
Screenshots

Watch trailer on Steam ↗J.A.W.S
Corn Fed Games, LLC. · Published by Corn Fed Games, LLC. · Official site ↗
Mixed — 49% positive (172 reviews) · 2 achievements
Last updated 27 Sept 2026
An RNG, dynamic and strategic FPS. Test your mettle against endless waves of super soldiers. How long can you last?
Action, Indie, Free To Play, Strategy, Early Access, Casual · 2018 · More free games
Command your squad in J.A.W.S, a free-to-play strategy game where every wave of super soldiers demands careful planning and quick reflexes. Test your mettle against the relentless assault in this early access title from Corn Fed Games.
About this game
Story:
Recently, military drug experiments were ongoing to develop stronger and fearless soldiers – in essence, the perfect soldier. A new, injectable drug was developed to achieve this goal. Short term tests proved stable and consistent. The effects eliminated emotional responses, inhibited pain receptors, and established a primal state of increased aggression and instinct to kill.Under wartime pressure to produce results, the brass demanded all test subjects be injected before long term testing was complete. Over time, the effects caused permanent brain damage locking the subject in the modified state without a need for more injections. The administration lost control of the project and the test subjects turned on the staff, killing all who remained.
Your mission is to destroy all test subject and end this experiment for good, if it doesn’t end you first.
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J.A.W.S is a first-person shooter game that allows the player to take the fight to endless waves of fearless, super soldiers. Experience an RNG gameplay that requires quick reaction, strategic planning, narrow escapes, and a will to survive as long as you can.
The objective of J.A.W.S is to create a free and simple game for the community and all of us to have fun with.
Current Features:
- Waves of enemies that become more challenging as you progress.
- Random variables are used to create dynamic gameplay.
- Multiple firearms are spread around the map. Each weapon contains unique attributes for a strategic selection spread.
- Use the world to your advantage. Leverage strategic positions, avenues of escape, and an execution room to stay alive longer.
- Loot stims and ammo to keep you in the fight longer.
- Find easter eggs for additional sprinkles of fun!
Features Roadmap:
- Co-op
- Additional weapons
- More enemies
- More maps
- Character customization
- Improved user interface
- Additional game modes
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: 64-bit Operating Systems (Windows 7, Windows 8.1, & Windows 10)
- Processor: Intel Core i3-4340 / AMD FX-6300
- Memory: 6 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2 GB
- DirectX: Version 11
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: 64-bit Operating Systems (Windows 7, Windows 8.1, & Windows 10)
- Processor: Intel Core i5-2500 / AMD FX-8120
- Memory: 12 GB RAM
- Graphics: nVidia GeForce GTX 1060 6GB / AMD Radeon RX 580 4GB
- DirectX: Version 11
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
What's been going on?
Happy humpday, killers! It's been about 5 months since our last update. Far too long. However, we have been hard at work during this period. J.A.W.S was intially intended to be a "jump into the river" test for us new developers. It is our first release and we wanted to get our feet wet and develop a plan more atuned to the player, you. We have received a lot of feedback and we appreciate that. We are using this feedback to focus on areas that need the most improvement. You may be asking yourself, "Self, what have they been working on these past 5 months?". Good question, glad you asked. We have been working on completely redoing the base code for J.A.W.S. This new foundation will allow for many new features and easier integration to include all areas of development. Unfortunately, these changes take a long time for a team of 2.5 but we're working hard and haven't given up. As always, we appreciate the feedback. This is a learning process for us and we have learned a lot. Stay frosty! Love, RandyRead full article on Community Announcements (Ratatat Randy TTV)Patch NotesOfficial
Hotfix #1
Greetings community, Since the release of J.A.W.S last week, we at Corn Fed Games have been busy working on a hotfix for you. This update packs a lot of bug fixes and small changes to smooth out the gameplay. Additionally, this hotfix includes updating the project to the latest version of UE4. We would like to sincerely thank everyone who has taken the time to report bugs and other issues. This hotfix is aimed to fix most of those reports. Fixed electrical room door unlocking without accessing the security room Fixed the electrical room door message not disappearing Shortened easter egg rock song to 3 minutes Fix collision on the doorway in the recreation room Removed small, red generator that caused a lot of confusion Moved the revolver, SCAR and XM8 to be easier to pickup Removed G & Mouse wheel inputs Added ESC to bring up the in-game menu. "P" also works still. Changed the hole in the floor near the armory and kitchen so it doesn't stop the AI pathing Removed the ability to jump on railings Added "no-go" areas that will keep the player from going to places the AI can't go Changed the delay before the start of a wave from 10 seconds to 20 seconds Changed AI to have more health at the start and increase more after each wave Changed AI walkers to wait longer before running Brightened emission from objective items so they are easier to find. Closed off the kitchen counter and opened the door Updated HUD text to include a dynamic key reference instead of always "E" Fixed how many AI could be alive at one time. Previously this was not working so 50+ AI would be alive at one time in later waves. Added an optimization pass to the lights to combat the loss of frames when turning the power on. Completely changed the algorithm for how many AI are spawned for each wave Blocked a way to get out of the compound by jumping out a window Again, thank you for playing J.A.W.S. and we look forward to hearing your feedback as we move forward. If you noticed a bug that is not include...Read full article on Community Announcements (Ratatat Randy)Patch NotesOfficial
Hotfix #1
Greetings community, Since the release of J.A.W.S last week, we at Corn Fed Games have been busy working on a hotfix for you. This update packs a lot of bug fixes and small changes to smooth out the gameplay. Additionally, this hotfix includes updating the project to the latest version of UE4. We would like to sincerely thank everyone who has taken the time to report bugs and other issues. This hotfix is aimed to fix most of those reports. Fixed electrical room door unlocking without accessing the security room Fixed the electrical room door message not disappearing Shortened easter egg rock song to 3 minutes Fix collision on the doorway in the recreation room Removed small, red generator that caused a lot of confusion Moved the revolver, SCAR and XM8 to be easier to pickup Removed G & Mouse wheel inputs Added ESC to bring up the in-game menu. "P" also works still. Changed the hole in the floor near the armory and kitchen so it doesn't stop the AI pathing Removed the ability to jump on railings Added "no-go" areas that will keep the player from going to places the AI can't go Changed the delay before the start of a wave from 10 seconds to 20 seconds Changed AI to have more health at the start and increase more after each wave Changed AI walkers to wait longer before running Brightened emission from objective items so they are easier to find. Closed off the kitchen counter and opened the door Updated HUD text to include a dynamic key reference instead of always "E" Fixed how many AI could be alive at one time. Previously this was not working so 50+ AI would be alive at one time in later waves. Added an optimization pass to the lights to combat the loss of frames when turning the power on. Completely changed the algorithm for how many AI are spawned for each wave Blocked a way to get out of the compound by jumping out a window Again, thank you for playing J.A.W.S. and we look forward to hearing your feedback as we move forward. If you noticed a bug that is not include...Read full article on Community Announcements (Ratatat Randy TTV)AnnouncementsOfficial
Day 1 Report
Greetings players! Today has been the release of J.A.W.S. As to be expected of an early access game, some players enountered bugs and other issues. We would first like to sincerely thank all the players that took the time to play the game and report any issues to us. We have documented all of these reports and will work fervently to fix as many as we can before or during the next update. There have been some consistent confusion with some of the gameplay aspects and tasks. We encourage the player to explore the level in fair detail. Specifically though, the task to refill the generator has led to some unforeseen confusion. The little, red generator in the second floor of the storage shed is NOT the generator needed. The generator you have to use is much larger and will display instructions on adding the fuel when you are close to it. Picking up items are sometimes difficult depending on location. Usually, this can be overcome by simply aiming at the item and picking it up from there. We are currently polishing these items to make them easier to pick up in the future. You are always welcome to join the group in Discord at https://discord.gg/VPVPMcM. We welcome your feedback and comments. We look forward to speaking with you! As always, we appreciate your support on this game and are already hard at work to fix the known issues while developing new content. Stay frosty! RandyRead full article on Community Announcements (Ratatat Randy)AnnouncementsOfficial
Day 1 Report
Greetings players! Today has been the release of J.A.W.S. As to be expected of an early access game, some players enountered bugs and other issues. We would first like to sincerely thank all the players that took the time to play the game and report any issues to us. We have documented all of these reports and will work fervently to fix as many as we can before or during the next update. There have been some consistent confusion with some of the gameplay aspects and tasks. We encourage the player to explore the level in fair detail. Specifically though, the task to refill the generator has led to some unforeseen confusion. The little, red generator in the second floor of the storage shed is NOT the generator needed. The generator you have to use is much larger and will display instructions on adding the fuel when you are close to it. Picking up items are sometimes difficult depending on location. Usually, this can be overcome by simply aiming at the item and picking it up from there. We are currently polishing these items to make them easier to pick up in the future. You are always welcome to join the group in Discord at https://discord.gg/VPVPMcM. We welcome your feedback and comments. We look forward to speaking with you! As always, we appreciate your support on this game and are already hard at work to fix the known issues while developing new content. Stay frosty! RandyRead full article on Community Announcements (Ratatat Randy TTV)






