Skip to content
Geeky Alien
Strid

Screenshots

Strid screenshot 1
Strid Beta 2 Trailer trailerWatch trailer on Steam ↗

Strid

kelkk · Published by kelkk

Content notice: This game contains combat and blood.

Mixed — 48% positive (29 reviews)

Last updated 27 Sept 2026

Strid is a fast-paced 2.5D online shooter with support for up to 64 players. Weapons and vehicles are extremely deadly and spawn-times are short.

Free to PlayCo-opPvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Free To Play · 2018 · More free games

Experience non-stop excitement in Strid, a fast-paced Action game released in 2018 by kelkk. Engage in thrilling online battles where every second counts, thanks to deadly weapons and quick respawn times.

About this game



Summary

  • Vehicles - Use vehicles such as tanks and helicopters to destroy the enemy.
  • Modifiable terrain - Construct or destroy terrain to your advantage.
  • Fog of war - Out-maneuver your enemy by utilizing the fog of war.
  • Unlocks - Each kit has a variation with some new items that can be unlocked. Expand your arsenal by unlocking new weapons with increasing experience.
  • Squads - Invite some friends and play as a squad in intense battles.
  • Online or LAN - Host or join games on LAN or online.
  • Bots - Play with humans or bots.
  • Kits - Choose between 7 different kits, each holding 5 unique items with varying tactical purposes.
  • Conquest - Capture flags and reduce the enemy team's tickets to zero to win the battle.
  • Tactical Items - Use smoke-grenades and flash-bangs to distract enemies in close quarters firefights. Call in air strikes using laser target designation and radio.

The game was built with organic, home-grown C++ code, OpenGL and a few open source libraries by a one-man team.

Though I have limited time for this, I try to update the game from time to time.

I've found that the best way to play this game is to play 1on1 or more with a few bots on each team.
If you try it alone you probably want to play with a few bots on your side versus many more bots.
Maintain control of the most flags so the enemy tickets will bleed out.

I have one server hosted in France, so if you live in Europe this should be okay, but you can always host your own LAN server.
To host a public server you need to port forward:
UDP Port 17112
TCP Port 17113

Discord server:

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: 64bit Windows 7
  • Processor: 2.2Ghz Dual Core
  • Memory: 512 MB RAM
  • Graphics: Nvidia GeForce GT 420, Radeon HD 5450 or Intel HD Graphics 4200. OpenGL 4.3 is required!
  • Network: Broadband Internet connection
  • Storage: 128 MB available space
  • Additional Notes: Note that this is the bare minimum to run the game at lowest settings at a low frame rate. Requires an IPv4 address.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: 64bit Windows 7 or newer
  • Processor: 3.0Ghz Quad Core
  • Memory: 512 MB RAM
  • Graphics: NVIDIA GTX 900 series or better
  • Network: Broadband Internet connection
  • Storage: 128 MB available space
  • Additional Notes: Requires an IPv4 address. Please try updating your graphics card driver if you meet the requirements but still encounter problems.

Supported Languages

English

Latest news

  • Patch NotesOfficial

    New master server IP

    Just a new IP to the master server
    Read full article on Community Announcements (Kelkk)
  • Patch NotesOfficial

    1.1.2 Patchnotes - Movement flow

    Hello, Finally got around to fixing some issues regarding collisions and added an initial jumping force when hovering. The movement has a much better flow now in my opinion at least. Also some minor tweaks to some maps and weapons. Will work on optimizations in the next patch.
    Read full article on Community Announcements (Kelkk)
  • AnnouncementsOfficial

    GPU Drivers

    Hello, sometimes I get reports about graphical glitches on some graphics cards. I assert that the current version (1.1.0) works fine on both Nvidia GTX 950 and on a very old AMD card, ATI Mobility Radeon HD5650, with the newest drivers. So, to my knowledge, the game should work fine both on Nvidia and AMD as long as the card has OpenGL 4.3 (Error window will show if this isn't the case) and the latest drivers. If you should encounter some graphical glitch, please update your graphics card driver. If this still doesn't solve the problem, please report it (with as much info as possible) here, in-game with the feedback button, or on the discord channel: https://discord.gg/AXxCAQu Of course, you are also very welcome to report any other issue or tell me about something you think should be added to the game or improved. Thanks!
    Read full article on Community Announcements (Kelkk)
  • Patch NotesOfficial

    Patch 1.1.0

    1. Full game is now included for free, so everyone can create a user, gain points and therefore unlock new kits, the DLC is no more. Alternative kits are unlocked with player level and available in the spawn screen, like so: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33644421/e444446c96955eb72b8dbdffac631da923c7e146.png 2. Some improvement was made regarding movement on rough terrain. 3. Pretty big optimization in the post processing render pass.
    Read full article on Community Announcements (Kelkk)
  • Patch NotesOfficial

    Patch 1.0.91

    Capture / Contest Range https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33644421/f162ed7e2d359e7d2686ed02c1b4956f7c02b5cf.png Being close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400. Tier 1 and Main Base Spawns https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33644421/8da58b336f19b3e5ac787300dbad87a40d25484b.png A pretty big update to the game mode in form of temporarily un-cappable spawns. There are now main base and tier 1 spawns, in order to be able to capture main base spawns, your team must first be in control of all tier 1 spawns. Tier 1 spawns are the same as spawns that are neutral at the beginning of the game. This will focus the battle more towards the center of the maps and disable the ninja capping where you could just go with a heli to the enemy main base and capture all flags. Crosshair Guide The crosshair will now indicate how inaccurate you will be firing. This depends on movement and the amount of continuous firing. It could seem weird before when running and firing that bullets could go everywhere, this update should make it more clear what's going on. Examples: Standing still: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33644421/44850608c13ead6a72bcd06bd34b57e9338b12c6.png Walking: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33644421/5ce11f3df3fc0d3df96cb8476cf4da9ccf2c36df.png Running (Crosshair ends are off-screen): https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33644421/c8fbe537cfb1941fb0ac674c96486d63613c1fce.png
    Read full article on Community Announcements (Kelkk)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.