue on at this point in time. With another estimated year and a half to two years of development ahead of us, and with that time needing to be almost solely dedicated on development of the game, there's simply not enough left in the bank to ride out development to the point of being able to pivot focus into marketing; as that would be essential to financial viability on the Steam platform. We've stated it before, but unfortunately we have to state it again, as it's ultimately our downfall with Gambit Heart: we are developers first, and publishers second. We did not market the game, as we want more from it. There's so much left to be done before we'd really be confident enough to sit down and say "this is what Gambit Heart is, and it's worth purchasing now." Moving Forward: We're far from done with Gambit Heart and we wouldn't have bothered with Steam if the plan wasn't to complete it, all that's changing is how and when. We'll be returning sometime later next year, ideally as soon as possible, as this is what we truly wish to work on, it is our passion project, our dream game. In the meantime, we'll be wor...Read full article on Community Announcements (Grizzly Wolf Games)Patch NotesOfficial
Community Update - version 0.297
This week was a lot of work on the back-end of production; assets are being assembled, skill effects are being plotted out, and the story that has yet to be told is shaping its way into production. There have been several aspects severely missing from Gambit Heart that we haven’t addressed, those primarily being quality UI design and narrative. Both of these will slowly filter their way into the game over the next few weeks, on top of the essentials that we have addressed. On that note, there are some changes that can be expected when it comes to how Gambit Heart presents itself; both financially and descriptively. First, our price point will be changing, we stated that we would stay firm at our price point in the Early Access questionnaire, and we’ll be reviewing how we want to address that soon. Second, we may be removing the moniker of “Rogue-lite” as we feel more and more inclined to make a standardized RPG experience. We have a distinct story to tell, ours is not a completely randomized world. We have many procedural aspects, and those will be staying, but the narrative, the overall story being told, and the characters involved, those are set firmly in place. Secondly, we feel that Rogue-lite as a genre (and by extension Rogue-likes) are quite distinctive in their expectations, and we don’t feel the necessity to confine ourselves inside of those lines. Perma-death was always planned on being circumvented easily, and by the very nature of the term, this removes the “Rogue” element. If any of our current players are put off by this and are within Steam’s window of a refund, feel free to trust your gut; we are as well, and we feel that Gambit Heart will be far better for it. Patch Notes: Fixed map location bug when changing class Fixed inventory not updating properly when changing classRead full article on Community Announcements (Grizzly Wolf Games)Patch NotesOfficial
Community Update - version 0.295
This week we are trying to get organized. Our time-frame was estimated based on the need to catch-up and we have to accept that updates will be slower than we would like. We are still committed to delivering the best game we can with Gambit Heart. Everything we need has been planned and we are excited to produce it as fast as we can but we need to be realistic. The roadmap is the same but our dates are going to be a little farther out. For those still unsure of whether or not to purchase the game: please look forward to us having most of the lumps smoothed out by early September. This will include the initial area and biome as well as what’s missing on what we promised to deliver: the first dungeon. We hope that by September you will be able to play the game as it was meant to be played, albeit a small starting version. Thank you for sticking with us and please forgive our poor planning. Here are the changes for version 0.295: Added ability to change classes Added preliminary skills for Assassin, Fighter, Mage and Thief classes Known bugs: Changing classes resets the player character’s location to the bottom corner of the map, and inventory is not updating correctly after class change. New skills are integrated, but not available yet as VFX and SFX are not yet completed.Read full article on Community Announcements (Grizzly Wolf Games)






