
Screenshots

Watch trailer on Steam ↗TRANSCEND
Ynor · Published by Ynor · Official site ↗
Mixed — 60% positive (35 reviews)
Last updated 27 Sept 2026
In this unique 2D world, you will partake in the story of a "Spirit Warrior" who is seeking to become THE Greatest Warrior ever. In order for him to fulfill his destiny he will 'transcend' time, worlds and even dimensions, to test himself against the strongest warriors to ever live...
Action, Adventure, Indie, RPG, Early Access, Casual · 2017 · More free games
Explore a unique 2D realm as you play a Spirit Warrior destined to surpass all others. Transcend time and dimensions in this early access indie adventure from Ynor, where your journey tests the limits of your strength and skill.
About this game

Transcend is inspired by the unconventional mixture of Ghibli Studio's work and James Cameron's "Avatar." In this refreshing 2D world, you will live the story of a "Spirit" who was given the path of the "Warrior." In order for him to become this "Spirit Warrior," he will need to prove himself by transcending time, worlds, and even dimensions, to challenge the greatest warriors across all existence. You will learn to live like one of them, you will train with them, learn their strengths and weaknesses, and ultimately... you will challenge them. Every decision you make in Transcend will have an evolving effect on the game-play and story.
The story of Transcend is its core feature and it starts from the very beginning... birth. When a new spirit is born, it makes a voyage to what's called the "Spirit World." During this voyage, spirits are assigned a role they are destined for. This is where your journey starts. In Transcend, you will play the story from beginning to end of a Spirit named "Hero," who was chosen to be a "Spirit Warrior." In order for him to fulfill his destiny, he will go through a series of trials and challenges to prove himself. Most of these challenges will revolve around him learning what being a "Spirit Warrior" truly means, and what is required of him. Hero will travel through time to visit some of the greatest warriors EVER: the mighty Spartans, the berserk Vikings, the honorable Samurais and many more... They will learn to use the shadows in the Ninja world and travel across the galaxies to new worlds and civilizations of sentient warriors. Each timeline/world will have its own story/plot, and with each, a lesson Hero (you) will learn.
Transcend's game-play/plot could be described as a mixture of the original Zelda games (with its rewarding yet simple combat/visuals) and Assassin's Creed (traveling through different eras and timelines). This game is being developed by a team of one (myself, Ynor), for the last three years. When I began working on this project, I originally intended to release the game in chunks (I wanted to release the chapters as I finished them), similar to a show or T.V series. This is something I am still really hoping to do. I believe it will give the players a quicker and more rewarding return for their investment, while also allowing me to receive input and shape the game with your help as I go. However, I understand this is something that may sound very unconventional, since it hasn't been done before (that I know of, there are probably other examples). Feel free to let me know how you feel about this idea.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP
- Processor: 2.4ghz CPU
- Memory: 1 GB RAM
- Graphics: Any
- DirectX: Version 9.0
- Storage: 47 MB available space
- Additional Notes: Will run on most low-end PCs
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
TRANSCEND is now 100% FREE
Hi all, TRANSCEND is now free for all. That is all, enjoy!Read full article on Community Announcements (Ynor)Patch NotesOfficial
UPDATE # 3 - FEBRUARY PROGRESS
February was a productive month for TRANSCEND-- although it went by pretty fast, I was able make a good amount of progress to show you guys! As some of you know: this year I began developing the next set of chapters on the Unity 3D engine. Although I am still in the learning process, I am extremely excited with the overall progress so far-- -This month I decided to work on creating new environments for TRANSCEND; I began by creating a black & white silhouette that would be the foundation of how the map shapes up- http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31350129/0136ab03b938110588d4e508591b4afb976eb211.gif With the help of Unity, this allowed me to dynamically change/test out any color variations I wanted.http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31350129/54cc5a87db6ccb768bf7b9ea7e7708bd5dfd1937.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31350129/2cb7a1dac27ba7acb080b3a191b4d09a6a9e5781.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31350129/3c36508f8ca11c0b31ece0d5581694e143518a15.gif Without spoiling too much, you can expect the final product to look something like this: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31350129/d7da61b838e7b5070dfef18157ed67b22fe799eb.gif As promised, combat is also getting a much needed makeover. One of the new changes made, is how the "Dash" ability works. Before, dashing was done by equipping the ability the same as any other ability and accessing it with the 1,2,3,4,5 keys. Now, dashing is much more accessible and can be called at anytime by pressing the SPACE button. Looking back, dashing is a core ability and should be treated as such.http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31350129/a8a3df8125ebb02609816f65b7442854a9362849.gif Although I am still not sure if to make the dashing go towards the direction the mouse is located, or the direction the player is moving. That'...Read full article on Community Announcements (Ynor)Patch NotesOfficial
UPDATE # 2 - MOVING TO UNITY!
After taking some time off over the Christmas break, I began working on moving TRANSCEND to Unity! This may not seem like a huge deal, but considering how limited the old engine was (BYOND), this is something I am extremely excited about. Working with Unity has really sped up development, along with also finding a bit of help on the programming side! I wanted to wait until we had a bit to show before announcing the move, so let's get started with some highly requested features: Adjustable Full Screen Resolution: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31350129/73267cf0d8d06c4bca4aeb34b48a351df748abe9.gif Full Screen Resolution is in! This one is at the top of the list because of the crazy demand for it. In the old engine, this was something that was just not feasible, so I did what I could with the aspect ratio. With Unity, we were able to do this in no time-- no matter the size of your screen! Consistent frame-rate and Camera Smoothing:http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31350129/80bb4a3b91f7cf42bcf71d8c32bb63080ba2f463.gif Frame-rate was also a problem in the old engine, as adding too many things to the map or the player's screen, would cause huge FPS problems (specially on low spec computers). This is something we won't have to worry about moving forward. Unity seems to be pretty reliable with handling FPS and keeping it under control; although we will have to see in the future the extent of this when we perform stress tests. Combat is underway: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31350129/4b57f132bfb7d762cbca816a40b1c1b25aff0c5b.gif This is still a very 'rough' draft of the combat, but we are making some major strides within the first 2 weeks of the new year. I am looking to build upon what we had in the first 4 chapters and add on/change some of the functionality of the combat. If you have some cool ideas of what you'd like to see from the combat in TRANSCEND, n...Read full article on Community Announcements (Ynor)Patch NotesOfficial
UPDATE # 1 - Bug Fixes and Upcoming Additions
Before we get to the boring stuff, here's some of the future additions and cool things you can expect: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31350129/fb492c948a2f91e7751fda2c8b8232dbe162456d.gif This guy which will either be your foe, or your ally, this all depends on the decisions you make: The Spartan world is just about finished, although it may not look exactly like this, but the main character will: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31350129/e8b8d66d284f9d31001b55f2d3c529fa6a95e7f9.gif There's also this guy which we haven't seen just yet but you can be sure we'll be seeing from him in the near future: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31350129/83af9586630547e30150bdf96ef4341921fb10f3.gif Here are some of the bugs and changes that have been fixed and uploaded: -fixed a bug where "new" was staying on the screen -fixed a bug where player was able to walk out of map -fixed a bug with spears not connecting on the final fight -edited some of the pop up dialogues so the letters are not hard to see depending on the interface color you chose. -added a skip option for first cut-scene (The one with Aku) -energy now recovers slightly faster -sped up some of the dialogues and cutscenes -fixed a bug with the loading and new options in the intro You can expect the next set of chapters to be released sometime early next year, so stay tuned!Read full article on Community Announcements (Ynor)






