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Watch trailer on Steam ↗Sine Requie: Snake Eyes
We Were UV · Published by We Were UV · Official site ↗
Last updated 27 Sept 2026
Based on the multiple awarded tabletop role playing game Sine Requie, Snake Eyes is an investigative horror RPG with a strong strategic component. Travel between the Tuscan Mountains in an alternative version of 1954, in which the dead arise to eat the flesh of the living.
Adventure, Indie, RPG · More free games
Embark on a chilling investigative journey through the haunted Tuscan Mountains as you navigate the horrors of 1954 where the dead walk. Experience a blend of adventure and role-playing in this indie game from We Were UV.
About this game
It revolves around the investigations of Inquisitor Rossano Mazzoni and its hunt against a secretive heretic cult in a post-apocalyptic 1954 Tuscany, in which the Dead rose to feed on the living.
Will you annihilate the new heretic cult: the Snake Eyes?
The story
On the 6th of June 1944, in the day that everyone knows as the D-Day, the world felt into the darkness of hell. On Judgement Day the Dead begun their hunt against mankind.It is the year 1954, the world has become a pile of crumbles, where the few survivors try resist the hunger of the Dead. Few nations, held by cruel dictatorships, are left intact.
The darkest future that mankind could imagine turned into the most monstrous reality. This is the world of Sine Requie.
What was once a country named Italy, today is the Sanctum Imperium, a firm theocracy ruled by Pope Leo XIV.
The Roman Church took absolute power, turning these lands into an anachronistic place, where armoured Templars and horse-mounted Inquisitors parade the streets side-by-side with cars.
Here the population lives left behind, immersed in obscurantism, hidden within the walls of their fortified towns. In the hope of surviving the grasp of the Dead, societies manically persecute the heretics, who are considered the emissaries of the Devil, sent among us to defeat the Justs in the day of the Apocalypse.
Game Features
- A story full of plot twists
Lead an inquisitorial team in their hunt against an heretical cult, racing against the clock. Your choices will change the story and the lives of those you will meet.
Each chapter boasts more than seven different endings: how will you use the power you hold? Will you be able to stop the mysterious demonic ritual threatening the Imperium's order? How many innocents are you willing to sacrifice? - An Imperium to explore
Travel across an alternate 50s Italy, portrayed through beautiful 3D maps inspired by those years' artwork.
Investigate, split the team in order to cover more leads at the same time. How will you overcome the obstacles on your path? - Game system based on Tarots
The good or bad outcome of each character's action will depend on his abilities but also on the whims of fate. Draw cards from the Tarot deck and face your destiny, be it favorable or else.
Careful: each card you draw will not reappear until the deck itself is reshuffled. - Stategic management of resources
Snake Eyes is a survival game, where each resource is scarce and valuable. Your characters will need to rest, eat, and also keep madness at bay along this nightmarish journey. Do mind, however, that time is the most precious of resources. - There is no rest from Death
Each battle can be the last for your characters, thanks to a simple but brutal turn-based strategic system. You will also need to keep an eye on the victims of your brutality, as in Sine Requie whoever dies will awaken. ALWAYS. Your fallen comrades will come back, and each victory may turn into defeat. - Cycle of day and night
Days and nights will slowly but inexorably alternate, changing the appearance of the world and your interactions with it.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 1.4 Ghz
- Memory: 2 GB RAM
- DirectX: Version 9.0
- Storage: 4 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Dev Blog: Combat Reanimation
As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of animations. But what does animate actually mean? Coming from the Latin word for soul, anima, to animate is literally bringing something to life. https://media.giphy.com/media/2wwJpbHZeSQ5G/giphy-downsized-large.gif For the Sine Requie: SnakeEyes art style we decided to look at the Italian 800' and 900' paintings. With the aid of talented illustrators Giuseppe Di Girolamo and Salvo Lo Iacono, we created those beautiful detailed characters and backgrounds. Unfortunately, it is really difficult to move figures made in our art style. However, animating something has more to do with giving it the appearance of life than to just move it. We, therefore, decided to make some research, looking at visual tricks from various media. In many shots from Japanese animated series, there is no actual character animation: the camera movement and a smart use of transitions gives the sense of dynamicity. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/a14243eba6cb1ea59325370b534834a59a832092.gif This happens in many games too. For example, a game we really are not inspired by Darkest Dungeon. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/b0bf8f1dfee7f8712ab112a65b6b74319339768e.gif So, we changed the camera movements and the images treatment to convey the idea of a gory brawl. https://media.giphy.com/media/pyYwtih9Zcm6rBwSPn/giphy.gif https://media.giphy.com/media/443jLflUQig2DrBuaN/giphy.gif Not so bad uh? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/dbc0e96b164c75c2f1c5849c35cb421efd0ae5bc.gifRead full article on Community Announcements (Detto il Bello)AnnouncementsOfficial
Dev Blog: The Inquisition is always listening
“...quod non imber edax, non Aquilo impotens possit diruere.” Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months listening. We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks. We are now using those great ideas to polish Sine Requie: Snake Eyes. We collected feedbacks on three channels: comments on forums and social networks playthrough videos on YouTube and Twitch articles on blogs and magazines The audience generally welcomed the title warmly: most of the feedback was positive, as players, in general, seemed to appreciate both story and gameplay. However, analyzing the data we could still find a few issues: the user interface of a few game features is difficult to understand some dialogues are too long and convoluted, giving players the feeling to be trapped in an infinite loop the combat system, while enjoyable, suffers from a lack of animations, that feels still and detached from the in-game action. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/d586862e2c8edabf4ffafd61fb6a2597978a9cd6.jpg These feedbacks are valuable to polish the game, giving the development team a path to follow to make the game better. Rejoice, we listened! Tremble in fear, our answer is coming! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/1219e2279e916a1bb1c87bd92cbdec1e3393e5b7.gifRead full article on Community Announcements (Detto il Bello)AnnouncementsOfficial
Dev Blog: If you're here, give me a sign
Greetings Hunters! The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before! In this dev-blog, we will discuss the future of Sine Requie: Snake Eyes. As you may have noticed, our development schedule had slowed down, and we are planning to release SR: SE in 2019 first months. Truth to be told, this delay is due to the failed Kickstarter: we refused to cut anything from our most loved title. Therefore, we focused on other projects to sustain the studio and maintain the game quality up to our standards. We are still working on the first video-game adaptation of the brutal Italian tabletop RPG, and, in the next few months, we will resume with our regular updates to show the exciting work done. The Snake Eyes are not yet closed and the Inquisition has work to do! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/f44caf30986a2515d71daa89db97e2c70b79e29d.jpgRead full article on Community Announcements (Detto il Bello)AnnouncementsOfficial
Dev Blog: Difficulty
In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and despair. "Story Mode" is for players who simply want to enjoy story and exploration without (too many) worries: the game will give you plenty of time for each chapter and your group will find plenty of resources. The "There is No Mercy" difficulty level will slightly reduce time and resources, while playing at the the two highest difficulties ("Only Blind Rage" and "Death at Last") will mean that a single mistake might cause a dreaded Game Over. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/94fac4fae7faa00fe804f615ba5883cef39b7f82.png Difficulty is about more than just time and resources, however: the save system will be affected as well. Up to "There is No Mercy" difficulty you will be able to reload your game from the last checkpoint, while "Only Blind Rage" will force you to go back to the beginning of the current chapter, and "Death at Last" will pull no punches, forcing you to restart the game from its very beginning.Read full article on Community Announcements (Detto il Bello)AnnouncementsOfficial
Dev Blog: Choose your own impending Doom
https://i.giphy.com/media/uPVXqxJaE2xaw/giphy.webp Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face the dangers of Sine Requie by way of two different game mechanics, both appropriately merciless: Collegamento del sito web Race against the Clock Episodes https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31383284/1f44a48c043c34e31d71ba8e03f5fad2ff6e9d8a.png In Race against the Clock, your inquisitorial team has a finite number of turns in which to complete the main mission: you will have the option to do things quickly and save some time, or get deeply involved in the current situation. You will be the one managing your time. The Episodes mode breaks the game into different chapters, each of them with its own limited turns. If your team fails to solve the chapter within the allotted actions, you will be forced to reload from a previous point. Each of the two modes allows you to experience the contents under a different light, customizing the game and tailoring it to your personal taste and needs. Rest assured, however, that regardless of which mode you choose there won't be much time for catching your breath. There is no rest in Sine Requie. Only Blind RageRead full article on Community Announcements (Detto il Bello)






