
Screenshots

Watch trailer on Steam ↗IL-2 Sturmovik: Cliffs of Dover Blitz Edition
Team Fusion Simulations, 1C: Maddox Games · Published by Fulqrum Publishing
Mostly Positive — 71% positive (1,782 reviews)
Last updated 27 Sept 2026
Scramble to intercept in your RAF Spitfire or Hurricane. Or join huge formations of German or Italian Fighters and Bombers as they roar across the Channel towards London. Decide the fate of Britain!
£8.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Simulation · 2017 · More £5 - £15 games
Dive into the skies as you command RAF Spitfires or German fighters in epic World War II air engagements. Join massive formations or scramble to intercept, shaping the outcome of crucial missions.
About this game
Re-Release Game Features
- 20 additional flyable aircraft or variants, in total over 47 meticulously modeled types for players to pilot, plus another 16 non-flyable aircraft or types, all the major aircraft participants in the Battle.
- Complex control systems, interactive cockpits, new and more realistic engine and aeronautics modeling give pilots endless challenges.
- Amazingly detailed weapons and damage systems provide exciting combat and awe inspiring effects.
- The expansive 350 by 350 km map covers London, the entire southeast of England, the English Channel, Northern France and parts of Belgium and has been updated with beautiful new textures and additional historical landmarks. New Autumn and Winter maps allow the Battle to be extended into late 1940.
- Dozens of vehicles, ships and structures give life to the environment.
- Large multiplayer environment allows over 100 players and dozens of AI aircraft online simultaneously, providing for huge and spectacular aerial battles.
- Challenging campaigns in Single Player and a flexible and detailed Mission Builder provide endless hours of enjoyment.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel Core I5 6500 or equivalent
- Memory: 8 GB RAM
- Graphics: Direct X 11.0 compliant 4 gb
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: DirectX 11 compatible
- Additional Notes: Joystick and keyboard
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core I7 6800k or equivalent
- Memory: 16 GB RAM
- Graphics: Direct X 11.0 compliant 8 gb
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX 11 compatible
- Additional Notes: Joystick with twist handle rudder or Joystick with rudder pedals
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Korea: IL-2 Series is Out!
Hello, pilots!Today, a new chapter begins for our team and the entire IL-2 series—Korea is officially out.This day was made possible by people who are genuinely passionate about history and flight simulators—people for whom not only the mechanics of combat aircraft and the finer points of piloting matter, but also the historical context: the era, the events, and the lives of the people who lived through them. People who spend long hours in the virtual sky and value every element that comes together to create the feeling of real flight and aerial combat.Thank you to everyone who waited for the game, followed its development, discussed the news, and shared their thoughts. Your support kept us moving forward and reminded us who we make games for.We would also like to extend special thanks to our Early Access participants. You were among the first to take to the skies of Korea, learned the aircraft, worked through Career, and explored the game closely. Your feedback, observations, and suggestions became an important part of the development process. We value your contribution, study your feedback carefully, and continue to draw on it as we keep working on the game.The release is an important milestone, but not the final destination. We will continue to improve the game, expand its capabilities, and fill the skies with new events. The team is already working on future updates and a major expansion, which we will tell you about very soon.Take your seat in the cockpit—and we will see you in the skies!Read full article on Community Announcements (FQ_MaLal)Patch NotesOfficial
Update 5.049
Greetings, Pilots! Update 5.049 is out! This one is not that massive, but it places a great focus on spawn points in multiplayer, as per your request.Changelog: New option to set initial heading for airspawns in Multiplayer. FMB's settings reorganizedIn the Server Briefing a disabled spawnpoint is now clearly indicated as suchIn the Server Briefing the selected spawnpoint shows max number of planes to spawn withIn the Server Briefing the selected spawnpoint shows formation and flights creation only when actually possible.FMB now uses "1" as default for "Max Planes"; On "0" (=spawn disabled) a hint is givenWhen all flights are set to 0 planes, the Create button will be disabled See you in the cockpits!Read full article on Community Announcements (FQ_MaLal)Patch NotesOfficial
Patch 5.048 is here!
Greetings, Pilots! Update 5.048 is out! It’s mostly focused on Full Mission Builder. bringing up the experience of working with it to a good standard. Although we still touched up a couple of other things. For the full changelog, take a look below.Changelog: Full Mission Builder ChangesWaypoint altitude can now be set in meters or feet, speed can be set in km/h, mph, or knots.True Airspeed (TAS) and Indicated Airspeed (IAS) is now displayed below the waypoint's speed setting which is Ground Speed.The file dialogs (open, save as, ...) now remember their size/division across sessions. Inserted waypoints between two others now initially have interpolated speed/altitude"Circle Back To" has replaced the waypoint option "Loiter". Legacy Loiter is still supported and automatically converted.You can now define formations at waypoints instead only for the whole flight path as beforeNow all all target/object names are correctly displayed for waypoint target actions The option Radio Silence is now only applied to the selected waypoint. Not all waypoints in the path, as before.The height configured for waypoints is now "above sea level". Before, it was taken as 'above ground' in game. This led to funny behaviour (high alt flights following land contours) and confusion (height in game was not what you configured, IAS was wrong, etc.). Backward compatibility with earlier missions is maintained.General Features and FixesIngame map waypoints for the player now show altitude and speed (IAS) annotations and more info on mouseover.Multiplayer spawn's flight path adjusted for scripting. When you have checked "Spawn parked", the aircraft will taxi to the runway, will always take off in Line Abreast and will assume the desired formation when having assumed enough speed and heightю The AI is simply not 'intelligent' enough to taxi into any other formation without creating a unresolvable traffic jam. The AI pilots had a bug that made them use the waypoint's Ground Speed value as Indicated ...Read full article on Community Announcements (FQ_MaLal)Patch NotesOfficial
Patch 5.047.1 is Out Now!
Greetings, Pilots! Earlier today, we released a new patch for you to enjoy! It contains a plethora of small, but important to the experience, fixes and improvements that we’ve accumulated over this year.For the full changelog, take a look below.Changelog: FixesFixed an issue where the in-game map briefing remained stuck on the previous mission if the map was left open when exiting and loading into the next mission.Fixed the Zero weathering bug.Fixed a Tiger Moth DH82A-1 spawning incorrectly in the Tiger Moth.Fixed a mission loading failure caused by skinless characters on ships.Fixed incorrect aircraft/squadron assignments in “Stuka Intercept - Ships.”Fixed an error that caused a reduction in overall external aircraft volume.Fixed an issue causing the Bren Mk II to get stuck in a minute-long loop.Fixed an issue with BF 109 engine load effects not being heard properly.Fixed an issue where some BF 110 variants' engines would cut out when the throttle was reduced to idle.Audio Improvements Adjusted Merlin engine load effects to better sit in the mix and reduce distortion.Increased the audible range of internal hit sounds from 20 to 40 metres.Increased the audible range of air, building, ground, and water explosions.Improved how the sound engine processes sound events.Replaced all legacy FMOD4 Designer filters (EQs, etc.) with updated FMOD5 Studio equivalents.UI & FeaturesStatic camera viewpoints can now be configured in FMB to remember and display their position in-game.The in-game (“Navigation”) map now supports different sizes and allows labels to be adjusted or switched off.Added a new master volume control option, allowing effects, music, and radio dialogue to be controlled independently or globally.Gameplay & AIUpdated AI settings across several missions. We hope you will enjoy those changes as much as we do, and if you have anything you would love to see addressed in the future, tell us in the comments! See you in the cockpits!Read full article on Community Announcements (FQ_MaLal)AnnouncementsOfficial
World War 2 Game Sale!
Soldiers! Victory Day is upon us.And to celebrate this occasion, we, along with dozens of game developers, have banded together to create the World War II Game Sale.Do not miss your chance to get IL-2 Sturmovik: Cliffs of Dover Blitz Edition at a great discount of 75%!If you wish to dive even deeper into the history of this conflict while saving a lot of money in the process, be sure to check out the full sale. There are many games for you to explore, including the newest entries in the Commandos: Origins and Sudden Strike series.And there is, as always, one more thing. Join us in the open playtest for the Rearmed version of the legendary Theatre of War series, which starts today!Read full article on Community Announcements (FQ_MaLal)






