Skip to content
Geeky Alien
Lamplight Station

Screenshots

Lamplight Station screenshot 1
Alpha Gameplay trailerWatch trailer on Steam ↗

Lamplight Station

One Room Games · Published by One Room Games

Mixed — 42% positive (12 reviews)

Last updated 27 Sept 2026

Lost on massive space station, you’ll need to act fast to overcome radiation, cold, heat and the station's less-friendly inhabitants in order to survive.

Early Access

£10.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.29 · Highest: £10.298 Oct 2026

Action, Indie, RPG, Early Access · 2018 · More £5 - £15 games

Explore the hazardous corridors of Lamplight Station as an early access indie RPG where quick thinking is key. Navigate through radiation, extreme temperatures, and dangerous encounters to stay alive in this atmospheric space survival experience.

About this game

Lost on massive space station, you’ll need to act fast to overcome radiation, cold, heat and the station's less-friendly inhabitants in order to survive.






Lost on massive space station you must use your wits as you build, craft and fight for survival.
You'll need to overcome radiation, cold, heat and the station's less-friendly inhabitants in order to survive.




Please note, while many of these features exist in the game at this time, they are still under active development. Some features may be missing, or incomplete in early access.



Design and build complex assembly lines and networks of machines to provide power, heat, water and advanced technology. You’ll need to rely on your own creativity to build systems that work.


Temperature, wind chill, radiant heat and insulation factor are all taken into account. Carefully construct shelters to minimize exposure to the elements, and use machines and systems to pipe heat and power where you need it most.


The technology you can craft and use in Lamplight is based as much as possible on what is actually theoretically possible. You won’t find any magical midichlorians here. Scour the ruins of a pan-galactic mega corporations' abandoned colony to create the tools, weapons, cybernetics and body modifications you will need to survive.


Reshape Lamplight Station to fit your needs. Transform it into a natural utopia, or a mechanical nightmare, or anything in between. Your imagination is the limit.


Uncover the secrets of Lamplight Station, and harness them for your survival.
As you play, you’ll uncover the deeper stories behind Lamplight Station, its' purpose, and the lives of its' former (and current) inhabitants.


A killer original soundtrack for Lamplight Station is was created by composer Gregory Gates.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: i-5 or better
  • Memory: 8 GB RAM
  • Graphics: GTX 960 or better
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: i-7 2.8GB
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1050
  • Storage: 2 GB available space
  • Additional Notes: Less powerful systems specs will likely be supported once we can fully test the game on a variety of systems.

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Dev Update #21

    Greetings from the "game development cave"! It's been far too long since I posted an announcement, so I figured it was high time that I do so. There's been quite a bit going on behind the scenes over the past few months, but we are still in the thick of it so to speak. One major bit of news is that I was able to work closely with a really awesome game designer who has tons of experience designing game systems. This experience was very helpful, and he was able to really help clarify some key aspects of the game design and flesh out the vision for some of the key game design details. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31346587/9d35188b015ed4cd79d693902ac22e4f9be0a7b8.jpg Game design spreadsheets! How exciting! On the development side, most of the work has gone into building out the multi-block machine systems, and really fleshing out the way that the player can design and build assembly lines to produce power, materials and items. A lot of this touches very 'core' game systems so it has been slow going. It's slowly coming together however, and I think the end result is going to be a whole lot of fun. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31346587/c519ca7d53d34765c4a0e62910e1c9657247d651.gif WARNING: Includes programmer art. An example of a multi-machine setup, generating power from wind energy. I'm not precisely sure when the next update will go live, but I'm hopeful it won't be too far away, and I'm excited to get it out there and share it with everyone. -Trev
    Read full article on Community Announcements (Hyperloop)
  • Patch NotesOfficial

    Dev Update #20 Patch Day!

    Hey all, by the time you read this a new patch should be working it's way to you through Steams servers. Several new features made it into this patch: Grappling Hook A craftable Grappling Hook has been added to the game. The Grappling Hook allows for a lot more mobility while traversing the level, and is fairly cheap to acquire early on in the game. It will likely get another tuning pass at some point, but it is quite fun to use and I am interested to hear your feedback on it. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31346587/207c4e1baef535634f177075379b525de42cb0e0.gif You can check out a longer video of the grapple in actions here: https://youtu.be/Ou2e_Crm32k Unstable Blocks Some buildings have a chance to spawn unstable blocks which can fail/collapse when walked on. There are some audio/visual cues that telegraph this to the player so that falling can be avoided. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31346587/d0dac12424e16ccbb3116e808a406f326d91b86b.png If you step on an unsbale block, you'll have a couple seconds to move before it collapses. Save Slots Can Be Deleted Unwanted/unused save files can now be deleted (yay). The game asks you for confirmation before deleting your save game, but the deletion is permanent so use caution. Faster Load Times On Some Hardware Changes were made behind the scenes with loading, that should net faster load times on some hardware. These changes will also remove some major annoyances with how the chunk authoring was being accomplished internally, and allow for faster iteration of level design work. -Trev
    Read full article on Community Announcements (Hyperloop)
  • Patch NotesOfficial

    Dev Update #19

    Hey all, I've been busy behind the scenes coming out of the holidays getting things figured out and ready for the next patch, and I wanted to share some info on what will be coming. This patch will focus on the exploration aspect of the game, so one of the primary things that I want to include is the craftable grappling hook. Along with the ledge mantling and wall running that is already in the game, the grappling hook will allow you to have much better mobility when exploring the map. The grappling hook will also be the first of many major items that are crafted with parts from the metal casting bench. The primary function of this device is that you can shoot out a grapple, and pull yourself up/over gaps and obstacles. This added mobility should be a lot of fun when it comes to exploring the world. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31346587/f9baa893f41d291806f1b95d6982fe8911826e11.png Along with the grappling hook, there will be a few new environmental hazards planned, which should help give the grappling gun some purpose as you explore the map and tweak the risk/reward balance in a fun way. There are also a few behind-the-scenes changes to map loading that that will be included in the next update with should improve load times in some situations.
    Read full article on Community Announcements (Hyperloop)
  • Patch NotesOfficial

    Dev Update #18 Patch Day!

    Game Features and Changes Engine Upgrade This patch, we made a major move to a much more up-to-date version of the game engine. While not immediately apparent from the outside, this is an important accomplishment because it means the game will now have the benefit of all of the engine-level bug fixes, and features that the more up-to-date version of Unreal Engine offers. Internally, there was a lot of work done to help ensure everything still works as expected and properly on this new version of the engine. Spawn Point Changes https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31346587/e6be4a00786061909f8d678212028dde8b4fd800.gif In new games, you will now have the ability to change and set your spawn point, by placing the Bioprinter down at the desired location. If no Bioprinter is available in the level, your character will spawn back at the starting location in the ship upon death. In the future, spawn points are planned to be craftable items. Story Elements Players in new games will now have the ability to control the station's life support power level to some extent. This ties in to story content which is slowly being added to the game. Early Game Re-Balance While the game is designed to be punishing, the first hour or so of the game felt a bit to difficult for new players, so various things have been adjusted to help players get their feet under them before the game becomes too difficult, including: -Food now lasts longer -Fuel burn time has been buffed -Some plant-growing recipes are now a little less costly to make Other -Added icon for encrypted data pads -Added game title upon exiting ship for the first time -New story dialogs added -Block placing is now more consistent for certain blocks
    Read full article on Community Announcements (Hyperloop)
  • Patch NotesOfficial

    Dev Update #17: Progress Report

    Things have been busy on my end getting ready for the next patch at the end of the month, but I wanted to make a quick update and talk about some of the things that are in-progress over here. Besides the regular bug fixes, one of the key pieces of content that will be in the next release is the ability to set your spawn point. You'll initially spawn next to a bio-printer (pictured below) and you'll have the ability to move this device to change your spawn point. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31346587/e6be4a00786061909f8d678212028dde8b4fd800.gif Early game difficulty is also getting a small tune-up to give players a little bit more breathing room during the first few minutes of the game, while they are still learning the mechanics. One of the main focuses this patch will be story and lore content, so I'm also hoping there will be a hefty chunk of new content in that department to discover and interact with on the station.
    Read full article on Community Announcements (Hyperloop)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.