
Screenshots

Watch trailer on Steam ↗Action Rush
ThroneLab · Published by ThroneLab
Mixed — 49% positive (57 reviews) · 35 achievements
Last updated 27 Sept 2026
Simple racing game. Our goal is to reach the exit by coming from the top of simple obstacles in 10 different maps.
£2.49
Lowest price we've ever recorded
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Price history
Indie, Casual, Racing · 2017 · More under £5 games
Action Rush challenges you to race down and around simple obstacles across ten unique maps. Experience the thrill of casual racing in this indie game from ThroneLab released in 2017.
About this game
We need some things to overcome the difficulties in this game that has a lot of obstacles to look for. You need to find out the qualities you need, there is no help for it.
"The important thing is not to be seen hard but to see what is easy."
NOTE: Please install this from game directory: Engine/Extras/Redist/en-us/UE4PrereqSetup_x86.exe
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: 64-bit only
- Memory: 1 GB RAM
- Graphics: Any 1 GB moderate display card
- DirectX: Version 11
- Storage: 430 MB available space
- Sound Card: DirectX Supported
- Additional Notes: It has not been tested on any device, it does not mean it can work on any system!
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or higher
- Processor: 64-bit only
- Memory: 2 GB RAM
- Graphics: Any 2 GB moderate video card
- DirectX: Version 11
- Storage: 540 MB available space
- Sound Card: DirectX Supported
- Additional Notes: It has not been tested on any device, it does not mean it can work on any system!
Supported Languages
Latest news
Patch NotesOfficial
2.0 Hotfix 3?
I add new controls to check the achievement system. Also, you can now see collected local achievements in-game menu. I'm tired of having achievement problems in every game i create...Read full article on Community Announcements (WhitRISE)Patch NotesOfficial
2.0 Hotfix 2
Fixes: - I changed achievement logic for World achievements. - I wrote local achievement controllers. It controls your achievement in-game and adds your Steam account. And reversed version of this. (I hope so) - Also i changed all levels a bit. (Really, a bit)Read full article on Community Announcements (WhitRISE)Patch NotesOfficial
2.0 Hotfix 1
Fixed: - Achievements could not be obtained. - There were achievements that I forgot to add.Read full article on Community Announcements (WhitRISE)Patch NotesOfficial
Update 2.0 is out!
Since it was my first game on Steam, it was important to me, although it failed. It was a game I thought was fun, but I couldn't develop it in an interesting way. After two years of Steam adventure, I try to do something again. Although there are not big differences between older versions, I will do my best to attract attention. Now, let's see what's in the new version. - A completely new game. Yes, I wrote it all over again. I included many of my previous achievements in this version. - 10 maps. There were 6 in the previous game, this time there are 10. Maybe I will increase their numbers over time. - I used a well-known 3D model set published on the market. Thus, each model of the game will adopt the same style. - More active gameplay. Apart from running like crazy, you now have the possibility to climb.Read full article on Community Announcements (WhitRISE)AnnouncementsOfficial
Improvements #3
-Steam Achieves are succesfully Added. -Interface Visuals are Changed. -An error is solved about time keeping -An Error is solved about option menu and Reorganized. -Now, All players finishing times are recording for each map. -Now, You are earning star by duration of the maps finish. -Simple fixes were made for lightning system. -Effect amount is decreased, so disturbing effects are no longer see on the screen. Apart from that fog amount is inscreased for far distances. -There are now checkpoints in the middle regions of the maps(Almost). -The World 0 is no longer consist of 2 different parts. It's combined with other part, checkpoint was provided to the merge point. -The World 2 is no longer consist of 2 different parts. It's combined with other half, checkpoint was provided to the merge point. It's a little easier to finish World 2. -A small amount of Optimisation were provided to the World 3's particles. -Disturbing objects were removed for World 4. For the Reach to the target that At the Second jumping point's required bulge was made a little easier. -World 5 is now completely working over from luck. -A small amount General Optimisation were provided.Read full article on Community Announcements (White Enamel)






