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Watch trailer on Steam ↗Vengeful Rites
Deep Dive Interactive · Published by Deep Dive Interactive
Very Positive — 94% positive (283 reviews) · 130 achievements
Last updated 27 Sept 2026
Embark on an epic adventure designed exclusively for VR! Use your own hands to cast magic, fire bows and slice through your enemies on your quest to exact vengeance against the evil Dragore. Learn new spells and craft new gear to become the greatest Serafin Warrior of all time! Demo available.
£15.49
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG · 2021 · More £15 - £30 games
In Vengeful Rites, wield magic and weapons to vanquish foes as you seek revenge against the Dragore. Learn powerful spells and craft gear to become an unstoppable Serafin warrior.
About this game
The Story
The Serafin Brotherhood has stood as a shield to protect mankind from the likes of goblins and monsters since time immemorial, but its days of glory are long behind it. When Dragore, a disgraced member returns to slay your mentor, you're left as the final Serafin and the only one who can avenge your fallen master while putting an end to Dragore's plan to overrun the world with Others.
The Combat
As a Serafin, you're not limited to a single means of dealing with your enemies. You've got swords, bows and magic all available to you to use as you see fit.
Swords
Waggle to win doesn't exist in Vengeful Rites. Sword strikes require you to swing like you mean it, and enemies won't roll over without a fight. Sword fights require you to constantly shift between defending yourself with well timed parries and taking your opportunities to land strikes when you can.Magic
As a Serafin, you're capable of conjuring magic directly into your hands. By mastering the different disciplines of magic: Destruction, Protection, Restoration and Kinesis, you can handle anything Dragore and his minions throw at you. With intuitive gestures and multiple spells in each discipline, conjuring magic has never felt more natural and reactive.Archery
Bows can be the deadliest tool in your arsenal, but they require the most skill. With a well placed headshot, especially if you find your arrow on fire, you can deal huge amounts of damage to any unsuspecting enemies you might encounter.
Your wits are your best weapon!
All throughout your adventure you'll come across obstacles that can't be overcome with brute force alone. You'll need to figure out how to solve puzzles, bypass obstacles and capitalize on the vulnerabilities of the many bosses you'll encounter.
The Customization
Throughout your journey you'll unlock perks to specialize in the different disciplines of combat. Classes are not a thing in Vengeful Rites, and while you'll be expected to use all the tools given to you, having a focus on swords, bows or magic will help you handle the many challenges you'll face with more of an emphasis on your preferred playstyle. With enough specialization, you can unlock devastating abilities to take full advantage of your chosen focus--like powerful two handed spells or the ability to imbue your arrows with magic!
Equipment plays a role, too!
- Meteor shards can be used to enchant swords with useful abilities like lifesteal or lightning.
- Scepters can be substituted for swords for the more magically inclined to have some additional ranged attacks and better mana management.
- Crafted rings give options to refine certain abilities or modify how you handle different situations.
- Difficulty settings will keep things as straightforward or as challenging as you like and can be changed on the fly as necessary.
Join the conversation!
It's not all doom and gloom. You'll encounter a few friendly faces in your travels, as well. They're all fully voiced, and with voice recognition you can speak back to them for extra immersion.
Smooth/Teleportation locomotion supported.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1, Windows 8.1, or Windows 10
- Processor: Intel® i5-4590 or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce® GTX 980 or equivalent
- Storage: 3 GB available space
- VR Support: SteamVR. Standing or Room Scale
Recommended
- OS: Windows 10
- Processor: Intel i7-4770 equivalent or greater
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce® GTX 1070 equivalent or greater
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Our next title, Bocce Time! and Vengeful Rites on Viveport Infinity!
Hello, again everyone! It's been a while since the last time we posted here, but that time has been spent toiling away, learning more game development tricks and skills and developing something everyone can enjoy. Announcing Bocce Time! our next title, releasing June 17th on both Steam and App Lab! Bocce Time! is a crossplay multiplayer bocce game supporting PCVR and all Quest 1 and 2 devices through App Lab. Not familiar with bocce? It's an ancient and simple game where players throw out a small ball and then two teams take turns throwing out their team balls in a contest to see who can get theirs the closest. Precision and power are key to success and with the ability to move the target or bump your opponent's balls with every throw, the dynamic and skill based nature of the game leads to a ton of fun and exciting clutch moments! You can play alone against AI to unlock different ball designs or through online 1v1 quick matches as well as in private rooms of up to 4 friends to play 2v2 matches. Check out the official store page and be sure to wishlist to get a reminder when the game goes live on June 17th! In other news, Vengeful Rites is now available through Viveport Infinity! You can play the game there as part of your Infinity subscription without having to buy the game directly. It's just another way for players to experience the epic adventure on their own terms. Haven't bought the game yet? Now's the perfect time to get in there with a Viveport Infinity subscription!Read full article on Community Announcements (ForceKin)AnnouncementsOfficial
Vengeful Rites is now out of Early Access!
The day has finally arrived! Today, after over two and a half years, we exit early access. What an accomplishment this is for us, and one we couldn't have done without all of you! Sadly, the vast majority of games never make it out of early access these days, and without all the support and feedback we've received, we might have fallen into that category, too. Your kind words, constructive feedback and passion for the game have made it very easy for us to stay committed to delivering the game we set out to, so from the bottom of our hearts we want to thank you all for keeping us going over the years! Creating this adventure has been an adventure in and of itself for us. We quit our jobs over 3 years ago and moved cross-country to make this game and learn the ins and outs of game development, and we can honestly say it was the best decision we've ever made. We've enjoyed every minute of the last few years, even the annoying stuff like bug squashing. It's all been in service of creating the game we wanted to play in VR and the final product is beyond what we ever expected to be able to deliver when we first set out. What a journey it's been. We've learned so much since we started and no small part of that is thanks to all of you players who have shared your thoughts and feedback to help us get the game as fun and as polished as possible. When development of the game began, we were as green as developers could be with less than 6 months of experience. Thanks to your faith and support over the years, we've been able to pay our bills while receiving an education in game development and working on something we could be proud of. The VR community has been a godsend for us, and we couldn't be more grateful. We hope the adventure we've crafted is as enjoyable for all of you as creating it has been for us. Happy adventuring, everyone!Read full article on Community Announcements (ForceKin)Patch NotesOfficial
Hotfix for a tutorial glitch and more lore books added.
Hello, everyone. Today's patch is a hot fix that corrected an issue where you could prevent Master Abardon from drawing his sword during the tutorial and have to restart the tutorial to continue. We also added/changed some books in the Serafin Castle that talk about some of the bosses and shed a little extra light on Dragore's history. No need for additional patch notes with this one. If you run into any bugs/issues in the game, feel free to reach out and let us know in our discord or you can do so in the forums here, too. Happy adventuring, everyone!Read full article on Community Announcements (ForceKin)Patch NotesOfficial
Minor patch to improve menus and inventory interactions.
Hello, everyone. Today's patch is a small one to improve accessibility and responsiveness in regards to the inventory and other menus in the game. Changes and Improvements Changed up the menus/inventory to utilize laser pointers for more precision and ease of use. Added a note on the bag about storing items quickly in your inventory. Cleaned up some wonky textures. Improved the way destructibles break to be more realistic in places. Bug Fixes Fixed a bug where dying during the fight with Dragore's two goblins during the tutorial would cause the mine shaft by the merchant to be unlocked, allowing you to potentially skip over the shop and your first bow. That's it for today's patch! Keep the feedback coming and we'll do all we can to get the game in the best shape possible for our launch on July 29th! The best place to speak up is in our discord, but you can do so in the forums here, too. Happy adventuring, everyone!Read full article on Community Announcements (ForceKin)Patch NotesOfficial
Boss balancing and minor bug fixes.
Hello, everyone. Today's patch rebalances some boss fights, adds some additional polish in places and squashes some minor bugs. Changes and Improvements Reduced Dragore's HP in the first stage of his fight and made him significantly more aggressive on apprentice and master difficulties Added spawning traps and adds to the King Seraf boss fight at the end of chapter 2. Added a dragon appearance around the Serafin Castle for some foreshadowing. Made the return to checkpoint option more noticeable in the menu. Changed the writing on the paintings plaque in Serafin Castle to be more legible. Added some more sound effects to flesh out some areas. Changed where you spawn should you die during the second phase of the Dragore fight. Bug Fixes Fixed a bug that would cause chain lightning to fly off to the center of the world when an electrified enemy died with other enemies nearby. Fixed a bug that would sometimes cause the HBAO setting to not update its status in the main menu. Fixed a bug specific to Oculus headsets that wouldn't allow you to turn left with smooth turning. That's it for today's patch! We'll be continuing to do these little polish passes as we approach full release on July 29th, so we'd love it if you would report any bugs and share your feedback as we do! As always, we'd like to invite you to our discord to share your thoughts and report any bugs you may come across! Happy adventuring, everyone!Read full article on Community Announcements (ForceKin)






