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Ragtag Adventurers

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Ragtag Adventurers

Prime Time Studio · Published by Prime Time Studio · Official site ↗

Mixed — 67% positive (12 reviews) · 12 achievements

Last updated 27 Sept 2026

Ragtag Adventurers is a boss rush game that pits 4 heroes against terrible monsters in Shared Screen Multiplayer. Play alone or with friends against challenging bosses that will put your skills to the test.

Co-opPvPFull Controller Support

£7.19

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £7.19 · Highest: £7.198 Oct 2026

Action, Indie · 2018 · More £5 - £15 games

Join forces as a ragtag team of adventurers and face off against formidable foes in this intense boss rush game from Prime Time Studio. Perfect for solo play or shared screen multiplayer, test your skills against increasingly difficult challenges.

About this game



Ragtag Adventurers is a Boss Rush game that pits 4 heroes against terrible monsters in Shared Screen Multiplayer. Take on challenging bosses that will test your skills and cooperation to the maximum. Made with a strong "gameplay first" attitude, the game aims to deliver a fun experience that will challenge even the most seasoned gamers.

Choose to take on the challenge as a tank, a paladin, a mage or a demoness fighter. Each character has a unique play style that is easy to learn yet still has a high skill ceiling.

Tank


The tank has perhaps the most crucial role of all - his job is to make sure the various monstrosities don't turn his team mates into vaguely shaped mounds of pain. The tools in his arsenal include a taunt, that will force enemies to attack him for a period of time, a movement-slowing smash and a damage-absorbing shield that can be used more often the more damage it absorbs, so timing it is crucial.

Paladin


For those who like to provide support to their team mater while they do the dirty work... well... the Paladin is probably not what they expect. The Paladin is the designated healer of the team but in the proper hands he can still dish out respectably, as his holy spells damage enemies. Aside from the standard heal, his main tool is a an orb of holy energy that can either hit an enemy and heal surrounding allies (providing them with a stackable heal over time effect in the process), hit an ally and damage surrounding enemies or, if the orb is hit by an auto-attack projectile, explode and heal allies in a large radius while also damaging enemies.

Of course he can also create a healing zone on the ground then proceed to get angry because no one bothers to stand in it, opting instead to get their face remodeled by an angry dragon.

Mage


When he was young, the Mage's favorite magic trick was pulling a rabbit out of a hat. As a matter of fact, it's probably better to say that that was the only magic trick that the Mage knew. This didn't stop him when the call to adventure came though as he successfully repurposed that one trick to fight the hordes of evil. Now he can attack his foes with fire rabbits, ice rabbits, rabbit turrets which also serve as redirectors to enhance his other rabbilities (sorry). Be careful though - attacking with the same spell repeatedly increases its potency, but it also increases its cost. You have to make sure to balance damage with mana recovery if you want to last to the end of the fight.

Fighter


How or why a demoness chose to fight among our heroes is a mystery but they should sure be glad she did. This is the class for people who want to dish out large numbers and not care about much else, except maybe larger numbers. The Fighter builds up a combo counter with each attack that increases damage, but is lost if no attack lands for a short period, meaning that constant pressure is key. When the time comes to really punish the enemy, the demoness can use her ultimate ability to summon a shadow copy of herself; because when it comes to hard-hitting burning demonesses, two is always better than one.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 (64-bit)
  • Processor: Dual Core 2Ghz
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 650 / AMD R7 250
  • DirectX: Version 10
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update 1.1.5.6 is out!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380059/84b88c98fde5194d930b97d6e5fc43b00a8b3229.png Hello everyone, An update has been published containing a lot of bug fixes. There should now be fewer UI and connection errors.
    Read full article on Community Announcements (DamirH)
  • Patch NotesOfficial

    1.1.5.5 Update

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31380059/8d25189300d2b8bf4f7eea31c3c4c90c4a7ed644.jpg Hey guys! We're proud to announce the release of the 1.1.5.5 update which, among several bug and crash fixes, also adds VR support to the game! Please find the full patch notes below. Online Several generic latency and online stability improvements have been made. Several more sanity checks have been implemented to reduce the chance of abilities getting "stuck" in cases of high latency. Menus will no longer persist if a match is restarted while the menu is open. Players should now be able to consistently select heroes when joining a game via invites. The fight against Wurstbrat should no longer cause some players to experience high latency, or at the very least the severity should be lower. General Fixed several spelling mistakes throughout the gaem. Music should no longer restart occasionally during boss fights. Wurstbrat's music will now correctly be affected by the user's audio settings. Various crash fixes. VR Initial VR support launched! IMPORTANT: Due to the simple nature of button count the controls of the game don't map 1/1 to either the Oculus nor the Vive motion controllers. Due to this the game requires a traditional controller to play in VR. IMPORTANT: Playing in VR will not allow additional local players to join the game. Online and solo play are supported.
    Read full article on Community Announcements (DamirH)
  • AnnouncementsOfficial

    1.1.5.1 Quick Fix

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31380059/ba3c5f953a910702e096b6788ed017bc0bcaec7b.png Hey guys! We're pushing a small quick-fix today to address some issues we had reported after the patch yesterday. Unfortunately it seems that the spell-repetition bug still rears its ugly head so this quick fix is mainly about nipping that in the bud. You can look at the other fixes below. Online It is no longer possible to sometimes use the solo-mode hero switching in online play (and breaking the whole game in the process) Non-locally controlled Fighter players will now correctly display the overhead combo bar, General Some windows that had focus issues in the hero picker will now properly retain controller / keyboard focus. Fixed a few typos in the training map.
    Read full article on Community Announcements (DamirH)
  • Patch NotesOfficial

    1.1.5.1 Quick Fix

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31380059/ba3c5f953a910702e096b6788ed017bc0bcaec7b.png Hey guys! We're pushing a small quick-fix today to address some issues we had reported after the patch yesterday. Unfortunately it seems that the spell-repetition bug still rears its ugly head so this quick fix is mainly about nipping that in the bud. You can look at the other fixes below. Online It is no longer possible to sometimes use the solo-mode hero switching in online play (and breaking the whole game in the process) Non-locally controlled Fighter players will now correctly display the overhead combo bar, General Some windows that had focus issues in the hero picker will now properly retain controller / keyboard focus. Fixed a few typos in the training map.
    Read full article on Community Announcements (DamirH)
  • Patch NotesOfficial

    1.1.5.0 Update

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31380059/62238ec028966a44227ce40ac6345a85c680a94a.png Hey guys! We've been gathering a lot of feedback over the past few weeks as well as working tirelessly to fix any and all issues and bugs that we find. Today we're presenting you with a patch aimed primarily at improving the online experience significantly. Thank you for your continued patience and support! Online Characters should no longer spam the same attack over and over again in high-latency situations. Open menus will no longer persist if the game is finished (either via entering a completion portal or game over) while menus are open. Players invited to games will now be able to properly pick heroes. Bug Fixes Eldingar's towers will no longer continue zapping people after Eldingar has been defeated. General Overhead widgets (Mage's and Fighter's combo point counters, player indicators) have been altered and should now be easier to discern and read.
    Read full article on Community Announcements (DamirH)

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