Skip to content
Geeky Alien
Mind the Vikings

Screenshots

Mind the Vikings screenshot 1
Early Access Trailer trailerWatch trailer on Steam ↗

Mind the Vikings

Miso Games · Published by Miso Games · Official site ↗

Mixed — 43% positive (83 reviews)

Last updated 27 Sept 2026

Start with nothing and build up your viking settlement in harsh Nordic climate in this survival strategy town building game. Start with nothing and prepare for winter. Set forth on raids on other viking settlements and defend yourself from them.

Early Access

£8.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.29 · Highest: £8.299 Oct 2026

Simulation, Early Access · 2018 · More £5 - £15 games

In Mind the Vikings, you'll start with nothing and face harsh Nordic winters. Expand your village, prepare for raids, and survive by any means necessary.

About this game

Struggle to keep your viking settlement alive in harsh Nordic climate in this survival strategy town building game. Start with nothing build up your settlement, prepare for winter and set forth on raids on other viking settlements while also defending yourself from them.

At its core Mind the Vikings wants to be a thematic, strategic and personal take on the city building genre. Games like these often focus on grandeur and numbers. Mind the Vikings wants to turn that on its head and let you in closer. Get to know your citizens personally, learn the nooks and crannies of the settlement and make you think twice before starting a feud.

Ultimately though, I'm a solo developer and my time is severely limited. In order to reach this vision i need your help:

Your feedback is crucial:

As a solo developer my time is occupied mostly with finding bugs and play testing. As a player you can help me save enormous amounts of time simply by giving me feedback and reporting bugs. I want this vision to be a reality, and to be a journey for all of us, so please, join us on our discord! (links in blog posts)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel® Core™ i3 or AMD FX-6300 with at least 2 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 560/Radeon HD 6850
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: It's a work in progress, that means required minimum specs will change during development, when we add stuff, it will rise, as we work on performance, it will hopefully decrease.

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Save and Load

    The patch is quite self-explanatory. I also added some new UI to the main menu, load screen and of course the save game framework. Save games are NOT going to be guaranteed to work across big patches. Atleast until we are out of early access. Ensuring compatability is a large amount of work and I decided it was not worth it for now. Next up I plan to fix a few bugs you guys have been reporting, and start working on the Seasons and Farming systems! Join our discord to follow the development, https://discord.gg/VWecwS7 have a great day, Simon
    Read full article on Community Announcements (Miso.games)
  • AnnouncementsOfficial

    Back with a vengeance

    Join our discord! Going solo this time, it's been really hard getting to this point, but finally I feel like i have the start of something great that is ready for Early Access. Its still quite buggy, but stable enough to be in early access. There are way too many changes to list off, and i've probably forgotten hundreds of small things i've changed, added or removed. But the biggest changes of all include: Raiding You can now dispatch vikings on raids, either they return with booty or they dont return at all. Its a risky move that may or may not pay off. Currently the raiding system is bare bones, but its a skeleton that I want to build a complex system of relationship management, strategy, war and drama. Visual overhaul I've spent a lot of time working on getting the visual fidelity to more what i imagined it should look like. There are many elements that I still havent worked on, but I hope it looks better now. UI Overhaul This is only halfway done. Lots of old ui elements are still there, but are being replaced constantly. Custom made maps The biggest challenge for me when i was taking over the project was to learn the complex code behind the procedural generation and pathfinding. I decided it was not adding enough to the game to warrant literal months of research, so I replaced it with custom maps that i will add continuously. Later hopefully it should be moddable and players can add their own maps. Overall change in tone and direction The game is less silly and aims to be more immersive now. At its core I want Mind the Vikings to be a thematic, strategic and personal take on the city building genre. Games like these often focus on grandeur and big numbers. Mind the Vikings wants to turn that on its head and let you in closer. Get to know your citizens personally, decorate the nooks and crannies of your settlement and make you think twice before starting a feud. This will be a long ongoing process but that is part of the journey! The game is today lacking two ve...
    Read full article on Community Announcements (Miso.games)
  • AnnouncementsOfficial

    WE ARE GOING ON VACATION

    So i've been meaning to make this announcement for a while. I've finally decided to just do it. WE ARE TAKING A LONG VACATION! Both me and danny are completely burnt out and stressed out of our minds. We have tried for so long to just survive, and kept releasing sub-par patches and slowly tried to ramp up production. But after very long discussions we have decided that this is the wrong way to go. Things are simply too slow. We want to get back to the super high tempo that we had before we burnt out. To do that we have decided that things need to get slow, before they can speed up. We have decided to stop working completely until january 2019 and put all of our attention on resting and healing. In january we will resume operations, and hopefully we will feel much much better, and can start kicking ass again. So i can already imagine all the hate comments and negative reviews, but we have decided to come to terms with it, and have accepted the consequenses. Thank you, and I hope for your understanding. Simon and Danny.
    Read full article on Community Announcements (idyl)
  • Patch NotesOfficial

    Relics and bug fixes - 0.5.3

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31524432/14631d771fc5bb7ed378c9ecc57b2c8fb7c49f9d.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31524432/bd417960cf146736abea30d76795a071a4671057.png Hey! Today we are sending you a small update with a small teaser.. Relics! Along with some much needed bug fixes and tweaks. We hope you enjoy! Features: Added 2 relics... Added falling snow Added Snow footstep sound Day sign now animates in and out Bug Fixes: Farming works again! (kind of..*) Dragging vikings is no longer choppy Trying to select a farm is now much easier UI should no longer cut outside of the game screen Camera should no longer focus on the viking from underground Made fixes to trees so they should no longer fly up in the air or become invulnerable Day time is now saved Date is now saved Fixed false homeless bug Guards now level up when breaking up fights Uncommon resources are now saved * Keep the shapes simple people, we’re still improving it! Tweaks: Bush regen rate increased Increased chance of food poisoning Increased damage of food poisoning and curses And if you have ideas for what cool new stuff we should work on, check this out: https://trello.com/b/qSqAecgZ/mind-the-vikings-ideas And of course: Talk to us! (we bite gently) https://discord.gg/q4mPUdP /Daniel Perlman and Simon Ulander
    Read full article on Community Announcements (idyl)
  • AnnouncementsOfficial

    Winter is here! P. 0.5.2

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31524432/4421bea55a8971c580ea25750eae1034039dc281.png Despite the cold we are alive and kicking! It's actually record heat here in Sweden right now, so what better time to release a winter patch!? In this patch we have added our second season: you guessed it, Winter! (there's more coming as well) We also fixed some bugs, tweaked some tweaks and balanced some inbalances! Added snow on the ground, and some falling snow as well Ice ice baby (on the water) Firewood consumption in winter goes through the roof Farms produce less during winter Fishing is now kind of hard when the water is frozen Added a season clock You can see what season your savegame is currently in Increased chance of positive traits Trees now bend in the wind Floating trees should no longer appear Fixed bug where vikings would not converse Increased initial amount of firewood on houses During pause the camera will rotate slightly Thank you all for supporting the game, and we're super hyped to speed up the progress on the game again, we have so many awesome ideas from the community to get through! :) All the best, Simon Ulander and Danny Perlman
    Read full article on Community Announcements (idyl)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.