
Screenshots

Watch trailer on Steam ↗Intergalactic traveler: The Omega Sector
Artificer Creator · Published by Artificer Creator
5 user reviews — 80% positive (5 reviews)
Last updated 27 Sept 2026
A 2D game about solving labyrinths with puzzles and turn based combat, test your skills in the omega sector.
£1.78
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2017 · More under £5 games
Embark on a casual journey as an intergalactic traveler through the Omega Sector, solving puzzles and engaging in strategic battles. Test your skills in this 2D indie adventure from Artificer Creator.
About this game
There are a total of 29 stages with 100 areas (plus the bonus ones), the difficulty is progressive.
Duration: More than 7 hours of gameplay, depends on how good you are at using the speed bonus.
Key Features:
- Phase Shields : It gives you advantages over battles, like earning the twice amount of Tech-Gears or stopping the random encounters. You will need E-Bits to activate them.
- Audio Signals: You can search for secret musical tracks that are in the game, you will need Audio Receptors.
- Medals: Depending on your performance, after finish the Area or a Main zone, you get a golden or silver medal; those are exchanged later for Golden Gears at the end of each stage.
- Type of Speed: Depending on how fast you finish an Area or Main Zone you could get different types of speed.
Manage your style of play and beat the game; will you raise your level to fight better the enemies? Will you collect E-bits to avoid battles? Will you focus on complete the bonus areas to get shields upgrades? Will you be a speed runner and see how fast can you finish the game? The final answer is with you.
For the second run you can try to get all the Golden Medals; it will raise the difficulty of the game.
System Requirements
Will my PC run this? →Minimum
- OS *: WindowsR 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core2
- Memory: 4 GB RAM
- Graphics: OpenGL compatible
- DirectX: Version 9.0c
- Storage: 481 MB available space
Supported Languages
Latest news
Patch NotesOfficial
DLC Desktop Autostarships 2.0
Desktop Autostarships 2.0 ArrivedThe Desktop Autostarships has been reworked, the whole dlc, it is way better now.All of the autostarship gadgets can be managed from a master application. This new version allows you to launch multiple autostarship gadgets and delete them by group with a single click. The interface allows more control over the screen size types and adds a custom boundary set for the screen limits, you can also preview the autostarships, deploy various amounts at once, and you can move them after clicking over them, you can just restart the whole application with the restart button.Thanks for reading and Happy Gaming!Read full article on Community Announcements (Artificer Creator)Patch NotesOfficial
New Version 7.0.2.9
Animations and Visuals:*A new popup hp indicator when exiting an artificial zone by a portal.*A new item animation for when taking an hyper jump charge.*New animation for when taking a green shield.*A new visual effect when having a yellow or red shield.*A small cinematic indicator for the asteroid puzzle of stage 13 for the ones that did not have it.*General visual polish to the message textbox and the stage result screen.Small Updates:*For the Tower Viewer added the amount remaining of Arcade Points and TG.*Added a new merchant for the last stage of the game.New Interface updates:*The Exchange Achievement Options on the Main menu can now be also cancelled by pressing x.Corrections:*Removed the Text Message for when taking HP damage due an artificial portal.*Now, the text displaying that an Hyper Jump charge has been taken, just shows up once.*A better placement for a tower viewer in the Main Zone of Stage 10. It was unreachable before.*The Nivelator riel-changer-switch on the main zones is now blocked if the 4 circuit breakers are activated in the previous areas.*The Sound Effect Volume is adjusted to 60 by default when starting the game for the first time.*The huds now wait to the stage presentation to be over before showing up.*Better fade of the HUD for the Omega Token Reader Device (this happens when the player sprite is going to be below the HUD.)*The inventory items of shields reactivate the music of the area when necessary.*Launching the Hyper Jump from the main zone of stage 12 now reach the end of the map upon exit.*Added a small extra sound when starting an interaction with a merchant.*Better placement of a save point near the end of the Main Zone of the stage 23.*Removed the extra lines at each side of the "loading game picture."*The Combat Outpost deployed by the Nivelator has a special effect if the player level is too powerful.*Lowered the Price of the Scanner Cartridge from 5 to 2 TG.*Removed the Bit Items on merchants with exception of the Hp merch...Read full article on Community Announcements (Artificer Creator)Patch NotesOfficial
Ultra Update 2025!
Featured Updates: \New Version 7.0.0.0 ]The Ultra Jump!A new fast paced mini-game! It allows you to skip the areas of a Stage! You can collect tech gears and ultra velocity tokens but be careful with the oxidalie Blocks and the Red Gears! With this You can progress way faster than never before! The Nivelator!This is a big dropship and once it reaches certain checkpoint, it will drop hazards to the zone. This makes the game flow way more dynamic!The Tower Viewer Center: It allows you to scan all of the Area or Main Zone! With this, you can see beforehand the routes and plan better your approach! The activation requires 15 TG or 5 Arcade Points. Check out for interesting items like the Hyper Jump Charges or puzzle objects, you can do it!The Factory Ship:it allows to make upgraded items by combining simpler items on the inventory or disassembly upgraded items in their most basic form. \Main upgrades:*Sound effects have been retouched to sound better.*Added a surprise behavior for one specific npc, in each main stage of the game. *New Merchants! You can buy now: E-Bits, Phase Fields and Fuel Charges...*A new puzzle object that appears in the stage 7 and onwards.The AntiVisual Cube:*A new Item of the Main Stages that gives you a choose between a certain amount of Fuel with 1 Shield in exchange of limiting the field of view for a short time, it is measured in steps taken. Once the steps threshold is reached, the visual effect vanishes.New Interface updates:*The inventory Section can be opened directly by pressing the "c" Key.Combat and TBS related updates:*New smooth and cool visuals for the background window of the battle encounters.*Reworks to the windows placement of the turn based combat system.*New Fancy Message when Leveling Up by battles.*A new visual indicator that shows the experience gained after a battle.*Escaping a battle now happens faster, the default message was removed.*There has been added a visual Letter Indicator around each battler to detect them bette...Read full article on Community Announcements (Artificer Creator)AnnouncementsOfficial
Turn Based Combat Updated
This New Version 6.5.2.6 Contains: Big Updates: *You can now name the battlers you encounter the first time: {STEAM_CLAN_IMAGE}/31303718/0984b1a49604666497de9cfc093ef9f48f715e0e.png *Added new icons for the items of the game: {STEAM_CLAN_IMAGE}/31303718/da8f14863ba16ffd2d3b9cba2dec67fb4ad23684.png *Added New HP HUDs to battlers during the turn based combat: {STEAM_CLAN_IMAGE}/31303718/0c5bc6f8229740ec6546a571f8cc1faaa6c013c4.png *A fancy visual upgrade to the Items Drop after a Battle: {STEAM_CLAN_IMAGE}/31303718/f1136c53895360fcdbc9b34fb58417851a2832ac.png And More: Standard Update: *Two New window types. Those changes the frame style of the interfaces. You can select it from the graphics option menu. *New icons for various the stats effects. Small upgrades: *Added an animation for the tech gears obtained after a battle. *Added the remove state items to the E-bit, HP and Hyper Jump Merchants. *The Pop Up Numbers during a battle have been Retouched. *Two retouches to the animation of the power charge items. *Added a cinematic effect when a conversation triggers during a battle. *Add a healing skill to the Model Y9 and an Energy Implosion to Model Z1 *Extra frames duration for the phase fields animation. *Renamed some terms and polish to the main interface cursors. Corrections: *Removed the battle log text of the turn based combat mechanic. It was Redundant. *Generally adjusted the Battle Speed Mechanic. *A secret spot on the stage 7 main zone has been shown if touched. Fixes: *The cursor stays in the selected position after a failed phase shield activation due lack of resources. *More delay frames to reactivate the cursor selection of the save option in the main interface. *There were times in which the animation of the Phase fields was gone, it is now fixed. Thank you for Playing!Read full article on Community Announcements (Artificer Creator)Patch NotesOfficial
New Standard Update
{STEAM_CLAN_IMAGE}/31303718/cae23aa79d9dce8d958e1a809c8790b7ad6cc254.png Featured: *Added a new Item that allows two Phase Shields or more to be stacked. *Better Animations for the phase fields. Main upgrades: *New Graphics Settings added: You can change the rendering type and center the game in full screen. *Added a New Background for the Title Screen if the Game is Completed. *When the Bitacora is fully unlocked, it becomes available in the title menu. *After the game is completed, that save file's description will show its performance level. Small upgrades: *Polishing the effect of taking a Respawn Point. *Polish to a screen name portrait. *The teleport effect to the artificial zones is smoother. *Some little polish to the Final Reward Screen. Corrections: *The first instances when loading a map now avoid consuming the phase field's time. Fixes: *Better placement for two respawn points in the Main zone of the Stage 11. Happy Summer Sale 2024!Read full article on Community Announcements (Artificer Creator)






