
Screenshots

Watch trailer on Steam ↗Super Bugman Extreme Ultra
SyKoHPaTh · Published by SyKoHPaTh
3 user reviews — 67% positive (3 reviews) · 18 achievements
Last updated 27 Sept 2026
A unique 2D platformer with puzzle elements where you can jump, pick stuff up, place it down, throw onions, and use special abilities on enemies. Play through the Story Mode, have fun in Creative Mode, tackle the Procedural generated Chaos levels, and even design your own levels in the level editor.
£3.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie · 2018 · More under £5 games
Embark on a quirky 2D platformer journey where you jump, collect, and strategically use items to conquer levels. Discover unique gameplay in both Story Mode and the procedurally generated Chaos levels, all crafted by SyKoHPaTh.
About this game
Play as the heroic Super Bugman, a uhhh blue thing that is completely average and stomp your enemies, or play as other characters (*when you unlock them) who have other abilities!
Well, it's a game! Not your average 2-D side-scroller, jump, pick stuff up, place it down, throw onions, use special abilities, and most importantly solve the platforming puzzles throughout the story mode!. Play through the Story Mode, have fun in Creative Mode, tackle the Procedural generated Chaos levels, and even design your own levels in the level editor. If you beat Story Mode, there are several more "Hard Mode" levels which can be unlocked.
Challenge awaits, do you PRESS START to begin?
System Requirements
Will my PC run this? →Minimum
- OS: Super Bugman Extreme Ultra.exe
- Processor: 2.0Ghz
- Memory: 1 GB RAM
- Graphics: 128MB support for SDL 1.2
- Storage: 290 MB available space
- Sound Card: 16bit stereo, single channel
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Release v1.1
Patch Notes (VERSION: RELEASEv1.1) -- have control display show in "Intro" level -- Removed skippy-bits from "theend" -- in water, added "bubble" debris -- if resetting while being hit, respawn with momentum -- fixed "go to last checkpoint" -- removed solid block from "thefall" -- world 1 changed the 3 blocks to get back to door -- Added Leaderboard ( http://www.sykohpath.com/leaderboard ) -- Added confirmation and gameoption setting for uploadingRead full article on Community Announcements (SyKoHPaTh)AnnouncementsOfficial
Release v1
Full Game Release: ** IT IS HIGHLY RECOMMENDED FOR ALL PRE-RELEASE OWNERS TO "RESET ALL PROGRESS" FROM THE OPTIONS MENU ** - created INTRO level to learn the basics of how to play the game - click-drag resize window, the background now rescales - Prevent "lift" arrows from being destroyed with blocks - confirmed lightbox not being destroyed with blocks - Removed extra lamp in theend - replaced "tutorial" with a redesigned "intro" level (better guidance!) - cleaned up various room templates for Chaos Mode -------------------------------- Thank you for the great support throughout the development process of this game! If there are any issues, be sure to post in the forums. Thanks! -SyKoHPaThRead full article on Community Announcements (SyKoHPaTh)Patch NotesOfficial
Release v1
Full Game Release: ** IT IS HIGHLY RECOMMENDED FOR ALL PRE-RELEASE OWNERS TO "RESET ALL PROGRESS" FROM THE OPTIONS MENU ** - created INTRO level to learn the basics of how to play the game - click-drag resize window, the background now rescales - Prevent "lift" arrows from being destroyed with blocks - confirmed lightbox not being destroyed with blocks - Removed extra lamp in theend - replaced "tutorial" with a redesigned "intro" level (better guidance!) - cleaned up various room templates for Chaos Mode -------------------------------- Thank you for the great support throughout the development process of this game! If there are any issues, be sure to post in the forums. Thanks! -SyKoHPaThRead full article on Community Announcements (SyKoHPaTh)Patch NotesOfficial
Beta Patch 1.7
This is the last beta patch before release version -Editor - if entity placed in block, delete the entity (entity size) - fixed help text reference alignment - in play mode, add reset --CTRL-P: When playing a level, delete saved data of file from appdata/modified -- when player gets hit (by anything) shower with "blood" debris -- video settings save/cancel not visible at 800x600 -- Completing a Workshop mod shows a "GOAL" completion screen -- Fixed: Fullscreen -> video config -> while still fullscreen, change resolution -> apply -> save -> save (at this point it flips back?) -- Hub: Fix door for thecastle, add door for thetraps -- TheFarm: redo first section -- TheTraps: remove every other cannon from punishment fall -- Misc levels: minor fixes -- Fix control queue "sticky key" issue when press shift down -> key down (shifted value) -> shift up -> key up (unshifted value) -- Default Video Screen Mode to "window" -- select highcontrast should reload sprites -- Map: color code the boss & coin doors -- Make Resizable window work through entire game -- Fix traps getting "caught" on cornersRead full article on Community Announcements (SyKoHPaTh)Patch NotesOfficial
Beta Patch 1.7
This is the last beta patch before release version -Editor - if entity placed in block, delete the entity (entity size) - fixed help text reference alignment - in play mode, add reset --CTRL-P: When playing a level, delete saved data of file from appdata/modified -- when player gets hit (by anything) shower with "blood" debris -- video settings save/cancel not visible at 800x600 -- Completing a Workshop mod shows a "GOAL" completion screen -- Fixed: Fullscreen -> video config -> while still fullscreen, change resolution -> apply -> save -> save (at this point it flips back?) -- Hub: Fix door for thecastle, add door for thetraps -- TheFarm: redo first section -- TheTraps: remove every other cannon from punishment fall -- Misc levels: minor fixes -- Fix control queue "sticky key" issue when press shift down -> key down (shifted value) -> shift up -> key up (unshifted value) -- Default Video Screen Mode to "window" -- select highcontrast should reload sprites -- Map: color code the boss & coin doors -- Make Resizable window work through entire game -- Fix traps getting "caught" on cornersRead full article on Community Announcements (SyKoHPaTh)






