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Wildermyth

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Wildermyth screenshot 1
Launch Trailer trailerWatch trailer on Steam ↗

Wildermyth

Worldwalker Games LLC · Published by WhisperGames, Worldwalker Games LLC · Official site ↗

Very Positive — 95% positive (18,280 reviews) · Metacritic 86 · 94 achievements

Last updated 27 Sept 2026

Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

DJCTQ 123 DLC available ↗Co-opSteam WorkshopFull Controller Support

£19.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £19.49 · Highest: £19.499 Oct 2026

Indie, RPG, Strategy · 2021 · More £15 - £30 games

Embark on grand adventures as you guide heroes through their lives in Wildermyth. This indie RPG combines tactical combat and narrative choices to create a unique storytelling experience, released in 2021 by Worldwalker Games.

About this game

Hear a Tale or Spin Your Own


About the Game

Wildermyth is a character-driven, procedurally-generated tactical RPG. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

Where does your myth lead? Come help us uncover it!


  • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
  • Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
  • All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.



    An Imaginative Papercraft World
    The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. We’ve paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.

    Extreme Character Depth
    Each of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.



    Choices That Matter
    Your hero may choose to trust the enigmatic wolf god, leading to a hair-raising change in their appearance and combat abilities. Or they may pursue a romance with a fellow hero, giving each of them a shared buff and more story opportunities. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.

    A New Approach to Death
    Did your favorite character get one-shotted by a tentacled horror-bear? Choose to let a hero "fall back" with a maiming that will lead to some transformative new paths in their legend, or let them go out in a blaze of glory to be remembered for generations to come.



    Deep and Creative Tactical Combat
    Combat in Wildermyth emphasizes teamwork and careful positioning, as well as imaginative use of your evolving capabilities and surroundings. Walling and Flanking mechanics provide clear but conflicting incentives, while mystical interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

    Cooperative Multiplayer
    In a multiplayer game, you and your friends can each customize and control your own heroes as you play through a campaign. Recommended for up to five players—though in a typical campaign, you start with three heroes and pick up the fourth and fifth along the way. We also support Steam Remote Play.

    Endless Replayability
    Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play.



    A Custom Pantheon of Legends
    You’ll have the freedom to customize hero appearances, names, histories, and more. As time passes, heroes grow old and may retire, or else might fall in combat—and yes, some will survive all the way to the end. You can add your favorite heroes to a roster of legends and call on them again in later playthroughs. Build your own mythologies and share the awe-inspiring might of your heroes with others.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: i3 or better
  • Memory: 3 GB RAM
  • Graphics: Open GL 3.2
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian

Latest news

  • Patch NotesOfficial

    1.16+562

    Fixed bug where audio wouldn't play on native linux versionButler with "Tend the Coals" region now deals damage at start of its own turn, rather than at the start of the player turn Netherowl upgrade can now be acquired/used outside of Omenroad campaign Ambush with AOE attacks (like cone of fire) will no longer damage allies Archery counterattacks with AOE attacks (like cone of fire) can now happen through allies without damaging them (previously, allies would prevent Archery) Fixed bug where Sentinel with long reach could sometimes jump to a spot where hero LOS is blocked by enemy Fixed bug where stun wouldn't interrupt enemy movement Fixed bug where lover's vengeance and Ode to Righteous Wrath weren't applied to flanking foes Fixed bug where Omenroad gem shrine might not show the correct options Fixed controller binding bug on "Next" button during credits Fixed bug where Skeletal body would not show up for theme skins if you didn't have a skeletal head Fixed bugs where Protector, elmish jealousy, and splinterskin against an enemy that charged (like a Raid Knight) would cause the enemy to die on their initial tile instead of their destination Fixed bugs with controller navigation for interfusion where sometimes you couldn't move the cursor off of multi-tile or diagonal scenery Fixed bug where escape key would close Legacy Browser while a character sheet was open Fixed some rare crashes Submitting Steam Workshop mods now does not upload files and folders starting with a dot (e.g. ".git")Tools: Fixed bug with skinColorPaletteOverride aspect Tools: Added requireAspects to HistoryLine Tools: Support for hiragana and katakana Japanese characters (for translation mods) Tools: Added WAS_ATTACKED_EARLY effect trigger Tools: Added comicScaleMult aspect, which can be used to make units appear larger or smaller in comics Tools: History entries with ids ending in "_customizationEntry" are now treated as customization entries in addition to entries with id 500-599 Tools: Added ...
    Read full article on Community Announcements (Trekopep)
  • AnnouncementsOfficial

    Fire & Water Spirit Plushie Campaign Extended to May 29th!

    Good news, you've got an extra week to order the Fire and Water Spirit plushies from Makeship! They're now available until May 29th: {STEAM_CLAN_IMAGE}/31782164/c465842d4dc7a64c58d5593a699da2dba27a22e0.png Get the Fire Spirit here! {STEAM_CLAN_IMAGE}/31782164/0a40157a68e55a01ab36f5d4355c684bbf8201d2.png Get the Water Spirit here! Both campaigns have successfully funded, so you're guaranteed a fuzzy elemental pal. This will be your last chance to order, though! So if your household would feel just a little incomplete without these guys, head over and lock 'em in now!
    Read full article on Community Announcements (happybara)
  • Patch NotesOfficial

    1.16+559

    Kill effects now happen before death effects (so if you have Untouchable and kill an enemy that explodes, Untouchable will now prevent the explosion damage) Fixed bug where Drathix Dragonbreath didn't respect Engage Fixed bug where Sneer could be used by stunned enemies Fixed bug where Spelltouched tattoo skin, one of Vulta's sleeves, and Beastblight omenroad weapon didn't show up on Linux Fixed possible crash when assaulting site while incursion is attacking a site Fixed bug where corruption wave in Temple of Silence could happen many times in a row Translation adjustments Tools: Fixed bug with mod injection on null strings Tools: Added "requireLegacyUnlock" field to history entries
    Read full article on Community Announcements (Trekopep)
  • AnnouncementsOfficial

    Fire & Water Spirit Plushies - Available to Order Until May 22!

    {STEAM_CLAN_IMAGE}/31782164/0775b4e8434035eda4b820bb4e8f85759f1d0fe7.jpg We're rounding out the (base game) spirit plushie collection! You can order them from now until May 22. After that, they disappear back into the Yondering Lands forever. This time we've got the Fire and Water Spirit plushies available for you. Our plushie partners, Makeship, have done a fantastic job as usual bringing our spirits into the real world. Catch yours now: Order the Fire Spirit Plush Order the Water Spirit Plush Remember, the campaign only goes until May 22, so order now to complete your Wildermyth Spirit Plush collection!
    Read full article on Community Announcements (happybara)
  • AnnouncementsOfficial

    Updated In-Game Music + The Wildermyth Original Soundtrack is Here!

    You can now have the Wildermyth Original Soundtrack as the background music to your own life! It’s all polished up and is available to purchase now on Steam. (We can’t guarantee that this soundtrack will make everything you say sound more poetic… but we’re not saying it’s impossible either.) The album contains all of the music written by Candy Emberley for Wildermyth's base game—newly recorded versions of the music played by live musicians, the original recordings as launched in-game, concept music written during early game development, and a few bonus tracks. In total there are 65 tracks and three hours of music! In addition, we’ve got a 2-Disc CD set, which contains all 31 newly recorded tracks and a few launch version recordings (34 tracks total). The CDs are housed in a 6-panel digipak with new artwork from the Wildermyth team. CD sets are available for $20 through the Wildermyth Merch Store and Candy Emberley’s Bandcamp page. Patch 1.16+556 Updated Music to live-recorded versions! (Also added audio option to switch to original versions) Fixed incorrect description for Wisdom ability in French Other various translation updates Fixed font issue with Ukrainian translation mods Tools: Fixed bug where encounterWeight wasn't properly using data from matched roles
    Read full article on Community Announcements (happybara)

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