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Watch trailer on Steam ↗Maquette
Graceful Decay · Published by Annapurna Interactive · Official site ↗
Mostly Positive — 70% positive (674 reviews) · 22 achievements
Last updated 27 Sept 2026
Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.
£4.79
£15.99Lowest price we've ever recorded
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Price history
Adventure, Indie · 2021 · More under £5 games
Embark on a recursive journey through Maquette, where buildings and objects defy your expectations of size. Navigate puzzles that twist reality in this unique first-person adventure from Graceful Decay.
About this game
Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge. Maquette makes it possible by twisting the world into itself recursively in an MC Escher-esque fashion.
Head to the center of the world and you'll feel like a giant, towering over buildings and walls. But venture further out, and start to feel small as things get larger and larger - to the point where cracks in the ground become chasms.
In Maquette you will explore the scales of everyday problems in a modern-day love story. Where sometimes the smallest of issues can become insurmountable obstacles.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-650 | AMD Phenom II X4 965
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 470, 1GB | AMD Radeon HD 6970, 2GB
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i7-3770 | AMD FX-8350
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 1060, 3GB | AMD Radeon RX 570, 4GB
- DirectX: Version 11
- Storage: 5 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
New Game Revealed From Annapurna and Graceful Decay
Today during the PlayStation State of Play, Annapurna Interactive and developer Graceful Decay revealed Uncanyon, a puzzle-first adventure set in a fantastic land of unparallel realities. Uncanyon will launch for PlayStation 5, Xbox, Nintendo Switch 2, and PC via Steam and Epic Games Store in 2027. In Uncanyon, players take the role of Sonia, a stranger in a world that exists in the folds of converging unparallel universes. As she seeks to save this land, Sonia encounters strange devices that when activated allow her to blend and mix different realities into the space around her, putting her in control. Uncanyon's temples and ruins are filled with traps, locks, and puzzles to be solved with tools, discoveries, and knowledge picked up throughout Sonia’s journey. Wishlist today to stay up to date on future news and updates!Read full article on Community Announcements (AI_Austin)Patch NotesOfficial
Patch Notes: Speed Boost, improves Crystals, Soft-lock fixes and more
We have another update with some major changes, look for it soon!. We''re trying to remain spoiler-free here in this description. NEW: Speed Boost There is now an automatic speed boost in certain sections of the game. This should make certain areas much easier to explore. Most notably, the Wedge chapter. NEW: Improved Crystals The Crystals found in "The Gateways" can now be dropped in a lot more instances. This should reduce some pain points in this chapter. FIX: "The Wedge" Soft-Locks and Waypointing We've fixed a lot of places where you can get stuck with no way back to the center of the world. We also changed behaviors on some camera cut and levers to make it more obvious as to where to go next. NEW: Chapter Select A proper chapter select menu has been added. Playing the game normally will now unlock chapters as you get to them. If you have a save game from before we added this, it should automatically unlock ALL of the chapters (even if you haven't gotten to them yet.) The Chapter Select cheat code is still available: (Controller) Hold D-pad left and tap the left bumper 5 times. (Keyboard) Hold cursor left and tap the left bracket ( FIX: Controller Movement Sensitivity We've fixed the Controller Movement Sensitivity slider so it actually functions as intended. Adjusting it will now change the level of sensitivity on a controller when pushing the stick small amounts. POSSIBLE FIX: Crashes On Chapter "The Exchange" We're still testing this one, but we believe we've fixed the crash some people were experiencing in The Exchange when clicking on the owl. Misc. Bug Fixes Lots of smaller bug fixes here and there related to art, game play, and overall experience. Thanks for playing!Read full article on Community Announcements (Graceful Decay)Patch NotesOfficial
Motion Blur, Chapter Select, Bug Fixes, and More
Greetings everyone, and thanks for your support of Maquette. We have a new patch today with a few new features, as well as some fixes. We also wanted to update you on a few other issues we're aware of. NEW: Option to Disable Motion Blur for Motion Sickness Today's patch provides an option to turn off motion blur, which we hope will help with motion sickness. SECRET: Chapter Select Many of you have asked for a Chapter Select menu once you've finished the game so you can go back and look for achievements, or listen to music and cut-scenes. We're working on putting a proper one in, but until then, here's a secret option to access a Chapter Select menu. In the Pause Menu: Controller: press-and-hold the left d-pad, and tap the left bumper (LB / L1) five times. Keyboard: press-and-hold the left cursor and tap the left bracket ( An option for Chapter Select will appear as a top level option in the Pause Menu. FEATURE: Skipping Cutscenes Some people have asked if you can skip cutscenes. Well you can! If you want to skip a cutscene, press-and-hold Space Bar (keyboard) or Circle / B (controller). FIXED: Soft-Locks and Out-Of-Bounds issues Today's patch also fixes a lot of out-of-world errors and soft-lock issues. We're aware of a few more in The Wedge that we didn't get to, but we hope to have more news for you there in the coming weeks. FIXED: Achievement Issues Today's patch also fixed some misc. issues with Achievements triggering. Some of these were for other platforms, but should also provide some FIXED: Missing Subtitles We've corrected some missing subtitles throughout the game. Issues with Chapter "The Exchange" Some of you have reported issues with a lever not working in The Exchange. For some, resetting the level and starting over can help, but for others it seems consistent. We're investigating this and hope to have more news on it soon. Additionally, some people get a crash in this level after clicking on an object. We're also looking into this one. Steam Discussi...Read full article on Community Announcements (Graceful Decay)Patch NotesOfficial
Patch 4
This patch fixes issues with: Translations in multiple languages missing text Heaps of collisions issues allowing players to fall through the world or clip through geometry Issues related to late game achievements Adding an option to turn off motion blur to help with motion sickness ... and much more More fixes are to come. Thanks for playing Maquette!Read full article on Community Announcements (Jon)Press Coverage
Maquette review - ingenious but unfocused recursive puzzling
There's an acute kind of horror to being very, very small. A lot of it's in the timing, I think: the time it takes just to get anywhere is so long, so monotonous and lonely, that you feel oddly trapped. All that infinite expanse around you and at the same time, nowhere you can really go. Shudder. Maquette, a debut effort from San Francisco-based studio Graceful Decay, gets this - in fact it's built on it, playing with size and space and infinite regress, and the dense atmosphere that comes with it. A game of teeny tiny footsteps and giant, clanging objects all at once, plus a touch of tilting nausea if you start to think a little too hard. Maquette is a recursive puzzler, primarily - another stylish, concept-heavy indie from arthouse publisher Annapurna Interactive - and the core is excellent. Each level, as such, occurs under a large, domed-roof structure, several stories high. Beneath this giant dome are four gated puzzle areas arranged opposite each other, crossroads-like, and in the middle is another dome, this time only about two stories high. Beneath that middle dome is a waist-high replica of the dome you're in: four puzzle areas, an even smaller dome in the middle. Inside that middle dome? An even more miniature replica. Back outside that first big outer dome I mentioned? An even bigger replica - and presumably on and on from there. The puzzling comes, mostly, from the specific handful of objects that can be carried between these different replicas, and that appear in all of these worlds at once. This is also where things become very difficult to put into words, so, one attempt at an example before I just give up and quickly move on: there's a giant red cube blocking your path in the medium-sized (normal-sized?) world, so giant it's too big to move. However, turn towards the little replica in the middle, and the cube is also in there, to scale, and therefore only about knee-height - small enough to be picked up. So pick up the little cube and drop it somewhe...Read full article on Eurogamer






