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Depraved

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Depraved

Evil Bite · Published by Evil Bite · Official site ↗

Mixed — 61% positive (1,254 reviews) · 13 achievements

Last updated 27 Sept 2026

Depraved is a city builder game with survival aspects, settled in the Wild West. Build towns and establish important outposts to supply your residents with food and other raw materials. Resist the seasons, dangerous animals, and bandits and conquer the Wild West.

-90%

£1.54

£15.49

Lowest price we've ever recorded

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£1.54£15.49

Price history

3 Sept 2026Lowest: £1.54 · Highest: £1.5410 Oct 2026

Indie, Simulation, Strategy · 2019 · More under £5 games

Manage resources and defend your outposts against bandits in this 2019 simulation game where survival meets strategy.

About this game

In Depraved you are the leader of the pioneers in the Wild West. You are about to start your adventure in a procedurally generated world with only one carriage full of resources. Select a suitable place for your first settlement and procure building materials from mother nature or by trading to create a new home country for your residents. The happier your residents are, the faster your town will grow.
Supply your residents with food and water, so that they won't starve or die of thirst. Protect them against the weather and against illnesses by supplying them with clothes and fire wood.

You will have to face numerous dangers. Storms, illnesses and bandits will strike at you, and also your own residents can become a danger, if you do not meet their needs. Are you ready for this challenge?

Needs

The residents of Drepraved have needs. Their basic needs are hunger and thirst which you can satisfy with food and water. In addition, every population type needs another food source. If your population type experiences a shortage of food and the preferential food is not available, you can nourish them with an alternative food source - however, this will affect the mood of your residents in a negative way. Unhappy residents commit raids and other criminal offenses or simply leave the town.


The happier the residents of your town are, the more popular life in your town will become and more and more colonist will join you. If your town experiences famines, illnesses or lawlessness, the residents of the town will turn their backs and the streets will resemble a ghost town.

Dangers

The Wild West is dangerous! Dozens of challenges must be faced. There are different areas in which your residents can settle down - however, each of them is known for its own challenges. While in the desert the food and water supply remains a difficulty, in the snowy areas you can only resist by a constant supply with fire wood.


Another danger comes from the surrounding animals. Even if most animals avoid humans, you should be cautious with wolves or bears. They can cause heavy injuries to your residents or kill them.


Also surrounding camps and bandits can become dangerous. Do not underestimate them, because they rob your residents and commit raids. Such attacks affect the safety feeling of your residents and cost you valuable resources.

Native Americans

It's up to you: Native Americans can either be your friends or they can become your worst enemies. If you build a settlement in their neighborhood, they naturally feel threatened at first. To temper them and to gain their favor, you should trade with them. If you aren't interested in a peaceful coexistence, try to fight them and conquer their land!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: X64 Dual Core CPU, 3+ GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 770 or AMD Radeon R9380
  • DirectX: Version 11
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/10
  • Processor: X64 Quad Core CPU, 3.6+ GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 970 or AMD Radeon RX 580
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian

Latest news

  • Patch NotesOfficial

    Patch 1.5b.58

    This small patch contains fixes for the larger maps and a stable bug: 1.5b.58 - February 21, 2020 Bugfix: River flows weird on 768x768 maps Bugfix: Sometimes bridges could not be built on 768x768 maps Bugfix: Horses are not recognized in the stable after loading Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
    Read full article on Community Announcements (Evil Bite)
  • Patch NotesOfficial

    Hotfix 1.5a.58

    This patch fixes a pathfinding issue on the map: 1.5a.58 - February 19, 2020 Bugfix: Residents get stuck on the map Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
    Read full article on Community Announcements (Evil Bite)
  • Patch NotesOfficial

    Patch 1.5.58

    Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size. We also found a bug with Windows 10 and its desktop scaling feature. If you scale your desktop to more than 100%, your cursor will look bigger in the game. This is an issue with our Unity version and Windows 10. There is no automatic fix that we can provide.However, we've added an option in Control Settings that allows you to change the size of the cursor by half. So if you have this problem you can use this option. Other fixes and improvements you can see in the list below: 1.5.57 - February 19, 2020 New: Bigger map size 768x768 (default 512x512) New: Half Size Cursor option in the controls settings for players with big cursor issues on Windows 10 Improvement: Unused transport wagons can be destroyed Improvement: Two horses in the city stables are required in order to build a settler wagon Improvement: Two horses in the city stables are required in order to build a transport wagon Improvement: Better tooltips for the crop field to better show the costs Improvement: Farmers on crop fields cost no money in winter Bugfix: Sheriff star indicator of a woman resident was too small Bugfix: The chance of a person giving up while being shot has been increased Bugfix: Map overview territories positions wrong above 1080p resolutions Bugfix: Mini map territories positions wrong above 1080p resolutions Bugfix: Mini map click offset wrong above 1080p resolutions Bugfix: Loading screen bottom line was too short above 1080p resolutions Bugfix: Short freeze when a buildings tab is clicked Bugfix: Slider input of the transport wagon transfer amount was not shown correctly in the warehouse Bugfix: Localization Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
    Read full article on Community Announcements (Evil Bite)
  • Patch NotesOfficial

    Patch 1.4.57

    Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes: 1.4.57 - January 7, 2020 NEW: Cheatcode "fleshwound" heals all residents NEW: Cheatcode "happyday" maximum mood for all residents Improvement: Direct input of the trade amount in the town hall Improvement: Direct input of the transport wagon transfer amount in the warehouse Improvement: Farmers have to work on crop fields regularly in order to get crops Improvement: Increased the production speed of the cattle/pig farm Improvement: Added a "Mine is empty" message Improvement: Decreased the cost per worker in the Sheriff building from $40 to $15 Bugfix: Sometimes a farmer gets stuck at the trough of the cattle farm Bugfix: Localization fixes Bugfix: The warehouse can accidentally be filled with wrong resources during buildup Bugfix: Rail station profile window was too big Bugfix: Sometimes residents walk through the weaving mill Bugfix: Sheriff is too slow to follow arrested person Bugfix: Sheriff doesn't deselect a person who dies in custody Bugfix: Watermill production pause not working Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
    Read full article on Community Announcements (Evil Bite)
  • Patch NotesOfficial

    Patch 1.3b.57

    This small patch contains two changes for the silo/water tower: 1.3b.57 - December 7, 2019 Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon Bugfix: Contract system and trading routes couldn't access the water tower Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
    Read full article on Community Announcements (Evil Bite)

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