
Screenshots

Watch trailer on Steam ↗Versus World
Two Zoos · Published by Two Zoos
Very Positive — 87% positive (94 reviews)
Last updated 27 Sept 2026
Welcome to Versus World! Shoot, stab, snipe, and 'splode your opponents to victory in this fast-paced multiplayer FPS. Here, the afterlife of a respawning immortal is seasoned by an up-down crouch.
Action, Indie, Early Access · 2018 · More free games
In Versus World, jump into intense multiplayer action as immortal warriors. Use a variety of weapons to take down opponents in this 2018 release from Two Zoos, blending violence and strategy in every match.
About this game

Welcome to Versus World!
Shoot, stab, snipe, and 'splode your opponents to victory in this fast-paced multiplayer FPS. Here, the afterlife of a respawning immortal is seasoned by an up-down crouch.
Spin the reel!Collect item boxes on the map to give you a random power-up or grenade.
Get Locked In
- Play online against others, and/or take on AI bots.
- Play classic deathmatch game types, or choose Siege to tug-o-war over capture points.
- Heatmatch game type: Get kills, earn medals, and deal damage quickly to increase your heat index.
- 3 unique maps: Rogi Park, Web Island, and Meta World
- 7 weapon types, 4 grenade types, and 6 power-up types
- Thrust movement ability
- Basic character customization
Weapons
Assault Rifle (Burst fire)
SMG
Sniper
Shotgun
Rocket Launcher
Assault Rifle (Full auto)
Pistol
Grenades
Frag Grenade
Sticky Spike Grenade
Tesla Grenade
Rogi Ball
Power-Ups
Grenade Cloud
Big Heads
Six-pack of Thrusts
Damage Boost
Damage Resist
Speed Boost
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 8, 10, 64-bit
- Processor: SSE2 instruction set support
- Memory: 2 GB RAM
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Network: Broadband Internet connection
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Lobby issue is now resolved!
You should now be able to create lobbies without getting that pesky access denied error. I apologize for the inconvenience.Read full article on Community Announcements (jpatt94)AnnouncementsOfficial
Working on fix for creating lobbies
Hello all, it seems as a result of becoming Free to Play, players are unable to create lobbies now. I am currently working on a fix for this that will be out shortly. Thank you to everyone who reported the issue, and sorry for the inconvenience!Read full article on Community Announcements (jpatt94)AnnouncementsOfficial
Versus World is becoming Free to Play!
The time has come! Starting August 24th, Versus World will be free to play! This will hopefully attract many new players, and will be better for everyone! For those who have already bought Versus World, I intend to give you exclusive customization rewards once I add unlockable cosmetics. This is fairly far in the roadmap, but it will come. Thank you for your patience, and thank you for playing! Also, I realize it has been awhile since a game update, but that will change soon. My priorities are the same, with user-generated content being my focus, but there will be smaller updates in the meantime. Anyways, I look forward to playing with all of you! See ya on the 24th! jpatt94Read full article on Community Announcements (jpatt94)AnnouncementsOfficial
Casual Mention #2
First off, happy opening day! Go Twins! https://i.imgur.com/EVmXslI.jpg Sadly, I'm not here to announce a partnership with MLB, but I am here to talk about Versus World! I first want to thank all the streamers/YouTubers who have been playing Versus World. It's a lot of fun to watch you play it, and it helps me learn how new players interact with the game, so thank you! Now, let's talk about that player count... I have decided to constantly run giveaways on steamgifts.com and twitter until there is a minimum average of 50 players per day. It might be a slow process, but I'm dedicated to getting it there. There are unique challenges that occur when you mix indie with multiplayer, but I'm not finished until the world knows Versus World. To address the requests of making it free-to-play, I want to say that I honestly with I could. It's a balancing act between wanting what's best for the game, and the strangling necessity of money. Unfortunately, I can't afford the free-to-play model, as it would require hiring artists. The giveaways are a way of throttling the free price tag, and will hopefully be a good middle ground. We shall see! Good things on the horizon... As casually mentioned in the previous Casual Mention, I will still be working on optimization and mod support. I'm currently doing a massive overhaul of all the menus to get them ready for mods, and also, let's be honest, they're a little clunky right now. There are so many cool map and game mode ideas that I want to try, and I will start pumping those out like crazy as soon as this mod infrastructure is in place. Now, let's talk about that ping... I want to let you guys know that dedicated servers are something I want to add eventually, most likely before the official release. I will talk about this more in the future, but I thought it'd be worth mentioning real quick. I want to be as transparent as possible, so please feel free to contact me if you have any questions about the development of Versus World. It's...Read full article on Community Announcements (jpatt94)AnnouncementsOfficial
Casual Mention #2
First off, happy opening day! Go Twins! https://i.imgur.com/EVmXslI.jpg Sadly, I'm not here to announce a partnership with MLB, but I am here to talk about Versus World! I first want to thank all the streamers/YouTubers who have been playing Versus World. It's a lot of fun to watch you play it, and it helps me learn how new players interact with the game, so thank you! Now, let's talk about that player count... I have decided to constantly run giveaways on steamgifts.com and twitter until there is a minimum average of 50 players per day. It might be a slow process, but I'm dedicated to getting it there. There are unique challenges that occur when you mix indie with multiplayer, but I'm not finished until the world knows Versus World. To address the requests of making it free-to-play, I want to say that I honestly with I could. It's a balancing act between wanting what's best for the game, and the strangling necessity of money. Unfortunately, I can't afford the free-to-play model, as it would require hiring artists. The giveaways are a way of throttling the free price tag, and will hopefully be a good middle ground. We shall see! Good things on the horizon... As casually mentioned in the previous Casual Mention, I will still be working on optimization and mod support. I'm currently doing a massive overhaul of all the menus to get them ready for mods, and also, let's be honest, they're a little clunky right now. There are so many cool map and game mode ideas that I want to try, and I will start pumping those out like crazy as soon as this mod infrastructure is in place. Now, let's talk about that ping... I want to let you guys know that dedicated servers are something I want to add eventually, most likely before the official release. I will talk about this more in the future, but I thought it'd be worth mentioning real quick. I want to be as transparent as possible, so please feel free to contact me if you have any questions about the development of Versus World. It's...Read full article on Community Announcements (jpatt94)






