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Defend Your Buttress

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Defend Your Buttress screenshot 1
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Defend Your Buttress

Rise of The Clack'n · Published by Rise of The Clack'n

4 user reviews — 100% positive (4 reviews)

Last updated 27 Sept 2026

Defend Your Buttress is a simple game. You defend your wall to your dying breath. Why? I don't know... Because the evil stick-man want to break your wall and kill you. For some reason.

Multiplayer

£3.99

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.9910 Oct 2026

Action, Indie · 2017 · More under £5 games

In Defend Your Buttress, you become a valiant defender in an endless battle against menacing stick-men, using your wits and skills to keep their relentless attacks at bay.

About this game

In Defend your buttress, you stand behind a small wall with increasingly more difficult waves of enemies coming towards you. If the enemy breaks your wall they will then come after you. If they kill you, game over. You start at round one again. As you level up, you gain new weapons to kill with. The guns themselves can also level up. Every 5 player levels you unlock a new weapon. So including the first weapon, there are 21 total weapons. With this arsenal, you will kill stick-man, machine-gun soldiers, rocket soldiers, flamethrower men, tanks, and even a few hot air balloons. But don't worry about a weak wall. The separate wall sections each have their own health, repairman, fortifications and upgrades. Behind you are purchasable turrets and rifleman. Both with separate exp bars. All rifleman share exp, as well as the turrets. So, the more of each you get, the faster they will level up. Most of the characters are voiced. Sorry about the two not having voices. It's so hard to find good actors. :)

I got the idea for this game from old flash games that I use to play as a kid. And I wanted a first-person version. So, I set out on that mission. And here it is. There are a few things that I would like to add to it. Obviously, more levels. But also more modes. And I will gladly continue to add to it.

If you have any bug reports, tips, concerns, etc... Please send them to this email address: riseoftheclackn@yahoo.com. I want to make this game the best that I can! Thank you!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: probably runs on Vista, anything newer
  • Processor: Basic processor
  • Memory: 2 GB RAM
  • Graphics: On-board graphics is probably enough
  • Storage: 700 MB available space
  • Additional Notes: Not a terribly demanding game. I don't have a weak computer to test it on, but there really isn't anything going on in the game that demands power.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Small Fix

    A small fix.Update Log:Update 2.0.2 6/9/26 -Fixed issue with wall turrets and Rifleman not actually doing any damage
    Read full article on Community Announcements (yugij0319)
  • Patch NotesOfficial

    Small Update

    A small update that adds a missing weapon mesh, and fixes some anim issues.Update Log:Update 2.0.1 6/8/26 -Fixed some animation issues with the shotguns -Fixed placement of the gun flash particles, when aiming down sights -Added in the SVD mesh for the SVD Dragon, and the 50 dragon -You can no longer see the player character mesh, when aiming down sights
    Read full article on Community Announcements (yugij0319)
  • AnnouncementsOfficial

    DYB 2.0!

    A new engine! You might say that that is unreal! I would say, no it's not. Along with that, new modes! "Range Day", a calm visit to the range. "Side Shot", a snipers dream, resting upon a far perch. "Zombies Upgraded", a new additional mode to "Zombie House"! Create a maze of a house, all while killing zombies! New maps! And three new guns! And many other things. Thanks for playing!For the first week, after uploading this update, I will be gone. After that, I am sure that there will be plenty to fix. So look forward to that. Or don't? Whichever, if fixes need be done, I will do them.Update log:Update 2.0.0 5/21/26 -Switched game engine from UE4, to Godot 4 -The game now uses in-house animations, instead of pre-made anims -Added "Side Shot" mode -Added "Range Day" mode -Added "Zombies Upgraded" mode -Added new Classic mode level, Castle Wall -Added a new Bunker Down level, Tunnel Bunker -The floating menu is now a dedicated ui menu, as functionality between the engines, is a bit different -Players who fall out of the world, will now be teleported back to the play area -Added a bolt-action rifle, "Kar", to the game. It also has a scope -Added a rifle, "SVD Dragon", to the game. It has a scope -Added a rifle, "50 Dragon", to the game. It has a scope -The AR rifle now has a functional Holographic sight -Removed/added hints in hints menu -Enemies that shoot at you, now look at you, when they shoot -You can now block with melee weapons -Changed Uzi Start damage from 12 to 5 -Changed AR start damage from 15 to 9 -Changed Uzi start fire rate from 0.3, to 0.2 -Changed both the Uzi and AR's smallest fire rate to 0.15, from about 0.2 -Changed the starting fire rate of the Revolver from .5, to 1.25 -Lowered the starting damage of the minigun, from 50, to 30 -Fixed chainsaw starting variables, as they were 0-out -Fixed double barrel variables, as smallest fire and reload rates, were 0- out -Fixed Electric Beam variables, as smallest fire and reload rates, were 0- out -Changed fl...
    Read full article on Community Announcements (yugij0319)
  • Patch NotesOfficial

    Fix to online multiplayer

    Hopefully this fixes the online multiplayer
    Read full article on Community Announcements (yugij0319)
  • AnnouncementsOfficial

    Online Multiplayer!

    Online multiplayer has been added to DYB! If you have any issues, please email me the problem(s) at: riseoftheclackn@yahoo.com. Update Log: Update 1.11 -Added online multiplayer -Updated engine version to 4.27 -Changed initial MGD spawn amount to 5, and the round spawn multiplier from 1.2, to 1.1 -Made materials more efficient -Sounds now have attenuation
    Read full article on Community Announcements (yugij0319)

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