
Screenshots

Watch trailer on Steam ↗Dungeon's Barrage
Jonathan Rocha · Published by Jonathan Rocha · Official site ↗
Positive — 100% positive (18 reviews) · 19 achievements
Last updated 27 Sept 2026
Control an Arcana Magus through the dungeon and try to survive the waves as long as you can! Dungeon's Barrage is a shoot’em up with a feeling of retro games with a fast-paced combat in a closed dungeon filled with enemies.
£0.79
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Casual · 2017 · More under £5 games
Navigate through a dungeon filled with enemies as you control an Arcana Magus in this action-packed, casual shooter from 2017.
About this game

Try to not die, collect the special orbs for more firepower and kill everything in sight, basically. Since it is a bullet hell game in a endless scenario, just torn everything down while trying your best to survive to get the highest score. Longer survival will increase enemy spawn rate and consequently the difficulty. Hard and insane mode awards more score points per kill, but will have a lot more enemies spawning.

The controls are pretty simple for most characters:
- AWSD: Movement
- Left shift: Special (a powerful spell).
- Space: Look further.
- E: for most other classes specialties (priest blessing, for instance)
- The engineer is a special case since it uses the right mouse button and left control to spawn a damage buff and attack speed buff respectively.

- Engaging fast-paced combat!
- Simple, eye-catching low poly action!
- Two normal difficulty levels and the Insane mode for the most daring of players!
- 6 Different classes with varying gameplay!
- Challeging pastime while queueing for other games!
- Op characters with lots of RNG involved!
- Op characters with low RNG!
- Leaderboards

Expect Dungeon's Barrage to basically be a replayable pastime for long queue games or try to enter the top 5 of the leaderboard or to just kill things with your favorite class after a long day at work. If you have found any bug please let me know so i can fix it as soon as possible. The game at moment does not support joystick controls, but i'll try to implement it since some people requested. Thanks for the support and i hope you enjoy the game. :)

You can contact me about any bugs, suggestions or feedback, i'll try to read and reply as soon as possible.
E-mail: bratuscontact@gmail.com
Twitter:@bratusq
Facebook: fb/dungeonsbarrage
Instagram: @dungeons_barrage
Follow our community for any updates, or instructions:
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1+
- Processor: Dual Core +
- Memory: 512 MB RAM
- Graphics: Intel® HD Graphics 2500
- DirectX: Version 9.0
- Storage: 200 MB available space
Recommended
- OS *: Windows 7 SP1+
- Processor: Intel® Core™ i3-3220 Processor @ 3.30GHz
- Memory: 1 GB RAM
- Graphics: Nvidia GeForce Gtx 660 Ti
- DirectX: Version 10
- Storage: 300 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Updates soon!
Hello, i've been recently working on some updates for the game and since some people don't follow social media, i'll post here aswell. Lunar knight! The lunar knight wields a scythe in combat, it was the first melee character that i've designed, so it is what a normal knight is supposed to be, tons of damage and health! https://media.giphy.com/media/3o752a4c7s5cSIrhW8/giphy.gif Solar knight! Since i've done the lunar knight, some friends of mine suggested me doing its counterpart, so the solar knight was born. It uses a polearm with quick attacks and has a combo system. Its special is seen on the gif below, tons of damage in area and an epic explosion, it'll be known as the newcomers way to face the insane mode. https://media.giphy.com/media/3oFzmnsjA39u34ht0Q/giphy.gif Shaman rework! A lot of people complained how the shaman was pretty lackluster, so i've decided to rework it into a melee bruiser who can stretch its limbs. The runes mechanic will be kept, so expect some nice combat and variation. https://media.giphy.com/media/3oFzmfdXzvsGsj4Ygw/giphy.gif Final considerations! When i'm finished with the shaman, i'll try to implement joystick compability and a multiplayer mode, might take a while to implement but any update will be shown in our social media. Follow me on social media! For any updates, feedback or contact you can find me at: E-mail: bratuscontact@gmail.com Twitter: https://twitter.com/bratusq Facebook: http://facebook.com/dungeonsbarrage Instagram: @dungeons_barrageRead full article on Community Announcements (Bratüs)AnnouncementsOfficial
Updates soon!
Hello, i've been recently working on some updates for the game and since some people don't follow social media, i'll post here aswell. Lunar knight! The lunar knight wields a scythe in combat, it was the first melee character that i've designed, so it is what a normal knight is supposed to be, tons of damage and health! https://media.giphy.com/media/3o752a4c7s5cSIrhW8/giphy.gif Solar knight! Since i've done the lunar knight, some friends of mine suggested me doing its counterpart, so the solar knight was born. It uses a polearm with quick attacks and has a combo system. Its special is seen on the gif below, tons of damage in area and an epic explosion, it'll be known as the newcomers way to face the insane mode. https://media.giphy.com/media/3oFzmnsjA39u34ht0Q/giphy.gif Shaman rework! A lot of people complained how the shaman was pretty lackluster, so i've decided to rework it into a melee bruiser who can stretch its limbs. The runes mechanic will be kept, so expect some nice combat and variation. https://media.giphy.com/media/3oFzmfdXzvsGsj4Ygw/giphy.gif Final considerations! When i'm finished with the shaman, i'll try to implement joystick compability and a multiplayer mode, might take a while to implement but any update will be shown in our social media. Follow me on social media! For any updates, feedback or contact you can find me at: E-mail: bratuscontact@gmail.com Twitter: https://twitter.com/bratusq Facebook: http://facebook.com/dungeonsbarrage Instagram: @dungeons_barrageRead full article on Community Announcements (Bratüs)Patch NotesOfficial
Bug fixes! patch 2.0.1
I've got some time and chopped off annoying or gamebreaking bugs that weren't reported but i've "discovered" by myself after 40min playing, i'll explain the bugs, and since some of then gave unfair advantages, i'll reset the leaderboard. General: The tutorial is now at a reachable place (main menu) and explain more about how to use specials and some other tips about the class. The pause menu now does have a restart button, so you're not obliged to wait and die to start again. Hp values changed. Classes that get hp regen or some strong protection got the hp set to 20. Shaman got better health because of the jera rune who oblige him to be almost at melee range. Alchemist: Changing from life or machine gun circle made the other runes increase massively the attack speed, making the Alchemist pretty Op. That was removed too. Taking a thunder circle would stuck the alchemist because of really low speed.(fixed) Life leech circle now has less attack speed. Gas circle's projectile now causes 1 damage at contact, but the damage over time still the same. Machine gun still the most awesome circle. Priest: Priest primary shoot would not damage more than one enemy: That was fixed, now it does damage to anything on its path. Priest special failing to smite lotus enemies: Now fixed, it pass now even the hammer's shields if i record right. Shaman: Jera rune now does more damage. Fixed annoying sound while holding the mouse button. Isa rune projectile now does have more speed. Witch: Fixed doubled attack speed when she got out of time stop. Fixed being invulnerable after time stop. Attack damage halved. Less special spawn Engineer: Mechanism drop rate reduced. Hp reduced because of shield from mechanism. Magus: Damage increased from 1.0 to 1.5. Final considerations: With those bugs fixed, i'll try to translate the game to pt-br and other languages when i get the cash to pay translators, and try to implement steam leaderboards, achievements and cards. Until later. If you have any feed...Read full article on Community Announcements (Bratüs)Patch NotesOfficial
Bug fixes! patch 2.0.1
I've got some time and chopped off annoying or gamebreaking bugs that weren't reported but i've "discovered" by myself after 40min playing, i'll explain the bugs, and since some of then gave unfair advantages, i'll reset the leaderboard. General: The tutorial is now at a reachable place (main menu) and explain more about how to use specials and some other tips about the class. The pause menu now does have a restart button, so you're not obliged to wait and die to start again. Hp values changed. Classes that get hp regen or some strong protection got the hp set to 20. Shaman got better health because of the jera rune who oblige him to be almost at melee range. Alchemist: Changing from life or machine gun circle made the other runes increase massively the attack speed, making the Alchemist pretty Op. That was removed too. Taking a thunder circle would stuck the alchemist because of really low speed.(fixed) Life leech circle now has less attack speed. Gas circle's projectile now causes 1 damage at contact, but the damage over time still the same. Machine gun still the most awesome circle. Priest: Priest primary shoot would not damage more than one enemy: That was fixed, now it does damage to anything on its path. Priest special failing to smite lotus enemies: Now fixed, it pass now even the hammer's shields if i record right. Shaman: Jera rune now does more damage. Fixed annoying sound while holding the mouse button. Isa rune projectile now does have more speed. Witch: Fixed doubled attack speed when she got out of time stop. Fixed being invulnerable after time stop. Attack damage halved. Less special spawn Engineer: Mechanism drop rate reduced. Hp reduced because of shield from mechanism. Magus: Damage increased from 1.0 to 1.5. Final considerations: With those bugs fixed, i'll try to translate the game to pt-br and other languages when i get the cash to pay translators, and try to implement steam leaderboards, achievements and cards. Until later. If you have any feed...Read full article on Community Announcements (Bratüs)Patch NotesOfficial
Bug fixes and some inputs from players.
Thank you for the support! Hello, first of all thanks for the support on the game, it is really nice to see people liking and playing it. About some bugs reported and they weren't fixed I was informed of some bugs like pause button bugging on tutorials if you press esc again and some of the alchemist projectiles suddenly dissapearing, but since i'm away from my workspace for the holidays i can't fix the bugs right now, but be assured that they'll be fixed. Game looking somewhat different from the screenshots If you're seeing the game more pixelated than normal and the VFX are not blinding you, probably the game started without the ambient occlusion, bloom and antialiasing, if you want the game to look better at the expense of some GPU, just go to the options menu and check the bloom, ambient occlusion and antialiasing for a better look. Controls and classes informations I've also seen some people confused about the controls of the game and some basic mechanics, and i've got the feedback and will put the tutorials and descriptions of the classes in a much more clear way when i get back. For now, if you have any curiosity of how a class works, start the game, pause it and press the tutorials button on the pause menu, it'll show some information about the class that you're playing at the moment. That's it right now and again, thanks for the support and wait for more updates If you have any feedback or suggestion, message me at my social media: E-mail: bratuscontact@gmail.com Twitter: https://twitter.com/bratusq Facebook: http://facebook.com/dungeonsbarrageRead full article on Community Announcements (Bratüs)






