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Captain Forever Trilogy

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Captain Forever Trilogy screenshot 1

Captain Forever Trilogy

Farbs · Published by Farbs

Very Positive — 89% positive (199 reviews)

Last updated 27 Sept 2026

Millions of players worldwide have flown, built, and fought their way through Captain Forever. CF Trilogy brings Captains Forever, Successor, and Impostor to Steam with a beautiful new renderer, new modules, and a reimagined world written by acclaimed novelist Cassandra Khaw.

DJCTQ 12

£7.19

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £7.19 · Highest: £7.198 Oct 2026

Action, Strategy · 2018 · More £5 - £15 games

Dive into Captain Forever Trilogy, where you'll command ships and strategize battles as millions of players have done since 2018. Explore a reimagined universe crafted by Cassandra Khaw and brought to life with new modules and visuals.

About this game

Build. Fly. Build. Shoot. Build.

In Captain Forever you build spaceships while you are flying them. There's no cumbersome editor. Just blast an enemy ship apart, grab a piece with your mouse, and bolt it to your ship. Done. What's more, everything is physically simulated so ship design has a huge impact on flight characteristics and combat capability.

All Three Games.

Captain Forever Trilogy includes the games Captain Forever, Captain Successor, and Captain Impostor. Forever is the original, award winning game. It's vanilla. Successor adds tons of new modules and ship types. It's a whole ice-cream shop. Impostor blows the formula apart by allowing you to instantly clone any of the game's enormous, fantastical ships. It's an all in ice-cream shop food fight.

Better Than Ever.

With its brand new renderer, Trilogy is faster, slicker, and shinier than ever. What's more, the new wing shaped modules massively increase the scope for cool looking ships and thoughtful design. New audio has been added, and best of all, acclaimed novelist Cassandra Khaw has pored over every line of text in the game, rewriting most and adding many more. The Captain Forever universe is now exactly that - a universe. And it's all here in Captain Forever Trilogy.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7*
  • Processor: 2.4Ghz*
  • Memory: 2000 MB RAM
  • Graphics: NVIDIA GTX660 or equivalent*
  • Storage: 150 MB available space
  • Additional Notes: * I'm pretty sure the min spec should be much lower than this, but I don't have a hardware compatibility lab on hand. XP is probably fine, and I suspect you could run a GPU half as powerful. If you do use a machine below this spec, and the game runs okay for you, could you let me know? Thanks <3

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    The Future of Captain Forever

    Hi, It feels super weird to be writing this. Just one year ago I was sure that the Captain Forever series was finished. I'd done everything I thought there was to do and was busy working on other projects. The removal of Flash from browsers really bugged me though - it made it very difficult for anyone to play the old builds of Captain Jameson (aka The Dawn Star, aka Captain Forever Universe). And so, as a holiday treat for myself and the quiet little community on the Captain Forever discord, I wrapped up the buggy, incomplete pieces of that game into a standalone executable and snuck them into an unannounced beta branch of Captain Forever Trilogy. And then people played it. And some of them played it a lot. That's all it took to convince me - I should finish up this nearly-complete project over the next month or two and send it out into the world. Soon two months became four, four months became more, and, well, now here we are. It's about a year since that first build snuck out, and after 18 releases, a name change, a graphical overhaul, some critical bugfixes, and multiple changes to the shape of the universe, it feels like Captain Forever Universe is really coming together. So what's next? Well, two things. The first is what I'm actively working on right now, and I expect the second will happen some time after that. Right now I'm redesigning the universe topology. Again. The 15 series of builds are a lot of fun, and I love that the community are working together to explore and find all the kilo modules so they can build their behemoths. On the other hand, it seems almost nobody is actually doing that - we're mostly playing through the first sector (a meaty 5+ hour experience for most first time players) and calling it a day. My theory is that playing through more than one sector doesn't currently feel like progression within the same game. To use the original Legend of Zelda as an analogy, it doesn't feel like moving to the next screen, it feels like New Game+. I...
    Read full article on Community Announcements (Farbs)
  • AnnouncementsOfficial

    Equip a side-mount in Captain Forever Universe 15.5 & 15.6

    Hi Pilots, Captain Forever Universe updates 15.5 and 15.6 are live right now! 15.5 launched a little while ago but, uh, I forgot to write an update post. I guess this time I'll cover both! The first thing you'll notice is the new backgrounds. I repaired the background mesh generator tool and ran ninety Hubble Space Telescope photographs through it, keeping the best 19 for the game. I've also darkened the backgrounds a little, so we shouldn't have any more problems with blindingly bright backgrounds in inferno sectors. Speaking of graphics and hot rocks, I've made a lot of small graphical changes to the game, including making asteroids distort atmosphere bubbles. This should make it much harder for them to hide in the horizon, which was always surprising, sometimes funny, and occasionally fatal. For a more detailed list of graphical changes check the changelist at the bottom of the post. Gameplay-wise, there are two new modules to discover. The first is the side laser, a side-mounted laser that'll occasionally show up on NPC wing caps. These are great for creating a close spread pattern as they hug a little closer to their mount point. The second is tilt boosters, which apply a force 60 degrees off the module facing, and a little stronger than a regular booster. These can create some really cool shapes, and if arranged well can be great for both propulsion and manoeuvrability. One final big thing you might notice is a change in NPC behaviour. They have a lot more to say! I ported Cassandra Khaw's brilliant dialogue from Trilogy to Universe, and it's really great to hear everyone chattering away again. This is probably the last build in the 15 series, so it's time for me to start planning v16. I expect it'll take a few weeks, but you might see changes in the Trello board as figure it out. If you have any suggestions (or otherwise want to chat or share nav data) come visit the Discord! Getting Started Open Steam and click Library Right click on Captain Forever Trilogy ...
    Read full article on Community Announcements (Farbs)
  • AnnouncementsOfficial

    Minimaps and friendly acks in Captain Forever Universe 15.4

    Hi Pilots, Captain Forever Universe update 15.4 is live right now! The last build added sensor modules, which are great for quickly uncovering the map, but you had to constantly open and close it to see what you'd discovered. So, this build, I've added a minimap - a very Captain Forever style of minimap. After finding a Map Vis module, attach it to your ship and click on it to open the module description display. You'll see a minimap right there in the description, with a scan line rolling through it as it updates each row, ten rows per second. Alpha and Bravo map vis might not be so helpful as they have a very small radius. Delta and Echo modules are great for slinking through asteroid fields and past other ships. India and Juliet are excellent for longer journeys. The second big gameplay update in 15.4 is a change to initial NPC behaviours. In previous builds all other ships would spawn facing directly at you, and most would be aggressive. Now the spawn facing is more varied, and several types of ships might choose not to attack you, depending on their level. They'll still get grumpy if you attack or bump into them however, so be careful out there! Finally, in the spirit of Halloween, I've added a little surprise. I don't think anyone has found it yet, but you'll recognise it when you do :) Right now I'm planning 15.5 on the Trello board. If you have any suggestions (or otherwise want to chat or share nav data) come visit the Discord! Getting Started Open Steam and click Library Right click on Captain Forever Trilogy and select Properties... Select BETAS Select captainforeveruniverse15 from the drop down list Close the properties window Captain Forever Trilogy will now update. This usually only takes a few seconds. From your Steam library, select Captain Forever Trilogy and click PLAY Select Play Captain Forever Universe Alpha 15 Enjoy! Tips Breathe Without oxygen, your pilot will die. Replenish oxygen by entering atmosphere zones surrounding stations. You will ne...
    Read full article on Community Announcements (Farbs)
  • AnnouncementsOfficial

    Scan faster and breathe easier in Captain Forever Universe 15.3

    Hi Pilots, Captain Forever Universe update 15.3 is now live! The two standout features for this build are the new Sensor modules, which scan back and forth adding distant data to your sector map, and an oxygen grace period, adding 60 seconds extra flight time after your oxygen supply runs out. Sensor modules are occasionally found on the wingtips of other craft, and can be mounted in any orientation. They only scan in the direction they're facing, and only at their fixed distance, so you might need to experiment with different placements to find what works best for you. The oxygen grace period kicks off at 0L, and bleeps every 15 seconds as it tells you how much time you have left. I still strongly recommend turning back, or at least making a plan to find oxygen nearby, as soon as your tank hits 50%. The extra 60 seconds are a good buffer in case you get lost or held up on the way to safety, but I wouldn't want to rely on them! You'll also want to note that it's 60 seconds of game simulation time, so if you're using cruise control (which doubles the rate of game time to real-time), it'll pass in just 30 seconds. Some other minor tweaks this build include bugfixes with visibility saving and ships saved right at the start of the game, Save & Exit now returning you to the title screen (handy for swapping pilots or farming spawn zones), and the doubling of blurst shield weight. Blurst shields were originally designed as an almost mythical, extremely rare part for Captain Forever, which is why they're strictly better than regular girders. Now that they're quite common they need a drawback, and mass seemed like a good way to provide that. I'm considering increasing their mass even further, however I figured it'd be best to roll the change out incrementally in case anyone has left a precious juggernaut ship parked out of atmosphere. I've started a Trello board so you can see what I'm up to. If you have any suggestions (or otherwise want to chat or share nav data) come visi...
    Read full article on Community Announcements (Farbs)
  • AnnouncementsOfficial

    Automapping, starfields and more in Captain Forever Universe 15.2

    Hi Pilots, Captain Forever Universe update 15.2 is now live! The first thing you'll notice is the new dust mote effect, which give you a sense of speed and motion as you jet about the universe. I've also added a dust filter option in the settings menu, which you can use to change the number of motes around you. The number of motes varies inversely with the filter voltage, ranging from 1 mote at 1,000V, to a ridiculous 10,000 motes if you turn the filter off entirely. It's fun to muck about with but I don't recommend playing it that way :) The motes are fun, but the less obvious changes are also the most useful. The first is a new automapping feature. Now as you travel through unexplored areas of a sector they are revealed on your nav map, saving you the effort of remembering where you found unmapped stations or paths around asteroids. The final feature for 15.2 is another new system setting: Branch Detach. By default this is enabled, allowing you to remove multiple modules from your ship with one gesture by dragging any piece with other modules attached to it. If, however, you're piloting or building a very large ship, accidentally dragging the wrong module can be catastrophic as it flings dozens of your modules into space, and can take minutes to repair. By setting Branch Detach to Disabled, only leaf module - ie parts with no child modules attached - can be removed, limiting how much you can change your ship with a single gesture and preventing this sort of mishap. So... what should I add next? Got any ideas? Please let me (and other pilots) know by chatting with us in the Discord. Getting Started Open Steam and click Library Right click on Captain Forever Trilogy and select Properties... Select BETAS Select captainforeveruniverse15 from the drop down list Close the properties window Captain Forever Trilogy will now update. This usually only takes a few seconds. From your Steam library, select Captain Forever Trilogy and click PLAY Select Play Captain Forever Univ...
    Read full article on Community Announcements (Farbs)

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