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Watch trailer on Steam ↗Advanced Mechanized Spacecraft
Chadams Studios · Published by Chadams Studios · Official site ↗
9 user reviews — 78% positive (9 reviews)
Last updated 27 Sept 2026
Build your own ship, explore huge procedural maps, destroy AI ships, and place what's left of them on yours! Shields, lasers, missiles, railguns, spinning saws, spikes and EMP launchers are just some of the ship components that you can get. Over 50 enemy ships and 7 bosses in this early access game!
£10.29
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Price history
Action, Indie, RPG, Simulation, Early Access · 2018 · More £5 - £15 games
Explore vast procedural maps as you pilot your custom-built spacecraft in Advanced Mechanized Spacecraft. Engage in intense combat with a variety of weapon systems and face off against formidable AI enemies.
About this game
At this time the 1st of 3 planned episodes, "The Golden Pyramid Portals" is released.
Ship Building
- Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
- Over 80 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
- Multiple configurations for most weapons.
- Melee weapons, including; Spikes, Pikes, Razor Armour, and Spinning Saws.
- Articulating pieces like Powered Hinges, Hydraulic Extenders, Sliders, and Chain Links.
- Modular damage and power system.
- Sensors that when tripped can activate your weapon & defense systems, cause a set of jaws to close shut, immediately use a special ability, etc.
- Interactive tutorial to get you started.
Game Modes
- Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
- RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.
- Ship building mode: Freely build and test ships without any restrictions, outside of your active games. 8 enemies of varying sizes and types are also available to test against in this mode, these enemies can also be found in the wild during a normal game.
Secondary Missions & Space Stations
As well as the primary missions (bosses), there are now secondary missions which can help you level up faster and get higher level and harder to get components as rewards. There are missions available from every space station, and roughly 25 space stations (one in each area) in each game. Missions get replenished as you go through them, and are randomly generated and scaled based on the difficulty of the area you are in. You can either take a set amount of gold for completing a mission, or gamble for a better prize.- Cargo missions: Attach cargo containers to your ship, fly them safely to the destination space station to get a reward.
- Hunt missions: Destroy a certain number of a type of drone ship in the target area to get a reward.
- Trophy missions: Take a specific type of ship component from an enemy ship in the target area, and return with them to exchange them for a reward.
- Freight ships: Over 200 freight ships flying around all at once in the map. You can trade with them, and they can be useful in finding space stations you haven't discovered yet. You can also use gold to buy items from Freight ships if you don't have what they're looking for in trade.
Enemies/AI
- Over 50 AI controlled drone ships to battle and salvage from.
- Each one is made entirely out of components that can be placed on your ships, and many have special abilities that you can unlock.
- Enemy ships now have pack dynamics, and each one has a different personality. Sometimes they will fight themselves if one accidentally attacks the other.
- 7 bosses
- Shield Generation Stations to destroy to get get access to bosses
Blueprints/Steam Workshop
- Create and test blueprints outside of a save game, and save them to your library.
- Download blueprints from the Steam Workshop into your library, and publish your blueprints to the Steam Workshop
- Import/export blueprints from/to your library and your save game libraries, instantly build blueprints in-game if you have the right materials.
More
- 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
- Huge procedural generated maps to explore.
- 4 page inventory to store extra components and crafting materials.
- Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
- Space life forms that spawn between battles and like to examine salvage (and you, if you get too close to them).
Music Credits
- Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
- DotStarMoney - 7 tracks
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: 3.0ghz Dual Core
- Memory: 4 GB RAM
- Graphics: GTX 745
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 4.0ghz Quad Core
- Memory: 8 GB RAM
- Graphics: GTX 1050
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Name change, all new story, random-access bosses, mini bosses, currency, rendering improvements, more!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/1e9496582553c1db395eb6c35f816e1f15a45347.png Name and Story A brand new name, and a brand new story to go with it. I won't go too much into the reason for the name change, however I think it's a good thing for moving forward. As per the story, it's much more compelling now and a little more serious. The dialog at the start of a new game has been replaced with an introduction similar to that in the new trailer, and the boss dialog has been rewritten and the story generators for missions have been reworked as well. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/343ea20b47213334fca7d9e86be0cd82f46cafb9.png Bosses and Mini-bosses You can now fight bosses in any order, provided you destroy the shield generator stations protecting the planetary area that the boss guards first. There's 2 to 6 shield generator stations in the zones preceding the boss area that must be destroyed in order to drop the shield. The shield generators themselves don't do direct damage, however they have a lot of hit points and will rapidly increase the spawn rate of normal enemies until they are destroyed (or you escape). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/1b0bc2792badfea77671392432923204af1ea98b.png Also all bosses except for the final one (which has drone launchers), now spawn support enemies that fight along side them, although the actual boss ships have been made a little weaker, boss fights are still challenging and now even more interesting. Pyramids and Wormhole/Portal Defeating each boss gives you a pyramid, once you have all 8 Pyramids (you start with 1), you can initiate them with a button click. Currently this triggers the new wormhole animation followed by the "To Be Continued..." screen, however once the second episode is released this will take you to the new star system where that takes place. https://steamcdn-a.akamaihd.net/steamcommunity...Read full article on Community Announcements (Chadams Studios)Patch NotesOfficial
Projectile Juice, Screen shake (optional), Increased max save game slots to 8
A small update tonight, added some extra graphical "juice" and increased the maximum number of save game slots. Details: Added extra particle effects to all projectile weapons except for Railguns Added screen shake back, which can be disabled from the graphics settings menu Increased maximum save game slots to 8 from 4 Some gameplay footage of these changes: https://www.youtube.com/watch?v=w97Orhtx1HY&hd=1 https://www.youtube.com/watch?v=DMw9QKUlj3w&hd=1Read full article on Community Announcements (Chadams Studios)Patch NotesOfficial
UI Scalabilty, Sandbox Test Mode Update, and info on what's next
BlockShip Wars: Roguelike has been in Early Access for nearly a year now, and I think the game has enough core features to go ahead and starting working on the rest of the content. One episode is complete, two more remain. These are roughly planned out, and most of the work involved is creating new ship components, special abilities and AI ships to fill out these episodes. All of the new components & specials for the second episode are planned out (however there may be additions, removals, and changes), and the plan is to have this 2nd episode in the game by the end of January, and the final episode within a few months of that. In order to get started on this the first task was to redesign parts of the UI to allow for much larger number of ship components and special abilities, which is the majority of this update, as a result many parts of the UI have been redesigned to scroll, and to allow for better finding of things with a large number of items. Here are some screenshots of some of the changed UI: The new component palette in the Ship building mode: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/bfb01ac5036f23e8b6dbe7b69cbb827d95440c3c.png The new crafting window: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/be6ccdeea42057bafa419d84dd23a79a73cfcbfe.png Scrolling special abilities/unlock screen window: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/ca09794084a2ced11d70359e5950441a54f68a82.png And scrolling component lists for the blueprint builder and info section in the blueprint library: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/a1d99e9fa947f83506bd0e660271deba10b8b768.png Also in this update a test mode has been added to the free ship building mode, click a button to enter test mode, your current workspace is saved to memory, and you can spawn AI controlled enemy ships (currently 8 to choose from in the mode, and up to 3 at a time) to figh...Read full article on Community Announcements (Chadams Studios)Patch NotesOfficial
November 29th Patch
Some smaller fixes and graphical tweaks relating to the recent update. Changelog: Fixed damage propagation algorithm for pooled HP Creatures now leave Crystal and/or Antimatter and/or Uranium when destroyed Graphical changes to asteroid & shrapnel field hazards UI graphical tweaks and fixesRead full article on Community Announcements (Chadams Studios)Patch NotesOfficial
November Update: Blueprint Library, Steam Workshop, Sensors, Space Lifeforms, Pooled HP, UI Overhaul
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/a30d2162f659a529788cb71332a51a25c5fed17a.png This update has been in the works for a couple months, and so there's a lot of new features and changes: Major Updates Blueprint Library & Steam Workshop The main Blueprint Library allows you to collect and make blueprints without loading or starting a game. You can also publish your ship Blueprints directly from this interface to Steam Workshop, and create or load & test blueprints from a special 'Sandbox' mode that you can initiate from the Blueprint Library. In the Sandbox mode you can equip any special, and have access to all types of ship components. Your blueprint library will be seeded with 4 blueprints automatically (3 fighter type blueprints and one late-game destroyer), and any blueprints that you subscribe to on Steam Workshop will automatically be added to your library. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/eab685954bc77f18fb1c608bfad33d32d32f552f.png Each of your save games has a blueprint library with 15 slots, you can import/export blueprints from/to your main library, and build ships instantly when over a space station provided you have the required components and/or crafting materials. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31501901/0f3ce6fbf5e4edee57f2863f61689d32f1486f05.png Pooled HP Your ship now has pooled HP, there and a Health meter has been added to show your total hitpoints. No component on your ship will be fully destroyed until your total health is depleted. If an individual component drops below 1 HP then it becomes 'Totaled', but not fully destroyed. Totaled components can only be repaired by entering build mode and clicking 'Repair Totaled', which costs crafting materials. If you have a blueprint of your ship saved you can also use the Build option in your Blueprints menu to rebuild your ship with fully function components. https://steamcdn-a.akamaihd....Read full article on Community Announcements (Chadams Studios)






