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Tennis Elbow 4

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Tennis Elbow 4 screenshot 1
Tennis Elbow 4 Official Trailer #1 trailerWatch trailer on Steam ↗

Tennis Elbow 4

Mana Games · Published by Mana Games · Official site ↗

Overwhelmingly Positive — 96% positive (1,157 reviews) · 64 achievements

Last updated 27 Sept 2026

Created by and for tennis fans, Tennis Elbow 4 is a true tennis simulation built around anticipation, positioning and risk management. Easy to start, demanding to master, it delivers exceptional gameplay depth and long-term progression.

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£24.99

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £24.99 · Highest: £24.996 Oct 2026

Indie, Simulation, Sports · 2026 · More £15 - £30 games

Dive into Tennis Elbow 4, an indie sports sim from Mana Games that challenges you to master the art of positioning. Perfect for both newbies and seasoned players alike, this game offers deep gameplay and endless progression in the world of tennis.

About this game

Tennis Elbow 4 is the successor to Tennis Elbow 2013, acclaimed by many Steam reviewers as one of the most realistic tennis simulations ever made.

TE4 pushes the realism of tennis rallies even further with fully reworked ball, strike and player physics. The game is built around anticipation, positioning, player inertia, shot selection and risk management, while still letting you start playing quickly with the right assists and difficulty settings.

Created by and for tennis fans, Tennis Elbow 4 is a deep tennis simulation that can be enjoyed at many levels. You can play casually with helpers such as Auto-Positioning, Footwork Boost and Aiming Preview, or progressively turn them down to experience a more demanding and precise game.

Like real tennis, TE4 rewards players who learn to read the ball, prepare early, position themselves properly and choose the right shot under pressure. The basics can click quickly, but mastering the rallies, timing and movement gives the game its long-term depth.

To beat your opponent, you can use all the main shots available on a real court: safe strikes, accelerations, topspin shots, slices, drop shots, lobs, volleys and smashes. Cross-court rallies, changes of rhythm, defensive play and risky winners all emerge naturally from the physics and the tactical situation.

With many difficulty levels and sublevels, Tennis Elbow 4 lets you tune the challenge very precisely. Lower levels and assists are ideal to learn the controls and enjoy the career at your own rhythm, while higher levels bring the pace, pressure and consistency closer to professional tennis.

Tennis Elbow 4 features one of the most complete World Tours ever made in a tennis game. With over 3500 players evolving across several decades and more than 400 tournaments each year, from low-rank Junior events to top-level Pro finals, in both singles and doubles, you can experience the long-term progression of a real tennis career.

The Tennis Elbow engine is also very open to modding, with many Mods directly downloadable from within the game. Mods can add or improve players, outfits, courts, sounds and many other elements, letting the community push the game even further.

Tennis Elbow 4 is made for players who want deep rallies, realistic ball physics, meaningful positioning and a true learning curve.

Features:

  • 9 different court surfaces : clay, green clay, grass, hard, blue-green hard, classic synthetic, NewLine synthetic, indoor hard and indoor synthetic; each with a specific rebound

  • 21 Stadiums around the world

  • 400+ tournaments, with 3500+ players evolving over 70 years, from 1973 for men & 1983 for women, to 2042

  • Commentaries by Tennis TV commentator Darren Kilfara

  • The Country Cup

  • Singles & doubles competitions

  • Junior & Pro Tours

  • 6 difficulty levels, each split into 10 sublevels

  • Full ranking system

  • 3D male & female players, fully customizable

  • Singles, 3, and doubles games

  • Split screen

  • Network : LAN and online games

  • 1 to 6 games per set, in best of 1, 3 or 5 sets

  • 7 camera modes

  • Moving sun and Night session

  • The game is very Modding-friendly

Warnings for the Online mode :

  • You can play doubles with 4 human players on 1 computer, or on 2 computers with 2 players on each, via LAN or Internet — but not on four separate computers.

  • Online play uses peer-to-peer (P2P) connections with no relay server. This means that if you're behind CGNAT, or if you cannot forward a UDP port or use UPnP on your Internet router, you won’t be able to host a match. You should still be able to join a host, though.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 10/8/7/Vista
  • Processor: 1.5 Ghz Intel Pentium Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: 1-GB DirectX 11 GPU or IGP: GeForce GTX 280 / Intel UHD Graphics 620 / Radeon HD 5750, or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: Low range IGPs are not supported ; the game runs on Intel HD5000 but the framerate is around 40-50 fps even on minimum settings.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 10/7
  • Processor: 3 Ghz Intel Pentium Core i5 or equivalent
  • Memory: 6 GB RAM
  • Graphics: 4-GB DirectX 11 GPU: GeForce GTX 1060 / Radeon R9 390, or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English, French, German, Korean, Czech, Italian, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    SubBuild 2026.7.6

    Bug Fixes : - Tutorial : the topspin lesson validation was broken since the previous update
    Read full article on Community Announcements (ManuTOO)
  • AnnouncementsOfficial

    Build 162 - SubBuild 2026.7.1

    Here's another regular update. Surprisingly, there were not too many bugs this time, just some tuning and a few new little features ! I hope you'll enjoy them. 🙂 New Features : - CPU : you can now fine-tune the CPU SubLevel if you feel a jump of 1 SubLevel is too big ; it's especially useful when playing against the Incredible level, where each SubLevel matters more than in other difficulty levels ; to do so, add this line to your Tennis.ini, under : NbSubLevel = 100 (HowTo => https://www.managames.com/Forum/topic19-32161.php ) - Replay : the previous game camera is now automatically restored when exiting the replay if you had activated a saved camera - Localization : Russian translation updated, thanks to strannik ! - Modding : added support for multiple ambient tracks for each stadium (chosen randomly at start) - Modding : you can now choose the Stadium in the match presentation screen by adding this line, under : SelectStadium = 1 Note : if you play with the XKT Mod, you'll have to wait for it to be updated as well - Xbox : the Mod space is now 8 GB instead of 2 ; you'll have to connect in Main Menu -> Mod Management, and wait for your Mods to download and install again Changes : - Strike : the topspin is now more realistically capped depending on the ball's speed (ie: medium-speed balls can't have too much topspin anymore) - Strike : the Shoulder Height Acceleration is now a bit more effective against rising balls, plus the perfect height range has been raised to 15 cm from 10, so it's more efficient against topspin balls on clay - CPU : tuning a few positioning behaviors in doubles Bug Fixes : - Modding : fixed custom Grunts for Service & Acceleration - Consoles : the tournament intro camera was too zoomed ManuTOO === Mana Games ===
    Read full article on Community Announcements (ManuTOO)
  • AnnouncementsOfficial

    Build 161 - SubBuild 2026.5.16

    Here we go with a bunch of fixes on the animation side, thanks to some users' Bug Reports ! 🙂 New Features : - Modding : added the possibility to have different grunt sounds for the service and the acceleration Changes : - Strike : the smash can now be hit a bit more on the sides Bug Fixes : - Controls : with the keyboard, when not pressing an exact required strike combination, the closest match wasn't always selected - Animation : your player could do some gesture by himself - Animation : fixed a couple of weird animations - Animation : the prediction strike could alternate between the smash and the forehand (or the backhand), making your player stutter a lot - Animation : the dynamic strike animation wasn't smoothed when your player was starting or stopping to run, leading to abrupt changes - Menus : the controller selection screen's option "Only when 2 controllers or more are connected" wasn't working (ie: it was showing the screen when there were fewer than 2 connected controllers) ManuTOO === Mana Games ===
    Read full article on Community Announcements (ManuTOO)
  • Patch NotesOfficial

    Build 160 - SubBuild 2026.5.8

    Bug Fixes : - Animation : when moving forward (and possibly in some other cases), our player was very often anticipating that we were going to turn around our BH to do a FH, and turn around our FH to do a BH, and thus was preparing the wrong strike - Animation : the head could be slightly misoriented in some cases, especially with some waiting-for-the-opponent-to-serve animations
    Read full article on Community Announcements (ManuTOO)
  • Patch NotesOfficial

    Build 159 - SubBuild 2026.5.7

    Bug Fixes : - Animation : the Sliding FH was played instead of Sliding BH - Animation : fixed some weird movement when we make our player turn around his backhand to play his forehand, but it'll still happen if we position our player incorrectly (ie: go too far and need to be brought back a bit by the AutoPos)
    Read full article on Community Announcements (ManuTOO)

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