
Screenshots

Watch trailer on Steam ↗Sector 452
Joseph Lee · Published by Joseph Lee · Official site ↗
2 user reviews — 50% positive (2 reviews)
Last updated 27 Sept 2026
Sector 452 is a futuristic low poly shooter that takes place in the year 2058, you are an astronaut who was on a standard search mission that went horribly wrong. Fight your way through various planets, meeting friends and foes while looking for a way back home.
£11.39
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG, Early Access · 2018 · More £5 - £15 games
Embark on a perilous journey through Sector 452, a futuristic low poly shooter where you navigate treacherous alien landscapes and make crucial decisions that shape your survival.
About this game
Campaign
Welcome to the unknown!
It's 2058, the shuttle has endured heavy damage, has ran out of power and crashed into an unknown planet. Being stranded within the dark reaches of this so-called galaxy, what will you do? With the campaign, you can explore various planets as well as space stations to discover and learn about the mysteries surrounding this unfamiliar place.
Battle Mode
Verse head to head against players as well as bots across various maps and gamemodes.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (64-Bit) or higher
- Processor: Intel Celeron 1.86Ghz or higher
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 470 GTX, AMD Radeon 6870 HD series card or higher
- DirectX: Version 11
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit
- Processor: Intel Core i7-6700 or higher
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 1060 GTX, AMD Radeon RX 480 series card or higher
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
PRB 2025 0.1.1 Patch Notes
Hey there everyone! I am here to list the fixes this update offers: Server Settings menu disabled when in lobby as that menu is still under development Void doors and missing textures are no longer an issue in the intro You can no longer freeze the game while attempting to pause during a cutscene Battle-mode now works when playing against other players With that, I hope you all have an amazing weekend, and I will be back for the next update later in the month! -Joseph L.Read full article on Community Announcements (Joseph)AnnouncementsOfficial
The planned 4 month roadmap
Hello there everyone, As mentioned prior, here is the planned roadmap for the game for the next 4 months. ːDː {STEAM_CLAN_IMAGE}/31236262/06714c2b3f3988767ac08f8af38a5073274dce95.png Things may change depending on various factors, but this is the most accurate roadmap so far. Hopefully things go smoothly and each roadmap marker is met proper. I will also be releasing a hotfix today to fix a handful of the bugs from yesterday (sadly the native linux build's graphical bugs are still ongoing, but I am still actively looking for a way to fix that). With that, I will see you all later for the hotfix patch notes when the build goes live! -Joseph L.Read full article on Community Announcements (Joseph)Patch NotesOfficial
PRB 2025 0.1.0 Patch Notes
Hey there everyone, long time no see! I hope things are all going well for everyone! As stated in the previous post, I am going to try to start updating stuff on the public branch again. ːDː So with that being said, here is the patch notes: Changed parts of the main menu Started work on re-implementing the campaign again (woo!) Overhauled the weapon system to now use animations as well as projectiles and melee weapons Overhauled the codebase once again Redid Research Labs (for a final time) Known bugs: Graphical bugs on the Linux build Bots are acting kinda... wacky... (not really moving, their models are not being updated, etc.) Server Settings menu on the lobby screen is broken (the menu goes haywire and it's best to let it be for the time being ːwinter2019surprisedsnowmanː) There are void doors in campaign, please disregard them, the engineers are working hard to close up the (supposed to be locked) doors, and entering them will cause some unforeseen consequences. Pausing during the intro cutscene will also cause some unforeseen consequences. Players can't damage each other in multiplayer (which is odd, cause it was working prior...) With that, this is everything in this update. The next update should resolve a handful of these bugs. See you in the next post where I discuss the plan/roadmap for the game's eventual release. Have a wonderful day and hope you all enjoy the sales going on! ːDː -Joseph L.Read full article on Community Announcements (Joseph)AnnouncementsOfficial
The status of Sector 452 and it's future
Hello everyone, It has been quite a long time since I have made an announcement like this. First and foremost, just gonna clear the air here, the game is still in active development. Secondly, I wanted to apologize for the lengthy lack of communication on my part. Keeping everyone informed and in the loop is kind of one of my weakpoints but communication still should've been made nonetheless. Where have I gone and what has happened? So to answer this, basically personal life stuff and overall priorities taking over. When it comes to personal situations, it's one thing no one can control. The past 3 years has been definitely crazy to say the least. Burnout was also one of the big factors that slowed down progress. I have also had to turn this project primarily into a hobby for those 3 years in order to keep stuff running. Aside from that, you are all caught up on the last 3 years of where I have been. What about the game? This is the big one that everyone wants to know. Luckily, even though it was downsized to a hobby for those 3 years. Progress never stopped. Some of you tried out the public beta branch and that was a bit of what I was working on since then. The last update to that was around January of 2023. Now this doesn't mean that the game wasn't actively tested from that point. It was just that the game internally had shifted around to the point where bugs started popping up left and right. I ideally don't wanna push out a build that has more bugs than the previous one. There has been some amazing friends that have helped me squash a majority of the bugs. With that being said, effective with the next update, I will be phasing out the public beta branch and finally merging version 2 onto the main branch! Also I do apologize for everyone on the public branch, when setting up some stuff, I had messed with some settings prior. Such as accidentally setting a build that broke the bot system... Sorry for that one. So what happened to this game when it was meant to re...Read full article on Community Announcements (Joseph)Patch NotesOfficial
Beta 1.11.2 Patch Notes
Hello everyone, I am here once again to provide you with a small update that addresses some bugs and some additional quality of life changes. I hope you all have enjoyed the halloween event so far (you only have a few hours left to enjoy it). But on that note, I am making the mansion map a permanant map to use! No more worrying about it disappearing, however the Ghost Chase gamemode will disappear until next year. With that, here is the changelog: Fixed a ton of potential memory leaks Fixed a bug where the boss in Ghost Chase couldn't jump Expanded the mansion map Removed limited time date on the mansion Added HUD notifications Fixed voice chat glitch Crouching and switching weapons no longer lift weapons in the air Fixed a bug where at the end of a match, a player will still have their weapons floating Fixed a suggested change where the healthbar doesn't disappear when dying Investigated a potential memory leak issue at the end of Ghost Chase's match Audio settings will now affect the audio in the game Added hit sounds when the boss hits someone in ghost chase Polished the Ghost Chase HUD Fixed a bug where the player inventory no longer showed up in multiplayerRead full article on Community Announcements (Joseph)






