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Watch trailer on Steam ↗Ancient Warfare 3
JNI Games · Published by JNI Games
Overwhelmingly Positive — 95% positive (2,782 reviews) · 33 achievements
Last updated 27 Sept 2026
Dive into a sandbox full of action and customization! Choose from different game modes like deathmatch, conquest, king of the hill, zombie survival and many more. Create your own scenarios and content in the easy to use in-game editors or use one of the 50k+ workshop items from other players...
£10.99
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Price history
Action, Indie, Simulation, Strategy · 2024 · More £5 - £15 games
Experience the thrill of creating and competing in diverse game modes within a massive sandbox. Dive into Ancient Warfare 3, where you can customize your strategies and scenarios using an extensive library of workshop items or your own creations.
About this game
Content
Explore content from different eras starting in the stone age, medieval ages, WWI, WWII and the modern era up to futuristic sci-fi content. 3400+ units, 1100+ objects and 580+ equipment items await you.In addition, the Steam Workshop integration allows you to share your creations and choose from 23000+ battles, 5900+ prefabs, 25000+ units, 2200+ campaigns and various equipment items and objects to use them in your own creations!
In-game editors
The central idea behind the game is to let players customize everything and create their own content!In the custom battle editor you can place units, objects and other items to create your own scenarios with various game modes and settings for each object and unit to adjust their behavior.
Custom units
The custom unit editor allows you to create detailed and complex units with various equipment slots and settings like color adjustments for armor and clothing items.Custom items
The custom equipment and object editors allow you to import your own models into an easy to use in-game editor to create custom melee and ranged weapons, grenades, shields, armor, clothing and environment, consumables and various other functional objects to use them in the battle editor or to create more unique looking custom units.Scripting Engine
To give players even more control, there is an event based visual scripting engine which can be used to create custom behavior and rules for battles, units, objects and the player.System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Quad Core 2.5GHz+
- Memory: 4 GB RAM
- DirectX: Version 11
- Storage: 3000 MB available space
Recommended
- OS: Windows 11
- Processor: Quad Core 3.0GHz+
- Memory: 8 GB RAM
- DirectX: Version 11
- Storage: 3000 MB available space
Supported Languages
Latest news
Community & EventsOfficial
Medieval Map Competition
Starting today through September 7, an official Map Competition is live! Show off your map-making skills around a specific theme for a chance to win Steam Digital Gift Cards for the top 3 creators. Read on for all the guidelines, rules, and submission details! Start: Now End: September 7, 2026, 15:00 UTC Theme: Medieval Create a map inspired by the medieval world! Your map could feature warring kingdoms fighting for territory, a fortified town under siege, wandering adventurers exploring dangerous lands, a remote village defending itself from raiders, or even a fantasy kingdom shaped by powerful magic. Whether you focus on combat, exploration, building, survival or storytelling, we especially encourage you to explore the medieval combat mechanics and see what kinds of battles and scenarios you can create. Rules Breaking the rules will result in disqualification Each participant can only submit one map The map is created by yourself (no collaborations in any way!) The map has to feature a player controlled unit (static/spectate only maps are not allowed) Old maps are not allowed, you have to start creating the map after the competition has started (the game keeps track of when a map was created, so you have to start with a new map) The map has to be submitted before the competition is over, updates to the map are not allowed after the competition is completed The scripting system, custom equipment/items/objects, custom units/prefabs can be used in any way This includes public workshop items of other players and content that you created in the past However, if you use content created by other players, you should clearly state which parts of your map/content were not created by yourself Reward The prize pool will be paid out via digital Steam Gift Cards and is split between the top 3 creators: 1st place: $50 2nd place: $25 3rd place: $10 In addition, the top 6-9 maps (depending on the quality of the entries) will be featured as a quick-play bundle which usually results...Read full article on Community Announcements (JNI)Patch NotesOfficial
Update 1.12.1
Increased vertex limits Maximum vertex limits have been increased for nearly all custom item types. For most items, the previous maximum is now the recommended limit. Staying within this recommendation is strongly advised to avoid performance issues. Models exceeding the recommended limit are now accepted up to the new maximum, but display a performance warning in the Steam Workshop browser. Warnings also appear in the item creator and when loading battles containing affected custom items. Custom item type Recommended (old → new) Maximum (old → new) Increase Melee WeaponNone → 2,0002,000 → 4,000+100% Ranged WeaponNone → 2,5002,500 → 5,000+100% ShieldNone → 1,5001,500 → 3,000+100% GrenadeNone → 1,0001,000 → 2,000+100% Throwing WeaponNone → 2,0002,000 → 4,000+100% Support EquipmentNone → 1,0001,000 → 2,000+100% HelmetNone → 2,0002,000 → 4,000+100% Chest PlateNone → 2,0002,000 → 4,000+100% Arm PlateNone → 1,0001,000 → 2,000+100% Leg PlateNone → 1,0001,000 → 2,000+100% Face EquipmentNone → 2,0002,000 → 3,000+50% Middle EquipmentNone → 2,0002,000 → 3,000+50% BackpackNone → 2,0002,000 → 4,000+100% ArmbandNone → 1,0001,000 → 2,000+100% GlovesNone → 1,0001,000 → 2,000+100% ShoesNone → 1,0001,000 → 2,000+100% Body ClothingNone → 2,0002,000 → 4,000+100% Leg ClothingNone → 1,5001,500 → 3,000+100% Weapon SightNone → 1,2501,250 → 2,500+100% Weapon BarrelNone → 1,0001,000 → 2,000+100% Weapon GripNone → 1,0001,000 → 2,000+100% Weapon ModificationNone → 1,0001,000 → 2,000+100% Weapon BayonetNone → 1,0001,000 → 2,000+100% TreeNone → 3,0003,000 → 6,000+100% BushNone → 1,5001,500 → 3,000+100% RockNone → 1,5001,500 → 3,000+100% Object3,000 (unchanged)10,000 → 15,000+50% Consumable Object750 (unchanged)1,500 → 3,000+100% Effect ObjectNoneNoneNo change Modular Object1,000 → 1,5002,500 → 5,000+100% Background Object5,000 (unchanged)10,000 → 20,000+100% Physics Object1,000 (unchanged)2,500 → 5,000+100% Ground Vehicle7,500 (unchanged)15,000 → 20,000+33.3% Extended drag-and-drop support for ...Read full article on Community Announcements (JNI)Patch NotesOfficial
Update 1.12
Multiple Middle Equipment Items Multiple middle equipment items can now be selected for each unit! {STEAM_CLAN_IMAGE}/31345775/549b1816e2ffaa72efd133888e5ed8efede67778.png Script Editor Improvements The scripting editor received the following quality-of-life improvements: Available hotkeys/actions are now displayed Added a close button to the search panel Added a hotkey to select all connected nodes Script snippets containing variables can now be copied/pasted between scripts. Variables with the same name and type are merged automatically {STEAM_CLAN_IMAGE}/31345775/90ea9b22f79db46cb945758fa34db6bb4f0eaa1a.png In addition, a new hotkey has been added to automatically align event graphs when selecting an event node, helping to clean up messy scripts. {STEAM_CLAN_IMAGE}/31345775/f1edd7d6c81e27825d938288db7d557926f8e18a.gif AI Changes The AI aggression introduced as a scripting node in the 1.0 update can now be edited in the unit behavior panel. In addition to modifying the burst shot amount, it now also influences melee attack cooldowns and the probability of ranged units shooting at units that have just moved behind cover. This behavior is part of a new mechanic for ranged units. {STEAM_CLAN_IMAGE}/31345775/6771e3d2e0da9f705306da4dc437a8cb94e4769a.png Body Color for Ghost Units The full-body paint item for custom units now also affects ghost units, allowing you to change their color. {STEAM_CLAN_IMAGE}/31345775/44cc5cb624a192a3b9ffc687cfa05e838dba55cb.png Custom Particle Editor Improvements Added “Circle Edge” and “Sphere Shell” shapes Added options to change the size of “Box”, “Box Shell”, and “Edge” shapes Hovering over shape options now previews the actual shape {STEAM_CLAN_IMAGE}/31345775/6fa97c2fc9a50ad129423c08d510912df5e9b148.png Other Features and Improvements Left/right gloves of custom units can now be edited individually, similar to how armbands work Added Unit/EnableGamemodeTargets, allowing existing or script-spawned units to target flags in Conquest/KOT...Read full article on Community Announcements (JNI)Patch NotesOfficial
Update 1.11
Vulkan support The game now supports the Vulkan graphics API on Windows. This implementation is currently considered experimental, but depending on the map and hardware it can provide significant performance improvements, especially in more demanding battles. Vulkan can be enabled via a dedicated launch option, allowing you to easily switch between rendering backends for testing and comparison. {STEAM_CLAN_IMAGE}/31345775/3e16d8735f75090fb2fdbb799b2e21af29910006.png Undo / Redo support in the script editor The visual scripting editor now supports Undo and Redo operations to quickly revert changes or reapply previously undone actions, making iteration much smoother when working with complex scripts. This applies to creating, deleting and moving nodes, as well as modifying node settings and variables. {STEAM_CLAN_IMAGE}/31345775/f1e3d65565652079c14034ac05db6848c169cb4a.gif Undo / Redo support for custom units The unit creator now supports Undo and Redo operations. This is especially useful while animating, allowing you to quickly revert complex pose adjustments after a misclick or when experimenting with different equipment colors. {STEAM_CLAN_IMAGE}/31345775/bb90cc48938b6306aab0e92e8ba56897ffefb124.gif Snow mask editor A new tool has been added to the terrain editor which allows you to paint a snow mask directly onto the map. This can be used to mask snow entirely or control its intensity in specific areas. Smooth gradients are supported, making it possible to create natural transitions between snowy and non-snowy terrain. {STEAM_CLAN_IMAGE}/31345775/052b9a1d54d1f8cecbbbf7525b2c8c3acff1adca.png Search dropdowns in script editor Most dropdown menus in the scripting editor now support search input. This makes it much faster to locate specific entries, especially in larger lists like data types. {STEAM_CLAN_IMAGE}/31345775/fad5e8ca6d497780ed3c843bc46e710255bb1c9b.png Grenade units The custom unit editor now allows the creation of units that use grenades as their primary...Read full article on Community Announcements (JNI-Games)Patch NotesOfficial
Update 1.10
Merged material editing There is a new button in the toolbar of the custom unit creator to improve material editing. Materials from all items of the unit are displayed as a single list and matching materials can be edited as a single entry, preventing you from having to copy paste colors between items! {STEAM_CLAN_IMAGE}/31345775/3dd672e186040324655797092cf89a6a970e1851.png Edit modular building materials during placement When placing a modular object, you can now edit the color before placing it. The game remembers the setting while you keep placing supported objects. Otherwise, you can load the last used settings with a click of a button when you start placing supported objects again. {STEAM_CLAN_IMAGE}/31345775/8b8104f8d2c2e741f414755623d28b5836b7e600.png Object groups The concept of object groups has been added to the custom battle editor: Selecting a single object from a group will select the whole group, unless you hold Left Alt while selecting Object groups can be created or dissolved by selecting objects and using the "Make Group" button in the left toolbar There is a new editor setting to enable prefabs to be placed as groups automatically. (Editor Settings in the bottom right corner) {STEAM_CLAN_IMAGE}/31345775/e92ef4f1197048a28dbda1b2665527fcb1af8e81.gif Selection filtering Selection filtering can be used to remove specific types of objects from your current selection or focus it on a specific type of object. When a single object is selected, there are suggestions to add matching objects to your selection. {STEAM_CLAN_IMAGE}/31345775/555b9008589515b4d3cb3059184ab79037d0a65b.gif Embedded prefab and unit editor for custom items While creating custom items, you can now test them directly in the integrated prefab or unit creator depending on the item type. Custom ref size objects You can now load any vanilla or custom object from the game's database as a reference size in the custom item editors! {STEAM_CLAN_IMAGE}/31345775/8eab6d3a02e75d16ed313152f9805d95940...Read full article on Community Announcements (JNI)






