
Screenshots

Watch trailer on Steam ↗Black Powder
Division Games · Published by Division Games · Official site ↗
Last updated 27 Sept 2026
Black Powder is a team-based, realistic, competitive, multiplayer, first-person shooter set in the Wild West. Featuring a unique game mode, prepare for an entirely new way of fighting. Change the battlefield with a detailed level of interaction, master a wide variety of deadly weapons and go smash some skulls!
Action, Indie, Simulation · More free games
Master a diverse arsenal of deadly weapons in Black Powder's realistic first-person shooter. Team up or compete as you change the battlefield with interactive elements in this unique Western showdown from Division Games.
About this game
A team-based, realistic, multiplayer first-person shooter for PC set in the Wild West.
- Brand new game mode – each match has its own story, told by the real time events that happen and by victories and defeats of both teams but be careful, you have only a single life for match.
- Organize together with your team – distribute the weapons wisely, it’s better to be ready for every situation.
- Weapon handling – master your favorite weapon and fight by keeping in mind its pros and cons.
- Hardcore damage – try not to get shot, every hit will affect you in a different manner…but it’s not like a bullet in the right place can heal venereal diseases!
- Detailed environment – every single building has detailed interiors.
- New level of interacion with game world – It doesn’t matter if you just want to open a door or set the whole town ablaze, make the environment the biggest weapon in your hands!
- High detailed world – thanks to the Unreal Engine 4 pushed to its finest, be ready to fight in a wide variety of seasons and atmospheric conditions. Remember, the weather can be your first ally, or your deadly enemy! (But you can still win and get a bad cold)
- Show your skills – make your enemies aware of your sharpshooter ability by showing the most exquisite, hard earned, weapon skins you own.
Scenario Game Mode:
features a one life only, objective based game mode in a multitude of scenarios including shootouts, robberies and rescue missions. It is a dynamically changing set of scenarios that individually feature the best of classic game modes such as deathmatch, search and destroy and ambush, combining them into a standalone mode with constantly changing challenges.
Matches, with an overall time up to 30 mins, are divided into several rounds which are chronologically built upon previous conditions (victories, defeats..), and form a storyline as a whole.
Weapons:
every gun in Black Powder shoots its own bullet - implemented with real life data for mass, speed and penetration values. Depending on surface density, angle and thickness projectiles can penetrate objects... but also ricochet off the walls and slaughter your teammates!
The game takes weapons' dimensions into account so that they realistically collide with the game world. Better said, if you have a long rifle it will be very hard to fight in tight spaces, such as house interiors, where pistols will outdo any other weapon when it comes to handling. But this comes at a price: small arms typically mean that accuracy and range will also be reduced.
Also, don't forget that black powder generates plenty of smoke and sparkles, it's better not to spray bullets in tight spaces, unless you want both to cover your face in smoke and give away your position.
Last but not least, show off your hard earned prestige with high value, detailed weapons skins.
Interact with the game world:
- Fully dynamic fire propragation, turn the tide of the match by torching strategic points, go scorched earth, burn everything! Unless it's a saloon, or a church. In that case, you've gotta use more petrol.
- No ammo? No problem! Well, what do we have here? You're a trigger happy one, aren't you? Oh well, either take weapons and ammo from the dead bodies, they won't need it anymore, or show around that you've got a pair, grab the first object you find and introduce it to some unwilling cowboys' skulls!
Stunning worlds:
there are maps as huge as the drought in the desert or smaller than the space you are able to walk while on your feet after you went for some (more) whiskey. Maps also differ in daytime, season, and weather. Mommy says you'd better bring your mantel.
Mod and clan support:
Powered by Unreal Engine 4 we're able to provide advanced access to modding tools that will allow you to create levels, weapons, game modes or anything else you can think of!
- Mod Support: It's always been a priority for us - we've been developing modifications ourselves for years and it gave us the needed experience for developing Black Powder!
- Get the bells ringing, gather up some friends in your clan (you midgets don't get around in gangs anymore, don't you?) so that you can go slaughter some godless bastards and score on the ladies together. Or perhaps you'd rather group up and go slaughter some friends who grouped up to slaughter you and score on your ladies?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
- DirectX: Version 11
- Network: Broadband Internet connection
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Pull your holster up and load your weapons, the BlackPowder adventure continues
Howdy Folks! Today we present the first part of our news series about our work on "Black Powder" in the last few months, to you. You'll go from the glowing deserts of Arizona, to the fertile landscapes of North Dakota, to the hidden underworlds of "Black Powder". Load your lead-spitting "life insurance" one last time and set off on a journey of discovery. Always be ready to pull faster than the ruthless enemy ... A birds eye view of our map "Abandoned Farm", set in 1868 Arizona. However, everything above the ground isn't all there is to discover. When you've got the guts, descend with us into the mighty catacombs under the abandoned farm of Jessie's brutally smuggled grandparents ... Explore the countless corridors and rooms whilst you try to survive against your enemies, who are lurking around every corner ... But your enemies aren't the only thing wanting to end your life with a bloody end. There are other dangers lurking deep down ... Enjoy the fertile North Dakota countryside in and around the town of McKenzie in 1870. Rolling hills, wooded areas, the city of McKenzie and its train station, as well as farms and cultivated arable land await you. But don't be fooled, even here cruel death lurks around every corner, just in a different guise... Join us in the town of Ash Springs, the first stop for Jessie and his companions after the slaughter on the abandoned farm. The streets and alleys of this small town in the steppe of Nevada have given Jessies arch enemy refuge. With Jessies arrival the city is now transformed into a hell of powder, fire, powerful explosions and unspeakable suffering ... Always orientate yourself with the main street that we show here, it could possibly save your life! "Architecture in Black Powder" We will introduce the various buildings that await you in-game, in detail. We start with 4 work-in-progress versions of the models, in the next few episodes these same models will be presented textured and equipped. Have fun watching! {STEAM_CLAN_...Read full article on Community Announcements (Division Games)AnnouncementsOfficial
#2 Winter in the Wild West - Level Design Of "Cranks Station" 1871
In our last post we showed you the construction of the winter based map, Cranks Station. Today we present you with different content, consisting of in-game images and a small video. Enjoy the gripping, wintry atmosphere of the map, captured in the images. Dress warmly for the ice-cold wind that will pierce your skin. Snowstorms and subzero temperatures await you and your battered body. {STEAM_CLAN_IMAGE}/32765470/1be7bcc284f6a5177bbe6806c5c18fa5951abdae.png {STEAM_CLAN_IMAGE}/32765470/fd0b56663a29d66dd3288b4ef4cfff5deb91ccf7.png {STEAM_CLAN_IMAGE}/32765470/322c55e5359dfc3b167dab5734289257af9f12ae.png We are developing Black Powder as a realistic, historical and authentic shooter. Our motto for the game is “Easy to learn, difficult to master”. We have made a series of decisions to reflect this goal throughout development: No crosshair Realistic Ballistics with bullet penetration, ricochets and bullet drop. Individual weapon handling, recoil and weapon jolting, along with many more weapon specific features Realistic damage models on characters, with which each body part has a different collision zone and different damage modifiers. Interactive environments. And much more! Learn more about these features and many more in future videos. Do you have ideas, questions or feedback for us? Feel free to contact us through our social media channels! We always look forward to hearing what you think. Discord Reddit Instagram Facebook Twitter YoutubeRead full article on Community Announcements (Division Games)AnnouncementsOfficial
Winter in the Wild West - Level Design Of "Cranks Station" 1871
It is the year 1871, the next episode of the drama about Jessie's bloody revenge takes place during the snow-covered winter of 1871/72 in the Appalachian Mountains. Cranks is a small town that has developed little by little around its once lonely train station. Today, in 1871, Cranks is a vibrant little town with everything you need to live and have fun. From saloons, stores and various smaller companies, to the railway depot of a large railway company, everything you need in the west can be found here. Here, a careless "wanna-be hero" can suffer the fate of an unnatural death faster than he would like ... Be warned stranger, the peaceful appearance of this cozy town is deceptive. Death will be your constant companion! Please note that the above video is a visualization with no color information yet. The final product and future posts will show the level with true colors. The maps in Black Powder are fictional locations that could have existed in the wild west based on historical models. By creating all 3D models based on original templates such as historical photos and sketches, we are able to capture the breathtaking atmosphere of the time with all its facets. The design of fictional locations allows the level design to be flexibly adapted to the requirements of the gameplay of the different maps. All buildings are accessible! Individual, detailed interior design of the building! Climb on roofs! Fight in short distances in and around buildings! Kill your opponents with targeted shots from afar! Find good shooting positions! Fight as a team! Win together! {STEAM_CLAN_IMAGE}/32765470/9af1badffbe29e2d1fd191f4d8598a2fd06b71e5.jpg Please note that the above picture is a visualization with no color information yet. The final product and future posts will show the level with true colors. We are developing Black Powder as a realistic, historical and authentic shooter. Our motto for the game is “Easy to learn, difficult to master”. We have made a series of decisions to ref...Read full article on Community Announcements (Division Games)AnnouncementsOfficial
Gameplay Mechanics Series | #2 Weapon Sway
During a frantic shootout, the shooter's steady hand is the decisive variable between life and death. Whether one fires a perfectly aimed, fatal shot depends on several elements that must coincide in the best possible way in the final moment. It is important to consider the weapons and their individual characteristics such as center of gravity and the presence of shoulder support, as well as the characters own degree of exhaustion and concentration in tense situations or under fire. The gun sway mechanics in Black Powder allow the player to be immersed in an even more intense experience of firing black powder weapons in the wild west. The realistic weapon handling in Black Powder is of the utmost importance to us, but we are aware that it is important for a competitive first person shooter that the individual skill of the player must not be negatively affected and/or obstructed by a random, unpredictable aiming mechanic. A Rhodenea curve generates complex patterns that are tailored to the respective weapons. The resulting natural movement of the weapon in the First Person view repeats, allowing a weapon to develop an individual character. This also allows players to learn and master specific guns. We are developing Black Powder as a realistic, historical and authentic shooter. Our motto for the game is “Easy to learn, difficult to master”. We have made a series of decisions to reflect this goal throughout development: No crosshair Realistic Ballistics with bullet penetration, ricochets and bullet drop. Individual weapon handling, recoil and weapon jolting, along with many more weapon specific features Realistic damage models on characters, with which each body part has a different collision zone and different damage modifiers. Interactive environments. And much more! Learn more about these features and many more in future videos. Do you have ideas, questions or feedback for us? Feel free to contact us through our social media channels! We always look forward to hear...Read full article on Community Announcements (Division Games)AnnouncementsOfficial
Gameplay Mechanics Series | #1 Free Aim
In this upcoming video series we would like to show you a selection of Black Powders features the team has been working tirelessly on. Furthermore we would like to give you a sneak peak into the background works and the resulting gameplay mechanics. Most modern FPS games opt for the aiming mode in which the gun is locked to the character view. They also have the crosshair in the centre of the screen along with the iron sights always aligning to the centre. For Black Powder we are allowing the gun to move freely on the players screen within an area, meaning the middle of the screen will not always be the place your gun is aiming. By doing this we don't only replicate eyes, but we also achieve a clearly immersive and natural weapon movement. We are developing Black Powder as a realistic, historical and authentic shooter. Our motto for the game is “Easy to learn, difficult to master”. We have made a series of decisions to reflect this goal throughout development: No crosshair Realistic Ballistics with bullet penetration, ricochets and bullet drop. Individual weapon handling, recoil and weapon jolting, along with many more weapon specific features Realistic damage models on characters, with which each body part has a different collision zone and different damage modifiers. Interactive environments. And much more! Learn more about these features and many more in future videos. Do you have ideas, questions or feedback for us? Feel free to contact us through our social media channels! We always look forward to hearing what you think. Discord Reddit Instagram Facebook Twitter YoutubeRead full article on Community Announcements (Division Games)






